CPU Rendering Tests

Rendering tests are a long-time favorite of reviewers and benchmarkers, as the code used by rendering packages is usually highly optimized to squeeze every little bit of performance out. Sometimes rendering programs end up being heavily memory dependent as well - when you have that many threads flying about with a ton of data, having low latency memory can be key to everything. Here we take a few of the usual rendering packages under Windows 10, as well as a few new interesting benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: link

Corona is a standalone package designed to assist software like 3ds Max and Maya with photorealism via ray tracing. It's simple - shoot rays, get pixels. OK, it's more complicated than that, but the benchmark renders a fixed scene six times and offers results in terms of time and rays per second. The official benchmark tables list user submitted results in terms of time, however I feel rays per second is a better metric (in general, scores where higher is better seem to be easier to explain anyway). Corona likes to pile on the threads, so the results end up being very staggered based on thread count.

Rendering: Corona Photorealism

Corona loves threads. Game Mode goes behind the 1800X due to frequency.

Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

Blender loves threads.

LuxMark v3.1: Link

As a synthetic, LuxMark might come across as somewhat arbitrary as a renderer, given that it's mainly used to test GPUs, but it does offer both an OpenCL and a standard C++ mode. In this instance, aside from seeing the comparison in each coding mode for cores and IPC, we also get to see the difference in performance moving from a C++ based code-stack to an OpenCL one with a CPU as the main host.

Rendering: LuxMark CPU C++Rendering: LuxMark CPU OpenCL

Like Blender, LuxMark is all about the thread count. Ray tracing is very nearly a textbook case for easy multi-threaded scaling, although a couple of things pop up in the OpenCL version. Aside from the scores being lower, the jump from 1920X to 1950X isn't that great, and the quad-channel DRAM of the 1950X in Game Mode puts it over the 1800X.

POV-Ray 3.7.1b4: link

Another regular benchmark in most suites, POV-Ray is another ray-tracer but has been around for many years. It just so happens that during the run up to AMD's Ryzen launch, the code base started to get active again with developers making changes to the code and pushing out updates. Our version and benchmarking started just before that was happening, but given time we will see where the POV-Ray code ends up and adjust in due course.

Rendering: POV-Ray 3.7

POV-Ray loves threads.

Cinebench R15: link

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 MultiThreadedRendering: CineBench 15 SingleThreaded

Multithreaded results are as expected, and single thread seems to benefit a bit from more DRAM channels, although 200 MHz is enough to put the 1800X over the 1950X in Game Mode.

Benchmarking Performance: CPU System Tests Benchmarking Performance: CPU Web Tests
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  • zodiacfml - Monday, August 21, 2017 - link

    I agree with the conclusion, just disable SMT and be done with it. With 16 cores, it is overkill for all desktop tasks except for full tilt rendering/encoding.
  • MrRuckus - Tuesday, August 22, 2017 - link

    Now overclock it with half the cores enabled and do it again?

    Thats the only benefit I see from going to TR, is the top 5% of Ryzen cores go on threadripper chips, so its basically the best binned cores. What you can reach with half the cores overclocked would be interesting to see. How much better are the top binned cores compered to say a 1800x? HOCP did a overclocking article on TR, but not with half the cores disabled. They saw better performance by underclocking because if the heat and so many cores. Cut the cores in half and see what it'll do?
  • Ian Cutress - Friday, August 25, 2017 - link

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  • druuzil - Tuesday, March 6, 2018 - link

    This was quite useful to me. I wasn't aware of the Ryzen Master software prior to this article, and I was having SLI scaling issues/poor performance in gaming (not horrible, but not what I would have expected from a $700 CPU, the 1920x). Using Gaming Mode has helped tremendously.. My 3dMark Firestrike score went up about 4500 points simply by engaging Gaming Mode, and a bit more after a modest overclock. The ability to swap back and forth is pretty handy, as I can re-enable the full set of cores when I want to encode a video for example with the push of a button (and a quick reboot).

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