Here at Anandtech, performance testing is an important aspect in how we review our hardware. When we are looking at graphics cards, game benchmarks give us a good idea of a card's performance capabilities. We are always interested in new ways to test graphics hardware, and while we often use game benchmarks, there are other tools out there that can be useful for testing computer hardware. One of these programs is 3DMark, a popular benchmarking tool developed by Futuremark, and today marks the release of their latest version of this program, 3DMark06.
There is a kind of interconnectivity between hardware and software wherein each tends to affect and be affected by the other, specifically regarding gaming technology advancements. There are times where certain games or software come about, which test the limits or surpass the capabilities of the graphics hardware at that time. Currently though, we are seeing the opposite situation, where incredibly powerful graphics cards and gaming setups (i.e. SLI, Crossfire) surpass the system requirements of even the most demanding games with the highest settings enabled.
While perhaps frustrating for some people, scenarios like these are are generally good news for the end user, as it creates opportunities for major advancements to occur in the technology of games or game hardware. Right now, the hardware that is available is prompting advancements in game development, and we can't easily predict what types of games we might see in the near or semi-near future. Tools like 3DMark are useful because they give us the ability to test hardware in very different and precise ways that current games cannot.
That being said, 3DMark is essentially a benchmarking tool, and there are limits to its usefulness. We'll talk more about this and run some benchmarks across several graphics boards to give us an idea of how this program stresses our cards. We'll also be talking about some new features in this edition of 3DMark, which look impressive, particularly the High Dynamic Range and Shader Model 3.0 additions.