Feature Overview

There are quite a few exciting new features being introduced with ATI's new X1000 series. Of course, we have a new line of hardware based on a more refined architecture. But at the end of the day, it's not the way that a company implements a dot product or manages memory latency that sells product; it's what consumers can do with the hardware that counts. ATI will not disappoint with the number of new features thtat they have included in their new top to bottom family of graphics hardware.

To provide a quick overview of the new lineup from ATI, here are the key featuers of the X1000 series.
  • Fabbed on TSMC's 90nm process
  • Shader Model 3.0 support
  • Fulltime/fullspeed fp32 processing for floating point pixel formats
  • New "Ring Bus" memory architecture with support for GDDR4
  • Antialiasing supported on MRT and fp16 output
  • High quality angle independent Anisotropic Filtering
  • AVIVO and advanced decode/encode support
Shader Model 3.0 has been covered quite a bit over the past year and a half. To quickly summarize the differences, Shader Model 3.0 requires hardware to support dynamic flow control in both the vertex and fragment pipeline. This means that if/else statements and looping are possible. Rather than unrolling loops in programs, SM3.0 can keep instruction counts lower for complex operations. Also, conditional rendering allows unified shaders to run on large areas and do different things on different pixels. Other features such as two-sided lighting and vertex textures are also possible. The real advantages of SM3.0 come in the form of number of registers, branching, relaxed instruction limits, efficiency and accuracy (fp32 support is required). And all these features are now supported top to bottom on both NVIDIA and ATI hardware.

Running on a 90nm TSMC process has given ATI the ability to push clock speeds quite high. With die sizes small and transistor counts high, ATI is able to pack a lot of performance in their new architecture. As the feature list indicates, ATI hasn't just waited idly by. But the real measure of what will be enough to put ATI back on top will be how much performance customers get for their money. To start answering that question, we first need to look at the parts launching and their prices.

ATI X1000 Series Features
Radeon X1300 Pro
Radeon X1600
Radeon X1800 XL
Radeon X1800 XT
Vertex Pipelines
2
5
8
8
Pixel Pipelines
4
12
16
16
Core Clock
600
590
500
625
Memory Size
256MB
256MB
256MB
512MB
Memory Data Rate
800MHz
1.38GHz
1GHz
1.5GHz
Texture Units
4
4
16
16
Render Backends
4
4
16
16
Z Compare Units
4
8
16
16
Maximum Threads
128
128
512
512
Avaialbility
This Week
11/30/2005
This Week
11/5/2005
MSRP
$149
$249
$449
$549

Along with all these features, CrossFire cards for the new X1000 series will be following in a few months. While we don't have anything to test, we can expect quite a few improvements from the next generation of ATI's multi-GPU solution. First and foremost, master cards will include a dual-link TMDS receiver to allow resolutions greater than 1600x1200 to run. This alone will make CrossFire on the X1000 series infinitely more useful than the current incarnation. We can also expect a better compositing engine built on a faster/larger FPGA. We look forward to checking out ATI's first viable multi-GPU solution as soon as it becomes available to us.

Rather than include AVIVO coverage in this article, we have published a separate article on ATI's X1000 series display hardware. The high points are a 10-bit gamma engine, H.264 accelerated decoding and hardware assisted transcoding. While we won't see transcoding support until the end of the year, we have H.264 decode support today. For more details, please check out our Avivo image quality comparison and technology overview.

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  • TinyTeeth - Wednesday, October 5, 2005 - link

    Oh, I had completely ignored that one because I heard something about their graphs being horrible and hard to read. But I'll take a look at it, thanks!
  • TinyTeeth - Wednesday, October 5, 2005 - link

    And now I remember it was PC Perspective that had the horrible graphs.

    Sorry, my head isn't working properly today, I'm afraid. :(
  • fishbits - Wednesday, October 5, 2005 - link

    Maybe a late, light review was supposed to be a witty jab at ATI? :P
  • hotdog453 - Wednesday, October 5, 2005 - link

    I agree. But, some review sites are still touting Quake3 as a benchmark for some components (mainly CPUs now, but still)... they use games that stress the component well, not really the games you and I may be playing. Kind of ironic, I know.

    Honestly, when was the last time any of us fired up Doom3, except to benchmark something? It was a horrible game. Simply horrible. Scripted events do not a good game make. But from a technical, omg, point of view, it made cards cry. So they use it *shrug*

  • Madellga - Wednesday, October 5, 2005 - link

    Is that right? Or the titles were wrongly exchanged?
  • hoppa - Wednesday, October 5, 2005 - link

    Am I missing something here? The article states that the hardware is quite powerful and a good deal, yet to me the benchmarks look absolutely miserable. The X1ks are on the bottom of nearly every chart, and in some cases, even lower than their predecessors (X800)! What the hell!
  • JarredWalton - Wednesday, October 5, 2005 - link

    Actually, the conclusion states that the hardware appears quite powerful - especially the X1800 XT - but that the price is too high. I saw several places where the article comments on price, so if you got the impression that it's a "good deal" let me know where and I'll edit it. :)
  • Madellga - Wednesday, October 5, 2005 - link

    On the high end comparison - Day of Defeat, it is missing the X1800XT performance bar.
  • Madellga - Wednesday, October 5, 2005 - link

    For the 1600x1200 chart...
  • JarredWalton - Wednesday, October 5, 2005 - link

    Fixed - it was 59.5 FPS, if you read the text.

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