Half-Life 2: Episode One Performance

Episode One of the new Half-Life 2 series makes use of recent Source engine updates to include Valve's HDR technology. While some people have done HDR that won't allow antialiasing (even on ATI cards), Valve put a high value on building an HDR implementation that everyone can use with whatever settings they want. Consistency of experience is usually not important enough to developers who care about pushing the bleeding edge of technology, so we are very happy to see Valve going down this path.

We use the built-in timedemo feature to benchmark the game. Our timedemo consists of a protracted rocket launcher fight and features much debris and pyrotechnics. The source engine timedemo feature is more like the nettimedemo of Id's Doom 3 engine, in that it plays back more than just the graphics. In fact, Valve includes some fairly intensive diagnostic tools that will reveal almost everything about every object in a scene. We haven't found a good use for this in the context of reviewing computer hardware, but our options are always open.

The highest visual quality settings possible were used including the "reflect all" setting which is normally not enabled by default. Antialiasing was left disabled for this test, and anisotropic filtering was set at 8x. While the Source engine is notorious for giving great framerates for almost any hardware setup, we find the game isn't as enjoyable if it isn't running at at least 30fps. This is very attainable even at the highest resolution we tested on most cards, and thus our target framerate is a little higher in this game than others.

Half Life 2: Episode 1 Performance

All current generation midrange cards except the X1600 XT are capable of running Half-Life 2: Episode One with all the eye candy enabled at 1920x1440. This is good news for people with the upper end of large affordable wide format display panels who like to play Half-Life 2 based games. Those with the older generation cards (or displays that max out at a lower resolution) may need to run at a lower resolution in order to enjoy their HL2:Ep1 experience.

Looking at lower resolutions, the X1900 XT is running into a CPU bound situation at 800x600 with the Core 2 Extreme, but at 250fps we don't really feel the loss that hard. Every card we tested is essentially playable at 1600x1200 under this game, but those with cards on the lower end of the spectrum may prefer to drop resolution a little more and use the reflect world rather than reflect all setting to avoid hiccups. The X1900 GT is the most bang for the buck solution once again, though we'll have to reserve some judgement for the overclocked 7900 GT when we take a look at it. Not even Valve's traditionally ATI friendly engine can make the X1600 XT look like a good buy though.

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  • jcbennett - Wednesday, September 6, 2006 - link

    I've been unable to find these cheap prices for a x1900gt (nor can I find the card being sold in many places). The cheapest I see anywhere is on newegg for open box products - ~$220. For new products, their prices are ~$300. The 7900gt on the other hand I've found at Tiger Direct for $250 or less, including overclocked versions for ~$10 more.
  • VooDooAddict - Saturday, August 12, 2006 - link

    It's nice to see that really any of the new "midrange budget" solutions would work well for someone. Decissions can be made more on the details then on the raw speed. Most people would be very happy with 7600GT or better. None of the cards being pushed in this price range are really lemons. (Unlike the the GeforceFX 5xxx Series)

    Shader Model 3 is also supported across the X1xxxx or the 7xxx series lines.
  • blondeguy08 - Friday, August 11, 2006 - link

    since amd has aquired ati it is pointless to get a video card from them especcialy high end because amd has stomped out the ati name along with some of its name brand technologies meaning no support for the old............hello nvidia is th eonly way to go at this day and time maybe not tomorrow cause amd might potentially create a duo of the two companies products that could smoke intels relations with nvidia since they havent merged in retailation to amds move....
  • arturnowp - Friday, August 11, 2006 - link

    AMD said there won't discontinue ATi and Radeon brand...
  • Josh7289 - Friday, August 11, 2006 - link

    Yeah, and there isn't going to be any real products of this takeover until 2008 or so.
  • arturnowp - Friday, August 11, 2006 - link

    I think 6600GT stands out in Quake 4 is because of its memory amount - it has only 128MB which isn't enough for Q4/D3. This card should be tested in medium. And even though Doom 3 give nice ave. framerate with 6600GT hiccups occurs with high quality textures.
  • arturnowp - Friday, August 11, 2006 - link

    I wonder why those resolutions 'casue midrange gamers mostly use 1280x1024 and equivalent
  • JarredWalton - Friday, August 11, 2006 - link

    We also show the various lower/higher resolutions, and basically chose a top resolution that shows how the cards begin to separate as the GPU is stressed more. At 1280x1024, some games begin to become CPU limited. It's also worth mentioning that 1600x1200 is relatively close to 1680x1050 in terms of GPU requirements, and 1920x1400 is close to 1920x1200 - the WS resolution will typically be ~10-20% faster in both instances (more at 19x12, less at 16x10). I would say a lot of people are moving to 1680x1050 these days, even in the mid-range.
  • DerekWilson - Saturday, August 19, 2006 - link

    also, if you just want to play at 1280x1024, I'd recommend going with the 7600 gt at this point ... the very low end of midrange cards can handle 12x9 and 12x10 resolutions.
  • Egglick - Friday, August 11, 2006 - link

    Where the heck is the 256MB X1800XT?? You can get it for http://www.newegg.com/Product/Product.asp?Item=N82...">only $199 and it offers equal or better performance than the X1900GT.

    Why do review sites continually ignore this card??

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