Final Words

HiSilicon’s Kirin 950 delivered impressive performance and efficiency, raising our expectations for its successor. And on paper at least, the Kirin 960 seems better in every way. It incorporates ARM’s latest IP, including A73 CPUs, the new Mali-G71 GPU with more cores, and a CCI-550 interconnect. It offers other improvements too, such as a new modem that supports higher LTE speeds and UFS 2.1 support. But when it comes to performance and efficiency, the Kirin 960 improves in some areas and regresses in others.

The Kirin 960’s A73 CPU cores are marginally faster than the 950’s A72 cores when handling integer workloads, with a more noticeable lead over Qualcomm’s Kryo and the older A57. When looking at floating-point IPC, the opposite is true, with Qualcomm’s Kryo and Kirin 950’s A72 cores posting better results than the 960’s A73.

Some of this performance regression may be explained by Kirin 960’s memory performance. Both latency and read bandwidth improve for its larger 64KB L1 cache, but write bandwidth is lower than Kirin 950. The 960’s L2 cache bandwidth is also lower for both read and write. Its latency to main memory improves by 25%, however, and bandwidth improves by an impressive 69%.

What’s really disappointing (and puzzling) about Kirin 960, though, is that its CPU efficiency is actually worse than the 950’s. ARM did a lot of work to reduce the A73’s power consumption relative to the A72, but the Kirin 960’s A73 cores see a substantial power increase over the 950’s A72 cores. The poor efficiency numbers are likely a combination of HiSilicon’s specific implementation and the switch to the 16FFC process. This was definitely an unexpected result considering the Mate 9’s excellent battery life. Fortunately, Huawei was able to save power elsewhere, such as the display, to make up for the SoC’s power increase, but it’s difficult not to think about how much better the battery life could have been.

Power consumption for Kirin 960’s GPU is even worse, with peak power numbers that are entirely inappropriate for a smartphone. Part of the problem is poor efficiency, again likely a combination of implementation and process, which is only made worse by an overly aggressive 1037MHz peak operating point that only serves to improve the spec sheet and benchmark results.

The Kirin 960 is difficult to categorize. It’s definitely not a clear upgrade over the 950, but it does just enough things right that we cannot dismiss it outright either. For example, its generally improved integer performance and lower system memory latency give it an advantage over the 950 in many real-world workloads. We cannot completely condemn its GPU either, because its sustained performance, at least in the Mate 9’s large aluminum chassis, is on par with or better than competing flagship phones, as is its battery life when gaming. Certainly the Mate 9 proves that Kirin 960 is a viable flagship SoC as long as Huawei puts in the effort to work around its flaws. But with a new generation of 10nm SoCs just around the corner, those flaws will only become more apparent.

GPU Power Consumption and Thermal Stability
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  • lilmoe - Tuesday, March 14, 2017 - link

    I read things thoroughly before criticizing. You should do the same before jumping in to support an idiotic comment like fanofanand's. He's more interested in insulting people than finding the truth.

    These tests are the ones which aren't working. No one gets nearly as much battery life as they report. Nor are the performance gains anywhere near what benchmarks like geekbench are reporting. If something isn't working, one should really look for other means. That's how progress works.

    You can't test a phone the same way you test a workstation. You just can't. NO ONE leaves their phone lying on a desk for hours waiting on it to finish compiling 500K lines of code, or rendering a one-hour 3D project or a 4K video file for their channel on Youtube. But they do spend a lot of time watching video on Youtube, browsing the web with 30 second pauses between each scroll, and uploading photos/videos to social media after applying filters. Where are these tests??? You know, the ones that actually MATTER for most people? You know, the ones that ST performance matters less for, etc, etc...

    Anyway, I did suggest what I believe is a better, more realistic, method for testing. Hint, it's in the fifth paragraph of my original reply. But who cares right? We just want to know "which is the fastest", which method confirms our biases, regardless of the means of how such performance is achieved. Who cares about the truth.

    People are stubborn. I get that. I'm stubborn too. But there's a limit at how stubborn people can be, and they need to be called out for it.
  • Meteor2 - Wednesday, March 15, 2017 - link

    I'm with fanof and close on this one. Here we have a consistent battery of repeatable tests. They're not perfectly 'real-world' but they're not far off either; there's only so many things a CPU can do.

    I like this test suite (though I'd like to see GB/clock and SPi and GB/power calculated and graphed too). If you can propose a better one, do so.
  • close - Wednesday, March 15, 2017 - link

    This isn't about supporting someone's comment, I was very clear which part I agree with: the one where you help come up with a practical implementation of your suggestion.

    Phone can and should be tested like normal desktops since the vast majority of them spend most of their time idling, just like phones. The next this is running Office like applications, normal browsing, and media consumption.

    You're saying that "NO ONE leaves their phone lying on a desk for hours waiting on it to finish compiling 500K lines of code". But how many people would find even that relevant? How many people compile 500K lines of code regularly? Or render hours of 4K video? And I'm talking about percentage of the total.

    Actually the ideal case for testing any device is multiple scenarios that would cover a more user types: from light browsing and a handful of phone calls to heavy gaming or media consumption. These all result in vastly different results as a SoC/phone might be optimized for sporadic light use or heavier use for example. So a phone that has best battery life and efficiency while gaming won't do so while browsing. So just like benchmarks, any result would only be valid for people who follow the test scenario closely in their daily routine.

    But the point wasn't whether an actual "real world" type scenario is better, rather how exactly do you apply that real world testing into a sequence of steps that can be reproduced for every phone consistently? How do you make sure that all phones are tested "equally" with that scenario and that none has an unfair (dis)advantage from the testing methodology? Like Snapchat or FB being busier one day and burning through the battery faster.

