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Silence is Golden: Silent GPU Roundup
Silence is Golden: Silent GPU Roundup
Date: August 31st, 2006
Topic: Video Card
Manufacturer: Various
Author: Josh Venning
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Quake 4

We include the Quake 4 timedemo in our benchmarks to give us a good idea of how well these cards perform on this graphics engine. As we talked about in a previous article, our Quake 4 benchmark gives us results that don't directly reflect actual gaming performance. However, testing shows that performance in the game will be similar if slightly lower than what we show, so we can still get a good idea of how well these cards perform relative to each other.

Quake 4

Quake 4

Quake 4

Quake 4

Something we see in Quake 4, as well as the other tests, is that the Gigabyte 7600 GT stands out along with the ASUS EN7800 GT Top Silent particularly at higher resolutions. At 1600x1200, the 7600 GT gets a full 16 more FPS than the Gigabyte 7600 GS; a 44% increase in framerate. This is a big difference but makes sense given that the Gigabyte 7600 GT costs about $60 more than the Gigabyte 7600 GS (about $170 as opposed to $110). However, the Gigabyte 7600 GS and the other 7600 GS cards perform well even at the highest resolution here. The X1600 XTs do well at 1600x1200, but the X1600 Pro does better at 1280x1024. The X1300 Pro and the 7300 GS cards do best at 1024x768 resolution and lower.

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49 Comments - Last by TheInternal, 1246 days ago
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Video playback benchmarks? by wilburpan, 1258 days ago
One obvious use for silent video cards would be in an HTPC system, where quiet performance would be a priority. Can't have those noisy computer fans intrude on watching Snakes on a Plane, you know. :@) Anyway, it would have been nice to include some video playback benchmarks to see how these cards can handle playing back a 1080p HDTV signal, or similiar tests.

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HDCP by MontagGG, 1258 days ago
Which of these have HDCP?

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RE: HDCP by DerekWilson, 1258 days ago
to my knowledge, none of the cards tested here support hdcp. but I will certainly try to confirm this ...

Reply
RE: Video playback benchmarks? by ViRGE, 1258 days ago
Since HDTV is MPEG2, any modern video card should be able to handle a 1080P signal(since this is an either/or case, it either can or can't). The limitations come in to H.264, where the video decode engine may not be clocked high enough to do higher resolution decoding. Unfortunately, I'm not sure there's any 1080 commerical/usable content that would work with Cyberlink/Intervideo's H.264 decoders(the only ones with GPU acceleration), since Quicktime content doesn't work in those.

Reply
RE: Video playback benchmarks? by DerekWilson, 1258 days ago
with nvidia, the video decode engine is clocked off the core -- it actually will run better on a card with fewer pipelines and a higher core speed ... iow, the 7600gt is a better video decode graphics card than a 7900gt at default clock speeds.

a little counter intuitive, but there it is.

nvidia 7 series parts with a core clock of >450 MHz should have no problem accelerating 1080p decode on players that support purevideo.

Reply
How much noise? by mostlyprudent, 1258 days ago
I would be interested to know how much noise (quantitatively) an actively cooled 7600GS or 7600GT contributes to a system built in a relatively quiet case like an Antec P150. I am familiar with some of the leaf blowers attached to the higher end cards, but wonder how much overall system noise savings you'ld get in the mid-range cards.

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Gigabyte 7300GT by blckgrffn, 1258 days ago
When it is in stock at newegg, its ~$90, not nearly $140.

Nat

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bf2 by imaheadcase, 1258 days ago
I disagree 800x600 is great for sniping, i play on a 9700 Pro and normally switch between 800x600 and 1024x768 and like 800x600 better on large maps. It brings the objects "bigger" to me and lets me get better accuracy.

Even if i had a 7900GT i would prob not go higher than 1024x768. Don't know why people play at higher rez, makes everything so tiny. Squinting to play a game is annoying and distracting from gameplay :D

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RE: bf2 by Josh7289, 1258 days ago
People who have larger monitors have to use higher resolutions to keep things from getting too large, and to make good use of all that real estate, especially when it's an LCD (native resolution).

For example, a 17" CRT is best run at 1024 x 768 for games, while a 21" or so LCD is best run at 1600 x 1200 or 1680 x 1050, depending on its native resolution.

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RE: bf2 by Olaf van der Spek, 1258 days ago
What do you mean with 'too large'?
In games it's not like in Windows where objects get smaller if you increase the resolution.

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