Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

ASRock RX 580 Performance

Rocket League (1080p, Ultra)
Rocket League (1080p, Ultra)

GPU Tests: Rise of the Tomb Raider GPU Tests: Grand Theft Auto V
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  • mkaibear - Tuesday, June 12, 2018 - link

    "Total flop"

    I suggest benchmarking the CPU in your phone against this CPU and try again.
  • SanX - Tuesday, June 12, 2018 - link

    They mostly serve different purposes and apps and have different TDP. But if you restrict consumption power of Intel processors to the same one of mobile processors then in the same apps it's not clear in advance which one will win.

    Time for ARM to look at the server and supercomputers markets.
  • iranterres - Monday, June 11, 2018 - link

    HAHA. Intel once again trying to fool some people and appeasing the fanboys with something worthless and expensive.
  • xchaotic - Tuesday, June 12, 2018 - link

    So are the regular i7-8600K unable to run all core 5GHz? If so, what't the max stable freq for a non-binned i7-8600K? Personally I went for an even lower/cheaper i5-8400 CPU, but I see why some people prefer to be running max speed all the time...
  • Rudde - Tuesday, June 12, 2018 - link

    I assume you mean the i7-8700k.
    There is a phenomenon called 'the silicon lottery.' Basically, when you buy an i7-8700k, you can't know the max stable frequency. It could max out at 5.2GHz or it could only reach 4.7GHz before going unstable. The thing is, you can't know what you'll end up with.
    This brings us to the i7-8068k. The i7-8068k is pretty much guaranteed to have a max stable frequency above 5GHz. Of course, this matters only when overclocking.
  • Bradyb00 - Tuesday, June 12, 2018 - link

    Is it a lower temp than a 8700k for a given multiplier though? i.e. both 8700k and 8086k at 46x which is cooler? 8700k obviously has to be averaged as not everyone is lucky with the silicon lottery.
    Presumption is the 8086k will run cooler on average due to the better binning.

    In which case I'm happy to pay more to save some degrees in my wee itx build
  • Lolimaster - Tuesday, June 12, 2018 - link

    Why not simply pick the Ryzen 5 2600, same thing with actual lower temps from using high quality solder...

    $189
  • TheinsanegamerN - Monday, June 18, 2018 - link

    Depends on the use case. For pure gaming, I'd stick with intel, which is a bit faster now and, if history is any indication, will hold up a LOT better for gaming in 5 years then the AMD chip will.

    Especially if you run games or emulators dependent on IPC (like PCSX2) the intel chip will perform a lot better then the AMD chip.

    There is also the memory controller. Ryzen 2000 improved, but intel's controller is still superior, and that matters for things like RTS games that consume memory bandwidth like black holes consume stars.
  • Stuka87 - Tuesday, June 12, 2018 - link

    Props to Asrock for providing the system so that you could get us stuff so quickly Ian. Not sure why everybody is complaining about the system and cooling that was used. The system was loaned to you so that you could get us numbers fast, which personally I am happy about. Thanks for your hard work Ian!
  • El Sama - Tuesday, June 12, 2018 - link

    This is quite the premium cost for a small increase in frequency that should be close to what you get to a 8700k OCed, an interesting offering regardless.

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