Video Recording

Video recording on the iPhone is known to be extraordinarily good in terms of quality. The iPhone 11 series is said to improve in this regard thanks to an improved HDR with more dynamic range (though Apple still stores video in SDR format). Naturally of course what’s also exciting is that we’re now able to capture video with a wide-angle lens, and seeing a lot more content of a given scene.


  
  

Apple has improved the EIS this generation, and it now results in a much smoother video capture experience than the past iterations. When you have with a lot of detail in a scene though, you can sometimes see the jitter caused by the OIS and EIS interacting with each other.

In the wide-angle recording, the EIS was a bit haphazard. In the first part of the video walking down the path it doesn’t look to be stabilizing much at all, when I turn left to the second path suddenly the EIS kicked in and things were a lot less shaky, and it then again loses the stabilization for few steps until it finally resumes again. This happened all three recordings with the wide-angle camera, and I don’t know it was me holding the phone any different between those two paths.

The quality and detail of the videos are all great. The one thing noticed though is that there’s the occasional exposure flicker in some areas. In effect Apple here is doing two exposures per frame and combining them together like Smart HDR – we can notice that in parts of the scene, and most visible the sky is flickering or pulsing in brightness.

The handling between the three camera sensors is very good, it’s particularly fast and seamless to switch between the main and wide-angle modules, while there’s a small delay to switch to the telephoto module. Switching between the three modules is only possible in 30fps recording modes; it’s still possible to record 60fps in any of the three modules but you have to start out the video with the camera that you want to use, and you’ll be limited to digital zooming only while recording.

Speaker Evaluation

In terms of audio for the iPhone 11 series, Apple’s big addition is the inclusion of Dolby Atmos. Naturally you have to watch multi-channel audio content to be able to take advantage of the feature. For regular stereo audio playback, we investigate if Apple has done any changes to the speaker setup and if it differs to that of the XS.

Speaker Loudness

In terms of audio volume, the iPhone 11 Pro is ever so slightly quieter when being held in portrait mode. The bigger difference that’s definitely more audible is when holding the phone in landscape mode with both hands and the palms cupped – the usual way one would hold a phone in landscape. Here it’s 3dB quieter than the iPhone XS, which is a noticeable amount.

Speaker Stereo Bias

Investigating the phone’s stereo bias thanks to a binaural microphone setup, we see that that things have notably regressed for the iPhone 11 Pro when compared to the XS. It’s relatively normal for the main speaker (Right side) to appear louder, however it’s extremely weird that it’s now 1.6dB more biased than on the iPhone XS. Indeed when comparing the 11 Pro and XS side-by-side, and muting the main speaker by holding a finger on it, volume being equal and otherwise calibrated between the two phones, it’s immediately audible that the 11 Pro earpiece speaker is much quieter compared to what we experience on the XS.

This has a rather large knock-on effect on the spatial sound reproduction of the 11 Pro as it just isn’t able to fill up the surrounding area quite as well as on the XS.

Looking at the frequency response between the 11 Pro and the XS, we see that things are extremely similar up to the high mid-ranges, with a more noticeable peak at 95Hz for the 11 Pro. Towards the treble we see some more deviations, it’s here that the 11 Pro is a bit quieter and I think that’s due to the weaker earpiece speaker.

Overall, the sound signature of the iPhone 11 Pro hasn’t changed all too much, and it is actually more of a downgrade in audio playback due to the weaker earpiece speaker calibration. The Galaxy S10’s notably stronger lower mid-range and mid-range still make for a much superior audio playback and is in my experience the device to beat in terms of speaker quality.

Camera - Low Light Evaluation Conclusion & End Remarks
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  • UglyFrank - Wednesday, October 16, 2019 - link

    I really did not need to see those T Rex scores, it hurt me spirit as a lifetime Android Phone user.
    My S4 would get 17fps in T-Rex and the iPhone is getting ~16-19x that after only 6 years later.
  • Death666Angel - Wednesday, October 16, 2019 - link

    "only 6 years later" Heh.
  • Pro-competition - Wednesday, October 16, 2019 - link

    Why was there no storage performance test? This affects app loading times (esp since Apple doesn't have much RAM), and app installation times, which affect real-world performance.
  • Andrei Frumusanu - Wednesday, October 16, 2019 - link

    We're lacking a better test that works properly. I prefer to skip it rather than have misleading figures.
  • Pro-competition - Wednesday, October 16, 2019 - link

    Understood. Instead of synthetic benchmarks, perhaps just have a table of app loading times of some games? What I have in mind is the following:

    1. Compare current iPhones with the previous generations of iPhones (maybe just go two generations back). And use iPhones with different storage capacities.
    2. Ensure all iPhones have the same iOS version.
    3. Select ~5 games for your test suite, ensuring that the same version is installed on all iPhones.
    4. Before loading the game, close all apps and then restart the phone, so that when the game is launched, we can be assured that are no apps already running.
    5. Do step 4 around five times.
    6. Use a video recorder to measure the time.

    What do you think of my proposal?
  • masimilianzo - Wednesday, October 16, 2019 - link

    Great review, thanks!
    Any idea on LD/ST bandwidth? Have they increase the number of AGUs?
  • Andrei Frumusanu - Wednesday, October 16, 2019 - link

    Bandwidth is included in one of the charts. It looks unchanged, and I didn't see anything different on the instruction side either.
  • masimilianzo - Wednesday, October 16, 2019 - link

    Are you measuring number of ports in the L1 RAM or number of address generation units?
    I guess it depends on having or not conflict to read ports in the RAM.
    The large uplift in h264 test in SpecInt2k6 could come from an additional LD pipe..
  • willis936 - Wednesday, October 16, 2019 - link

    "To be sure, this isn’t the very time we’ve seen this, as OnePlus, LG and Google have already introduced it in their phones over last year."

    very *first
  • eastcoast_pete - Wednesday, October 16, 2019 - link

    Andrei, thanks for your review! One question/request, both for this iPhone review, but also future phone reviews:. Please test the call quality and reception (especially in challenging situations with a single bar/ low signal strength)! I found a couple of otherwise very attractive smartphones fall flat on their phone function. Since my mobile is my main phone, which I also need for work, call quality is a non-negotiable. Unfortunately, even your otherwise excellent reviews skip that aspect. So, any words on call quality of the new iPhones? Thanks!

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