Anti-Aliasing Performance

Although the GeForce 6200 lacks the color and z-compression support that the 6600 has, we've already seen that it is not a fast enough card to run at the high resolutions that would benefit from those features with AA enabled.

We also see from the following benchmarks that the loss of color and z-compression does not negatively impact anti-aliasing performance at playable resolutions with the GeForce 6200. For the sake of simplicity, we left off cards that were simply too slow.

Under Doom 3, the move to 2X AA is a huge hit on all cards. There is a slight difference in the performance penalty between the 6200 and 6600 here. With 2X AA enabled, the GeForce 6600 offers around 79% of its original performance, while the 6200 offers only 75%. It's not a huge difference, which leads us to believe that NVIDIA made the right tradeoff in removing color and z-compression from the 6200 series. It honestly won't matter to most users.



Under UT2004, the impact from AA is much less pronounced as even the GeForce 6200 is still fairly CPU bound even with 2X AA enabled. The 6200 does take a bigger hit from enabling AA (89% of its original performance in 2X mode) when compared to the 6600 (93% of its original performance in 2X mode), but again, it's nothing dramatic.



FarCry Performance Anti-Aliasing Image Quality
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  • Sunbird - Monday, October 11, 2004 - link

  • bpt8056 - Monday, October 11, 2004 - link

    Anand, thanks so much for updating us on the PVP feature in the NV40. I think it's high-time somebody held nVidia accountable for a "broken" feature. Do you know if the PVP is working in the PCI-Express version (NV45)? Any information you can get would be great. Thanks Anand!
  • mczak - Monday, October 11, 2004 - link

    That's an odd conclusion... "In most cases, the GeForce 6200 does significantly outperform the X300 and X600 Pro, its target competitors from ATI."
    But looking at the results, the X600Pro is _faster_ in 5 of 8 benchmarks (sometimes significantly), 2 are a draw, and only slower in 1 (DoomIII, by a significant margin). Not to disregard DoomIII, but if you base your conclusion entirely on that game alone why do you even bother with the other titles?
    I just can't see why that alone justifies "...overall, the 6200 takes the crown".

    There are some other odd comments as well, for instance at the Star Wars Battlefront performance: "The X300SE is basically too slow to play this game. There's nothing more to it. The X300 doesn't make it much better either." Compared to the 6200 which gets "An OK performer;..." but is actually (very slightly) slower than the X300?
  • gordon151 - Monday, October 11, 2004 - link

    "In most cases, the GeForce 6200 does significantly outperform the X300 and X600 Pro, its target competitors from ATI."

    Eh, am I missing something or wasnt it the X600 Pro the card that significantly outperformed the 6200 in almost all areas with the exception of Doom3.
  • dragonic - Monday, October 11, 2004 - link

    #6 Why would they drop it because the multiplayer framerate is locked? They benchmark using the single player, not the multiplayer
  • DAPUNISHER - Monday, October 11, 2004 - link

    Thanks Anand! I've been on about the PVP problems with nV40 for months now, and have become increasing fustrated with the lack of information and/or progress by nV. Now that a major site is pursuing this with vigor I can at least take comfort in the knowledge that answers will be forthcoming one way or another!

    Again, thanks for making this issue a priority and emphatically stating you will get more information for us. It's nV vs Anand so "Rumble young man! Rumble!" :-)
  • AlphaFox - Monday, October 11, 2004 - link

    if you ask me, all these low end cards are stupid if you have a PCIe motherboard.. who the heck would get one of these crappy cards if they spent all the money for a brand new PCIe computer??? these cards would be perfect for AGP as they are now going to start to be lower end..
  • ROcHE - Monday, October 11, 2004 - link

    How would a 9800 Pro do against these card?
  • ViRGE - Monday, October 11, 2004 - link

    Unless LucasArts changes something Anand, you may want to drop the Battlefront test. With multiplayer, the framerate is locked to the tick rate(usually 20FPS), so its performance is nearly irrelivant.

    PS #1, he's talking about the full load graph, not the idle graph
  • teng029 - Monday, October 11, 2004 - link

    "For example, the GeForce 6600 is supposed to have a street price of $149, but currently, it's selling for closer to $170. So, as the pricing changes, so does our recommendation."

    i have yet to see the 6600 anywhere. pricewatch only lists two aopen cards (both well over 200.00) it and newegg doesn't carry it. i'm curious as to where he got the 170.00 street price.

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