    Just like the other guy was more interested in insults (according to you), you seem more interested in cheap sarcasm than in actually providing an answer. I asked for a clear methodology. You basically said that "it would be great if we had world peace and end hunger". Great for a beauty pageant, not so great when you were asked for a testing methodology. A one liner is not enough for this. A methodology is you describing exactly how you proceed with testing the phones, step by step, while guaranteeing reproducibility and fairness. Also please explain how opening a browser, FB, or Snapchat is relevant for people who play games 2 hours per day, watch movies or actually use the phone as a phone and talk to other people.

    You're making this more difficult than it should be. You look like you had plenty of time to think about this. I hald half a day and already I came up with a better proposal then yours (multiple scenarios vs. single scenario). And of course, I will also leave out the exact methodology part because this is a comment competition not an actual search for solutions.
  • lilmoe - Wednesday, March 15, 2017 - link

    I like people who actually spend some time to reply. But, again, I'd appreciate it more if you read my comments more carefully. I told you that the answer you seek is in my first reply, in the fifth paragraph. If you believe I have "plenty of time" just for "cheap sarcasm", then sure we can end it here. If you don't, then go on reading.

    I actually like this website. That's why I go out of my way to provide constructive criticism. If I was simply here for trolling, my comments won't be nearly as long.

    SoCs don't live in a vacuum, they come bundled with other hardware and software (Screen, radios, OS/Kernel), optimized to work on the device being reviewed. In the smartphone world, you can't come to a concrete conclusion on the absolute efficiency of a certain SoC based on one device, because many devices with the same SoC can be configured to run that SoC differently. This isn't like benchmarking a Windows PC, where the kernel and governer are fixed across hardware, and screens are interchangeable.

    Authors keep acknowledging this fact, yet do very little to go about testing these devices using other means. It's making it hard for everyone to understand the actual performance of said devices, or the real bang for the buck they provide. I think we can agree on that.

    "You're making this more difficult than it should be"
    No, really, I'm not. You are. When someone is suggesting something a bit different, but everyone is slamming them for the sake of "convention" and "familiarity", then how are we supposed to make progress?

    I'm NOT saying that one should throw benchmarks out. But I do believe that benchmarks should stay in meaningful context. They give you a rough idea about the snappiness of a ultra-mobile device, since it's been proven time after time that the absolute performance of these processors is ONLY needed for VERY short bursts, unlike workstations. However, they DO NOT give you anywhere near a valid representation of average power draw and device battery life, and neither do scripts written to run synthetic/artificial workloads. Period.

    This is my point. I believe the best way to measure a specific configuration is by first specifying the performance point a particular OEM is targeting, and then measuring the power draw of that target. This comes in as the average clocks the CPU/GPU at various workloads, from gaming, browsing, playing video, to social media. It doesn't matter how "busy" these content providers are at specific times, the average clocks will be the same regardless because the workload IS the same.

    I have reason to believe that OEMs are optimizing their kernels/governers for each app alone. Just like they did with benchmarks several years ago, where they ramp clocks up when they detect a benchmark running. Except, they're doing it the right way now, and optmizing specific apps to run differently on the device to provide the user with the best experience.

    When you've figured out the average the OEM is targetting for various workloads, you'd certainly know how much power it's drawing, and how much battery life to expect AFTER you've already isolated other factors, such as the screen and radios. It also makes for a really nice read, as a bonus (hence, "worth investigating").

    This review leaves an important question unanswered about this SoC's design (I'm really interested to know the answer); did HiSilicon cheap out on the fab process to make more money and leach on the success of its predecessor? Or did they do that with good intentions to optimize their SoC further for modern, real world workloads that currently used benchmarks are not detecting? I simply provided a suggest to answer that question. Does that warrant the language in his, or your reply? Hence my sarcasm.
  • fanofanand - Tuesday, March 14, 2017 - link

    It's exciting to see the envelope being pushed, and though these are some interesting results I like that they are pushing forward and not with a decacore. The G71 looks like a botched implementation if it's guzzling power that heavily, I wonder if some firmware/software could fix that? A73 still looks awesome, and I can't wait to see a better implementation!
  • psychobriggsy - Tuesday, March 14, 2017 - link

    TBH the issue with the GPU appears to be down to the clock speed it is configured with.

    It's clear that this is set for benchmarking purposes, and it's good that this has been caught.

    Once the GPU settles down into a more optimal 533MHz configuration, power consumption goes down significantly. Sadly it looks like there are four clock settings for the GPU, and they've wasted three of them on stupid high clocks. A better setup looks to be 800MHz, 666MHz, 533MHz and a power saving 400MHz that most Android games would still find overkill.
  • Meteor2 - Wednesday, March 15, 2017 - link

    Performance/Watt is frankly rubbish whatever the clock speed. Clearly they ran out of time or money to implement Bifrost properly.
  • fanofanand - Wednesday, March 15, 2017 - link

    That's what I'm thinking, I read the preview to Bitfrost and thought "wow this thing is going to be killer!" I was right on the money, except that it's a killer of batteries, not competing GPUs.
  • Shadowmaster625 - Tuesday, March 14, 2017 - link

    What is HTML5 DOM doing that wrecks the Snapdragon 821 so badly?
  • joms_us - Tuesday, March 14, 2017 - link

    Just some worthless test that the Monkey devs put to show how awesome iPhones are. But if you do real side-by-side website comparison between iPhone and and phone with SD821, SD821 will wipe the floor.

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