Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

ASRock RX 580 Performance

Rocket League (1080p, Ultra)
Rocket League (1080p, Ultra)

GPU Tests: Rise of the Tomb Raider GPU Tests: Grand Theft Auto V
Comments Locked

111 Comments

View All Comments

  • Tkan215215 - Monday, June 11, 2018 - link

    got rip off by Intel again Xd. little to no improvement. that is what their fab are for flexible manufacturing
  • The Chill Blueberry - Monday, June 11, 2018 - link

    But that's not a new processor, it's just a binned i7-8700k. It's just pre-overclocked a bit and guaranteed stable.
  • The Benjamins - Monday, June 11, 2018 - link

    A bin that is a big let down, with no better 2-6 core turbos it makes this CPU only marginally better then the 8700k. they could of tried to have the other turbo speeds have some improvements.
  • Dr. Swag - Monday, June 11, 2018 - link

    This chip is obviously intended for OCing in which case it should be able to attend least hit 5 ghz.
  • AutomaticTaco - Monday, June 11, 2018 - link

    Simple enough solution. Don't buy one. Right?
  • mr_tawan - Monday, June 11, 2018 - link

    You know, this SKU is meant a collectible for their anniversary.

    I think they should gold plate the lid though :P
  • jcc5169 - Monday, June 11, 2018 - link

    More INTEL non-innovation ....
  • Death666Angel - Monday, June 11, 2018 - link

    It's a whimsical anniversary celebration CPU. What were you expecting? It will only sell to people who want it for the novelty/collectors aspect. Anyone getting it for the performance delta deserves to lose their money.
  • AutomaticTaco - Monday, June 11, 2018 - link

    Or others who happen to be in the market for an upgrade now.
  • Oxford Guy - Thursday, June 14, 2018 - link

    As whimsical as roadkill.

Log in

Don't have an account? Sign up now