Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Rocket League Notes on GTX

The map we use in our testing, Aquadome, is known to be strenuous on a system, hence we see frame rates lower than what people expect for Rocket League - we're trying to cover the worst case scenario. But the results also show how AMD CPUs and NVIDIA GPUs do not seem to be playing ball with each other, which we've been told is likely related to drivers. 

Gaming Performance: Rise of the Tomb Raider (1080p, 4K) Gaming Performance: Grand Theft Auto (1080p, 4K)
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  • Teknobug - Friday, July 28, 2017 - link

    Guess the Rzyen 3 1300X isn't much of an upgrade over my other PC which is i5 3550 (OC'd to 3.9GHz) system then.
  • jamyryals - Friday, July 28, 2017 - link

    It's great to have some competition going on again!
  • Mumrik - Friday, July 28, 2017 - link

    If you run a 0% line horizontally through a graph like you do on page 17, and especially if it actually moves around a bit from graph to graph, I'd suggest making that line thicker than the others.
  • harobikes333 - Saturday, July 29, 2017 - link

    AMD pretty much has all the CPU segments covered <3
    Planning on a build soon!
  • LostPassword - Sunday, July 30, 2017 - link

    i know a lot of people will say it doesn't matter. but the beauty about these ryzen 3 is that they are unlocked. i see alot of youtubers hit 3.7-3.8ghz on stock cooler.
  • Oxford Guy - Wednesday, August 2, 2017 - link

    Tom's Hardware used 3200 RAM for its review. I suggest reading that one because it paints a different picture than this one which uses slow RAM.
  • Mugur - Thursday, August 3, 2017 - link

    I think the author missed the point with this review: Ryzen 3 is obviously targeted towards gaming to a very tight budget, not B2B, not Enterprise, not Office, etc...

    Of course, this doesn't mean that certain cpu benchmarks shouldn't be used, but the test bed should definitely include overclocking (using the included Stealth cooler) and 3200 Mhz RAM (I wonder about AGESA 1006?). I don't care as much for "normalizing" benchmarks and Anandtech bench (a useful tool though), but just make me see how those 2 cpus are performing in the kind of environment they will be used. And add 2 entry level cards like RX 560 and GTX 1050/Ti; I know the reason about using a high end graphics card and I agree on paper, but this is not how those cpus will be used. It's an academical exercise.

    Not everything should be a PhD dissertation, especially for this low level, budget components. If I have to reconmmend someone a cheap gaming machine I need to know whether a Ryzen 1200@3.9 Ghz + 8 GB 3200 DDR4 + RX 560 4 GB is a viable option (or not), better than a G4560 + 8 GB 2400 + GTX 1050 for example, especially in the long run.
  • Oxford Guy - Friday, August 11, 2017 - link

    Worrying about RAM speed when you're using a low-grade GPU is unwise. You'll be very GPU-limited most of the time.

    No, what this review needed was 3200 RAM plus relevant GPUs. At the very least the 3000 speed RAM in the machine they tested with shouldn't have been heavily downclocked.
  • chiname - Saturday, November 18, 2017 - link

    This actually depends on where you live.I did a pc a week ago.It's just an small entry level pc for kids to play some games.The price to performance was favoring AMD.I really wouldve liked to get an intel i3 7100 but the cost was higher than the 1200 amd.So hench we went with amd.

    Complete amd pc cost 6.5k include gfx card.intel wouldve cost us over 8k.
  • John_M - Sunday, April 29, 2018 - link

    "We’re still working through our gaming testing as this review goes live, and we’ll add graphs for that in a bit."

    I've read that so often on this site but the promise is seldom fulfilled.

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