Ashes of the Singularity: Escalation

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of DirectX12s features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run a fixed v2.11 version of the game due to some peculiarities of the splash screen added after the merger with the standalone Escalation expansion, and have an automated tool to call the benchmark on the command line. (Prior to v2.11, the benchmark also supported 8K/16K testing, however v2.11 has odd behavior which nukes this.)

At both 1920x1080 and 4K resolutions, we run the same settings. Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at Extreme settings, and take the frame-time output for our average, percentile, and time under analysis.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Gaming Performance: Civilization 6 (1080p, 4K, 8K, 16K) Gaming Performance: Shadow of Mordor (1080p, 4K)
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  • uibo - Thursday, July 27, 2017 - link

    I thought you guys hated misleading scales on graphs.
    Looking at the performance per dollar graphs, I think the lowest point vertically should be -100%
  • lefenzy - Thursday, July 27, 2017 - link

    That's silly. 0% is the zero on that graph, not some arbitrary -100%
  • akrobet - Thursday, July 27, 2017 - link

    Keep in mind that Intel is pulling the G4560 from the market, because it's "too good" for its price.
  • MajGenRelativity - Thursday, July 27, 2017 - link

    Source?
  • MrCommunistGen - Thursday, July 27, 2017 - link

    Not counting it as a "source" but I saw this pop up at wccftech. I didn't spend any time looking, but I haven't stumbled upon any corroboration on other sites in my tech reading.
  • MajGenRelativity - Thursday, July 27, 2017 - link

    I just found the article on wccftech. It actually said that Intel is NOT killing off the G4560
  • T1beriu - Thursday, July 27, 2017 - link

    wccftech

    ....

    ....

    BWHAHAHAHAHAHAH
  • GreenMeters - Thursday, July 27, 2017 - link

    SHED does not exist. Ryzen 7 maps to the standard i7 market that has never been called HEDT. Threadripper is HEDT. The fact that it puts Intel's HEDT to shame doesn't mean it's a new segment. It means Intel better get with the program.
  • Ian Cutress - Thursday, July 27, 2017 - link

    Ryzen 7 was mapped against Intel's Broadwell-E HEDT platform at launch for core count, performance, and aggressive pricing. Threadripper is a stage above that, and isn't even called HEDT internally at AMD. Then we have the HCC core count silicon coming from Intel. SHED exists.
  • DrKlahn - Thursday, July 27, 2017 - link

    Ok I'm seriously beginning to wonder about the objectivity here. So your conclude this:

    "First is that the Ryzen 3 1200 does not look like an attractive option. It performs +2-3% of the Pentium but is $30 more expensive, and the Core i3-7100 beats it by 8% for only a sub-$10 cost."

    But aren't mentioning that the Pentiums are locked parts and the 1200 isn't? Your competing sites do have overclocking data and the Pentiums are hopelessly outclassed. Granted not everyone overclocks, but on an enthusiast site that at least warrants a mention. Not everyone will read your followup(s) and that conclusion does not tell the full story. I know if I was building a machine a 1200 4 core that overclocks to 3.8-4GHz is well worth the $30.

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