Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

ASRock RX 580 Performance

Grand Theft Auto (1080p, VHigh)
Grand Theft Auto (1080p, VHigh)

GPU Tests: Rocket League Overclocking Performance: CPU Tests
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  • Hxx - Thursday, June 14, 2018 - link

    who said binned chips? that would imply added costs. Did intel make some official statement? There is now way the 8086ks are binned chips. Intel clocked the 4.7ghz core to 5ghz on a 8700k. That's doable on any cooler you dont need a binned chip for that. Perhaps additional testing was done to make sure they're stable but there is no way intel cherry picked these chips.
  • AutomaticTaco - Monday, June 11, 2018 - link

    Okay. So people make purchases. So be it. If it's not better you can purchase something else. And others can make up their own minds.
  • LemmingOverlord - Monday, June 11, 2018 - link

    No real explanation why the 8086K underperforms the 8700K in multithreaded CPU tests, then. Considering they are rated the same at more than dual-core usage I can't really understand.

    Utter waste of money, that's for sure
  • Ryan Smith - Monday, June 11, 2018 - link

    As noted in the testbed section, this wasn't run on our standard testbed since Ian didn't have it with him in Taiwan. Every motherboard is different, sometimes infuriatingly so.
  • AsParallel - Monday, June 11, 2018 - link

    Because ASRock and configuration. ASRock boards are a pain to dial in, and sometimes their firmware is an immovable object.
  • artifex - Monday, June 11, 2018 - link

    Waiting for the i7-80286K, so I can hit the turbo button
  • TheinsanegamerN - Monday, June 18, 2018 - link

    I'm waiting for the AMD 5x86 4700x that will slot into an intel motherboard.
  • AsParallel - Monday, June 11, 2018 - link

    Purchased one for me and a few to sit on the shelf for 10 years. Just in time for the 50th :)
  • peevee - Friday, June 15, 2018 - link

    Hopefully, by that time x64 will die.
  • Jad77 - Monday, June 11, 2018 - link

    I don't feel so bad about missing the contest now. How I managed to be so completely out of loop is baffling.

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