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Futuremark's Latest Attempt: 3DMark06 Tested
Futuremark's Latest Attempt: 3DMark06 Tested
Date: January 18th, 2006
Topic: Video Card
Manufacturer: Various
Author: Josh Venning
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Introduction

Here at Anandtech, performance testing is an important aspect in how we review our hardware. When we are looking at graphics cards, game benchmarks give us a good idea of a card's performance capabilities. We are always interested in new ways to test graphics hardware, and while we often use game benchmarks, there are other tools out there that can be useful for testing computer hardware. One of these programs is 3DMark, a popular benchmarking tool developed by Futuremark, and today marks the release of their latest version of this program, 3DMark06.



There is a kind of interconnectivity between hardware and software wherein each tends to affect and be affected by the other, specifically regarding gaming technology advancements. There are times where certain games or software come about, which test the limits or surpass the capabilities of the graphics hardware at that time. Currently though, we are seeing the opposite situation, where incredibly powerful graphics cards and gaming setups (i.e. SLI, Crossfire) surpass the system requirements of even the most demanding games with the highest settings enabled.

While perhaps frustrating for some people, scenarios like these are are generally good news for the end user, as it creates opportunities for major advancements to occur in the technology of games or game hardware. Right now, the hardware that is available is prompting advancements in game development, and we can't easily predict what types of games we might see in the near or semi-near future. Tools like 3DMark are useful because they give us the ability to test hardware in very different and precise ways that current games cannot.

That being said, 3DMark is essentially a benchmarking tool, and there are limits to its usefulness. We'll talk more about this and run some benchmarks across several graphics boards to give us an idea of how this program stresses our cards. We'll also be talking about some new features in this edition of 3DMark, which look impressive, particularly the High Dynamic Range and Shader Model 3.0 additions.

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43 Comments - Last by defter, 1399 days ago
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by gordon151, 1402 days ago
Pretty benchmark and looks to favour the x1600xt pretty nicely.

Reply
I noted that too.... by MrKaz, 1402 days ago
That means that R580 will boom GTX512 like X1800XT gets boomed by it now.

4 X1600 cores (R580) will give some 6855 total score, not bad…

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RE: I noted that too.... by defter, 1401 days ago
"4 X1600 cores (R580) will give some 6855 total score, not bad"

Will R580 have 4x memory bandwidth? X1600XT has 22GB/s of memory bandwidth.

I wouldn't call X1600XT scores very impressive. X1600XT is running at 590MHz core/590MHz memory and with 12 pipelines is 34% faster than 500MHz core/500MHz memory 8 pipeline 6600 GT (which is 1.5 years old chip).

Reply
RE: I noted that too.... by defter, 1399 days ago
"That means that R580 will boom GTX512 like X1800XT gets boomed by it now."

Here are some X1900XT benchmarks: http://www.overclockers.ru/images/news/2006/01/21/ati_03.jpg

They used a faster CPU, but if we ignore the CPU tests results should be comparable with Anand's results:

PS2.0 score:
X1900XT (625/1450) with FX-60: 2081
7800GTX 512 with FX-55: 2167
X1800XT with FX-55: 1611

PS3.0 score:
X1900XT (625/1450) with FX-60: 2279
7800GTX 512 with FX-55: 2204
X1800XT with FX-55: 1697

X1900XT seems to be a little slower than 7800GTX 512 while X1900XTX should be a little faster. In any case the difference is only 2-3%.

Reply
word misspelled by Rampage, 1402 days ago
In the 2nd performance graph, "Shader Modle 2.0" should be Shader Model 2.0.

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RE: word misspelled by DerekWilson, 1402 days ago
fixed

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RE: word misspelled by Rampage, 1402 days ago
Whoa that was fast!

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RE: word misspelled by Rampage, 1402 days ago
I would like to add that this "The overall 3DMark scores don't really give us much more information than we already have. Other than simply letting us know what hardware runs 3DMark better. "

is very true.
3dmark is meaningless, besides for competition. Which could be done in a more meaningful sense (real gaming benchmark comparisons).

Its one of the biggest crocks going today. Go upgrade your video cards so you can hit the magic 10,000 again with this years 3dmark.. um.. woot?
I pity the fool who "plays" 3dmark.

Reply
RE: word misspelled by theslug, 1402 days ago
Agreed, the number of 3dmarks is basically useless. However, it's a good benchmark for yourself so you can see if a certain tweak you made to your system helped or not.


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RE: word misspelled by Phiro, 1402 days ago
Not true, all you are going to do is tell if the tweaks/changes you made to your system helped or hurt 3DMark06, not Game X Y or Z.

There's just too many ways to develop at this point for this artificial benchmark to be meaningful.

Reply
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