High DPI Changes

Although the Mac had a fairly seamless transition to “Retina” displays, Microsoft hasn’t had the luxury of owning the end-to-end product, and as always with Windows, there is a huge backlog of older applications as well. To say the transition to high DPI has been a challenge would be an understatement. They have made some great progress here, but they still have a lot of work to do, and they don’t have the developer buy-in to just add ways for developers to fix their apps either. Any changes here need to benefit the myriad of applications that don’t, and likely never will, support high DPI APIs.

UWP apps are practically exempt from these issues, but the majority of Windows applications are not UWP, and even tools Microsoft has built to help developers bring their apps to the store, such as the Centennial bridge to convert Win32 apps to packaged apps for the store, can’t fix the underlying issues with supporting applications that were built for 96 DPI on displays with double, triple, or even more, DPI.

But that hasn’t stopped Microsoft from making progress. The Anniversary Update brought some nice changes and worked on per-monitor DPI awareness issues, and introduced mixed-mode DPI scaling, and DPI awareness at the process level instead of just the application level.

A graphic showing many of the common issues with High DPI, especially on mulitple different DPI displays

With the Creators Update, they are introducing a new way to handle per-monitor DPI issues, which they have dubbed Per-monitor DPI awareness V2. The new method adds support for child window DPI change notifications, automatically enabled non-client scaling, automatic DPI scaling for dialog boxes, and more control for dialog scaling. All of these are to improve how a developer handles DPI scaling, and especially on a system with multiple monitors with different DPIs, which has been one of the biggest sore spots even as the primary monitor DPI issues have been worked on over the last couple of years. This is an incredibly common scenario too, with a high-resolution laptop docked to a standard resolution display, for example.

Win32 clearly has a lot of baggage to deal with, but hopefully we will continue to see API improvements in Windows 10 updates to keep chipping away at these issues. However, this assumes that a developer is actually going to update their application. That may never happen.

When looking at this issue three years ago when we looked at DPI issues in Windows, one of the conclusions was that Windows has to stop expecting applications to behave correctly. There needed to be an override on the exe to force it to be scaled by Windows, since many applications were claiming to be DPI aware, when they were not at all. If the application could be set to ignore this flag, at least Windows would be able to scale it using bitmap stretching. It wouldn’t be ideal, but it could perhaps make the application useable when it would otherwise not be.

Microsoft has somewhat addressed this, with a new setting in the application compatibility called System (enhanced) DPI scaling. This new setting has some limitations, but is effective enough that Microsoft is using it for some built-in applications. Functionality is limited to GDI-based applications and it won’t correctly scale GDI+ content, DX content, or bitmap content, so it may have limited appeal. End users will have to try this on any application they are having DPI issues with to see if it helps.

But when it does help, it helps a lot. Microsoft is using this new scaling method to fix the Microsoft Management Console (mmc.exe) which means the device manager, and more, will be scaled correctly in the Creators Update. Here’s a screenshot of the differences.

Enhanced Scaling OFF

Enhanced Scaling ON

If the application is mostly text based, it could be improved quite a bit with the new mode. It’s not going to solve all applications from having issues, but it’s a nice step in the right direction.

They have also fixed desktop icons being scaled incorrectly if running in a mixed monitor environment.

Microsoft acknowledges there is still work to be done here, especially in the mixed monitor scenario. They are looking at having the Display Settings section show displays in their physical size rather than resolution, which would help a lot if you have a low-resolution monitor that’s larger than a high-resolution monitor, and it makes dragging windows between them difficult. They would also like to address the weird giant windows you get dragging windows from a high DPI display to a low DPI display. There is more coming as well, so stay tuned.

Privacy Changes, OOBE, and App Installs Windows Subsystem for Linux
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  • Aloonatic - Tuesday, April 25, 2017 - link

    Well, so far all that's happened for me is that Minecraft has gone from about 25 fps to 5 or 6, with "game mode" turned off.
  • ruzicka4613 - Tuesday, April 25, 2017 - link

    For some of us, The update fails to install, even when using an ISO. To date, Microsoft tech support is stumped. The install gets to 75%, reboots...then fails.

    https://answers.microsoft.com/en-us/windows/forum/...
  • Gigaplex - Tuesday, April 25, 2017 - link

    The new Windows Defender UI overhaul now nags at me that I've got a driver issue. Following the prompts it turns out that it doesn't like disabled devices. Well, that's how the Cisco VPN system works, the VPN adapter is disabled while not connected. Stop nagging me already!
  • serendip - Tuesday, April 25, 2017 - link

    UWP is still needed for Windows tablets for instant resume and long battery life. There are a bunch of small tablets that run full Windows for less than $200 but they all use old Cherry Trail Z38xx chips, as no Apollo Lake parts go below 4W TDP.

    Anyway, I'm totally stoked about Windows Subsystem for Linux. It's been a pain running Ubuntu VMs on an Atom-based tablet because of VM integration issues and a big hit on battery life. Hopefully I can do dev work on a Windows tablet without the horror of Cygwin...
  • serendip - Tuesday, April 25, 2017 - link

    And then I found out 32-bit Windows doesn't get WSL. Why, Microsoft, why? Ubuntu has 32-bit images of the latest releases.

    So it's back to Cygwin and VMs for me. Looks like a whole bunch of Atom machines are due to get EOL'd because they're stuck with 32-bit UEFI even though they have 64-bit CPUs, all because Microsoft couldn't get Connected Standby working properly on 64 bit Windows way back when.
  • Zingam - Thursday, April 27, 2017 - link

    What is a 32bit Windows?
  • Ascaris - Thursday, April 27, 2017 - link

    "Consumers want more features, and sooner,"

    Are you sure about that? There are an awful lot of consumers who are going out of their way to avoid any of the new features in Creator's... and Anniversary... and Threshold 2... and RTM... and Windows 8.1... and Windows 8. MS had to force the new "features" on these consumers using every dirty trick they could think of even though Windows 10 was a free upgrade!

    I don't want new features. I want the old ones back! Things like user control over updates and telemetry, a desktop-centric UI featuring a complete lack of "app" garbage, no nags when I install or use non-MS software, no ads, no changing my settings, no uninstalling my stuff, changing my drivers, or downloading stuff I never asked for... those are all must-haves. Any product lacking any one of these isn't even worthy of consideration.
  • versesuvius - Thursday, April 27, 2017 - link

    Very true. Thank you very much for that comment.

    The bug as feature philosophy is gaining new ground in Microsoft strategy. And this is one of the richest companies in the world with practically unlimited resources. The future is bleak. I can already picture robots that shit their pants as a natural feature.
  • Zingam - Thursday, April 27, 2017 - link

    A bunch of unneeded stuff and no fixes for older laptops - mostly driver
    And then it looks like new laptops have probs too. I am talking from personal experience.
  • Icehawk - Thursday, April 27, 2017 - link

    Jesus, when will they learn that one friggin place for settings is a lot better than two? Just go back to the old control panel for F's sake

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