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Beginnings of the Holodeck: AMD's DX11 GPU, Eyefinity and 6 Display Outputs
Beginnings of the Holodeck: AMD's DX11 GPU, Eyefinity and 6 Display Outputs
Date: September 10th, 2009
Topic: Video Card
Manufacturer: ATI
Author: Anand Lal Shimpi
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Wanna see what 24.5 million pixels looks like?

That's six Dell 30" displays, each with an individual resolution of 2560 x 1600. The game is World of Warcraft and the man crouched in front of the setup is Carrell Killebrew, his name may sound familiar.

Driving all of this is AMD's next-generation GPU, which will be announced later this month. I didn't leave out any letters, there's a single GPU driving all of these panels. The actual resolution being rendered at is 7680 x 3200; WoW got over 80 fps with the details maxed. This is the successor to the RV770. We can't talk specs but at today's AMD press conference two details are public: 2.15 billion transistors and over 2.5 TFLOPs of performance. As expected, but nice to know regardless.

The technology being demonstrated here is called Eyefinity and it actually all started in notebooks.

Not Multi-Monitor, but Single Large Surface

DisplayPort is gaining popularity. It's a very simple interface and you can expect to see mini-DisplayPort on notebooks and desktops alike in the very near future. Apple was the first to embrace it but others will follow.

The OEMs asked AMD for six possible outputs for DisplayPort from their notebook GPUs: up to two internally for notebook panels, up to two externally for conncetors on the side of the notebook and up to two for use via a docking station. In order to fulfill these needs AMD had to build in 6 lanes of DisplayPort outputs into its GPUs, driven by a single display engine. A single display engine could drive any two outputs, similar to how graphics cards work today.

Eventually someone looked at all of the outputs and realized that without too much effort you could drive six displays off of a single card - you just needed more display engines on the chip. AMD's DX11 GPU family does just that.

At the bare minimum, the lowest end AMD DX11 GPU can support up to 3 displays. At the high end? A single GPU will be able to drive up to 6 displays.


AMD's software makes the displays appear as one. This will work in Vista, Windows 7 as well as Linux.

The software layer makes it all seamless. The displays appear independent until you turn on SLS mode (Single Large Surface). When on, they'll appear to Windows and its applications as one large, high resolution display. There's no multimonitor mess to deal with, it just works. This is the way to do multi-monitor, both for work and games.


Note the desktop resolution of the 3x2 display setup

 

I played Dirt 2, a DX11 title at 7680 x 3200 and saw definitely playable frame rates. I played Left 4 Dead and the experience was much better. Obviously this new GPU is powerful, although I wouldn't expect it to run everything at super high frame rates at 7680 x 3200.


Left 4 Dead in a 3 monitor configuration, 7680 x 1600


If a game pulls its resolution list from Windows, it'll work perfectly with Eyefinity.

With six 30" panels you're looking at several thousand dollars worth of displays. That was never the ultimate intention of Eyefinity, despite its overwhelming sweetness. Instead the idea was to provide gamers (and others in need of a single, high resolution display) the ability to piece together a display that offered more resolution and was more immersive than anything on the market today. The idea isn't to pick up six 30" displays but perhaps add a third 20" panel to your existing setup, or buy five $150 displays to build the ultimate gaming setup. Even using 1680 x 1050 displays in a 5x1 arrangement (ideal for first person shooters apparently, since you get a nice wrap around effect) still nets you a 8400 x 1050 display. If you want more vertical real estate, switch over to a 3x2 setup and then you're at 5040 x 2100. That's more resolution for less than most high end 30" panels.

Any configuration is supported, you can even group displays together. So you could turn a set of six displays into a group of 4 and a group of 2.

It all just seems to work, which is arguably the most impressive part of it all. AMD has partnered up with at least one display manufacturer to sell displays with thinner bezels and without distracting LEDs on the front:


A render of what the Samsung Eyefinity optimized displays will look like

We can expect brackets and support from more monitor makers in the future. Building a wall of displays isn't exactly easy.

The First Generation Holodeck by 2016   Next Page

 
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136 Comments - Last by Deke2009, 141 days ago
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Re: Display Port by Sazar, 152 days ago
I thought Dell was the first to embrace Display Port as it was part of the group that brought it to fruition.

Reply
RE: Re: Display Port by Totally, 152 days ago
Dell wasn't the first to embrace Displayport, it's Dell's freaking baby. I'm guessing Samsung it's the first to adopt it on a same scale as Dell.

Reply
RE: Re: Display Port by VaultDweller, 147 days ago
You are correct, but the article says that Apple was the first to embrace mini-DisplayPort (emphasis on the mini).

Reply
Never saw the point of gaming like that..the lines drive me nuts. by imaheadcase, 152 days ago
I've yet to see someone use a monitor setup like that for gaming. It looks terrible with the lines between monitors. Video card manufacturers have been trying that for ages now, Matrox tried and failed at it already. Let it die. AMD.

Mission control stuff, large desktop for apps sure be nice. But to game on? yuk.

Case in point, look at the WoW screen shot..screen cut right in half were character is located. lol

Now if some monitor company decides to make a monitor that lets you remove bezel around edges to a smooth setup, then we can talk.

Reply
RE: Never saw the point of gaming like that..the lines drive me nuts. by SkullOne, 152 days ago
That is true but you're not seeing the big picture and yes that pun was intentional.

Current monitors strapped together like in the demo are worthless for things like L4D or Counter-Strike. But what about future monitors? I can see vendors building a single giant monitor built from 3 or 6 or more monitors and making them a more or less seamless and market those to the extremely hardcore gamer.

Reply
RE: Never saw the point of gaming like that..the lines drive me nuts. by Visual, 151 days ago
Ok, but then why not just have it be one monitor to begin with?
One whole panel will always be better than pieces strapped together even if they are without bezels. One single video port and cable, even if it is "six-link displayport" or some other freaky name will be better than multiple cables.

Reply
RE: Never saw the point of gaming like that..the lines drive me nuts. by slowside, 151 days ago
Cost & manufacturing complexity. It is much much easier & cheaper for them to build smaller displays. So it is much cheaper, and easier for them the put 3 small displays in one package than make one huge panel with the same resolution.

Reply
RE: Never saw the point of gaming like that..the lines drive me nuts. by gamara, 151 days ago
And having 6 panels strapped together makes 6 points of failure. Any one of the panels has bad pixels or an other bad component and you will have a mess. Replacing one will probably lead to temperature differences and right next to each other that type of issue will show. I agree that it would need panels without bezels to work right for gaming. It would be annoying as a desktop too. Can you imaging trying to use IE or Firefox with lines in the middle of your web pages?

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RE: Never saw the point of gaming like that..the lines drive me nuts. by Zoomer, 150 days ago
Solution: 6 * 1080p PROJECTORS!

Reply
RE: Never saw the point of gaming like that..the lines drive me nuts. by JonnyDough, 148 days ago
I see it as a good thing. Panels have an advantage of "if one goes bad replace it" as opposed to a giant monitor that gets a bad pixel and is irreplaceable due to cost. $150 and I'm good as new. With a $12K monitor, I imagine I'd just keep using it with a few bad pixels in it.

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