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Budget 90nm Graphics: NVIDIA GeForce 7300
Budget 90nm Graphics: NVIDIA GeForce 7300
Date: January 18th, 2006
Topic: Video Card
Manufacturer: NVIDIA
Author: Derek Wilson
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Introduction

There are a couple of interesting developments in this launch that we would like to take the time to point out first. It is well worth noting that the 7300 GS will not launch first in the USA. We recently saw an Asia first launch from ATI as well, and NVIDIA cites the Chinese New Year as their reason for shifting things around. Parts aren't slated to start showing up state-side for a couple of weeks, and while we aren't getting the same style of hard launch that we are used to seeing, we will certainly be checking to make sure that we can find parts in Asian markets.

The "hard" launch is something that we don't want to let slip into oblivion. While on this side of the world, we essentially have a paper launch, yet we are at least thankful that parts will be available somewhere (China, Korea, Hong Kong, Japan). The logical end to the push for hard launches will eventually build to the point where we will want to see global availability at launch, but managing logistics on that level is out of reach for now. Generally, with a US hard launch, we get availability where the largest demand is centered. If NVIDIA really thinks that this part will sell amazingly well in Asia, then maybe launching there first is the right thing to do. At the same time, with the US having enjoyed the benefit of NVIDIA hard launches for so long, this move leaves us scratching our heads.

At the same time, we were just notified of this launch yesterday and we don't yet have parts to test. These two factors contribute to the reason why we are bringing out this brief overview article rather than an in-depth investigation. Usually, even if a part is launching elsewhere, we will have something to test, but budget parts like this can often slide under the radar. NVIDIA attributed the fact that they opted not to seed reviewers with cards to the common lack luster reviews for extreme budget hardware. While it is true that it's easier to get really excited about the "bigger, better, faster" of the high end market, the budget segment is one of the absolute most important. For this reason, either we must be a little concerned about the lack of importance placed on this chip or we must start to worry that there are other reasons why we don't have parts and heard about the card so late.

Why are good cheap cards necessary? Because many game developers write software for the least common denominator. The worst thing for gaming out right now is the poor feature set (and huge market share) of Intel's integrated graphics. When game developers can completely leave behind older techniques and move on to completely shader driven architectures featuring full floating point content, we will truly start to see the potential of programmable hardware mature. Even now, most developers are simply pasting some "cool effects" into games written around stale fundamental graphics architectures and most current HDR lighting is a hack that works around not having HDR artwork.

Fast, feature rich, and cheap are the three ingredients necessary for ATI and NVIDIA to help get game developers excited about pushing the limits of their craft. After all, no one wants to spend time pouring their heart and soul into something if the majority of people who buy it won't get the full experience. And here's to cards like the 7300 GS continuing the trend of raising the bar for budget parts. Now all we really need is for Intel to care about putting performance and quality into their graphics hardware.

We are quite interested in getting our hands on the GeForce 7300 GS in order to put it through its paces and see how NVIDIA's newest sub $100 part fairs. We are expecting some pretty good things as the new part combines the features of the 7 series parts at a nice low price point. The major upgrade from the 6200 series is that this part supports floating point framebuffer blends (the 6200 series was the only line of 6 series parts not to support this feature). FP16 framebuffer blends are becoming increasingly attractive to game developers who want to implement HDR lighting, and the 128 to 256 MB of RAM the 7300 GS will carry on board is plenty.

Let's take a look at what else the new 7 series part will have to offer.

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24 Comments - Last by A554SS1N, 1463 days ago
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Possible Match-ups by neogodless, 1483 days ago
While it is impossible to do a direct match-up between PCI Express cards and AGP, I'd like to see how this competes against previous budget cards, or even previous mainstream cards that can now be bought on a budget. At the very least, I'd like to see this compared to Dell's de facto PCI Express card, the Radeon X300 SE, because we can see what kind of upgrade option this would be for those on a budget.

And... in a perfect world, it'd also be put up against the likes of the previous generation as well, but those are all AGP... oh well!

Reply
Graphics by highlnder69, 1483 days ago
"Now all we really need is for Intel to care about putting performance and quality into their graphics hardware."

Maybe they should start with their processors first and then move on upgrading their integrated graphics...

Reply
RE: Graphics by deathwalker, 1483 days ago
ouch..you are mean. It is amazing how Intel has let themselves fall from there position of dominance in the processor market forn years ago. Then again..did they really fall or is it the prespective that thay have fallen when measured agains how fast AMD has come on since the since the introduction of their XP line?

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No need for this card by OrSin, 1483 days ago
On board video for ATI Xpress and NV 6100's are more theng ood enought for most business applications and family video games (Wheel of fortune type). Thie card has no place. Most real games this card can't do anything.

This quote "Because many game developers write software for the least common denominator" is just not true. Most of the huge selling "real" game of last year, you needed to upgrade your card to play. I say real because I'm not including game like the Sims. But even if include the market for games like the Sims, this card is once again not need when on board video will do. If you not paying $150 and up for card you might was well stick with on board video.

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RE: No need for this card by Puddleglum, 1483 days ago
You're mything with your facts. The quote "Because many game developers write software for the least [slowest] common denomintaor" is indeed true. However, obviously there are some games that simply push the envelope well past the slower cards. You cannot reason that "this card is once again not need when on board video will do," if you're basing that on "Most real games this card can't do anything."

One of the more real games that exists right now is Battlefield 2, which will run on a GeForce FX 5700; EA recommends 256MB of on-card RAM. This card not only beats out a 5700, but, from the article, there may be a 256MB version with the 7300. For < $100.

Upgrading from onboard video will be a common reason for a buyer to look at this card, as this card brings the user into the possibility of playing nearly all games that are out right now. Not only will it play the game, but this card will support the new features, such as rendering DX9 or even HDR, where I don't believe any onboard can touch right now.

There will certainly be customers in line at Fry's with a game in one hand and a 7300 in the other.

Reply
you guys really have a thing for 'hard launches' by ElFenix, 1483 days ago
how many products have ever shipped worldwide at once? none? how many graphics cards have been available on the day of launch? 2? and those within the last year? you make it sound as if 'hard launches' happen all the time, when they don't. the only thing the push for 'hard launches' is doing is pushing NDA dates back to where the manufacturer thinks they can have stock on shelves the next day. honestly, i'd much rather know a month in advance. now, true vaporware is a problem, but knowing a month in advance is not.

and it's 'cite,' not 'site'.

and hard launch is two words.

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RE: you guys really have a thing for 'hard launches' by ViRGE, 1483 days ago
Without forcing manufacturers to hard launch, they're going to pull shit like the 6800 Ultra Extreme, the X1800XT, and other such launches where they'll announce a product just to steal another company's thunder, and then potentially never release it, fail to release it in decent quantities, or announce a product so far out that we start talking about things that are still a gleam in the eyes of a VHDL. The only solution to this problem is to pressure companies in to hard launching, as they can not commit these abuses if they actually need to have the product ready to go. Gamers deserve real products with real specifications and real benchmarks, so that they know what to buy; soft launches are nothing more than a method of spreading FUD to hurt one's opponent and eventually the gamers themselves.

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RE: you guys really have a thing for 'hard launches' by ElFenix, 1483 days ago
no, that's vaporware. not 'soft launches.' the problem isn't that the product comes out a week or two later in large quantities, it's that it never comes out (ultra extreme) or comes out in such a trickle that it isn't available anywhere unless you're really lucky (xt pe, gtx 512). the beef was and always has been with vaporware. yes, the 'hard launch' is a way to fix it, but it brings its own downside.

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RE: you guys really have a thing for 'hard launches' by Jep4444, 1483 days ago
doesnt even solve the problem, the GTX512 was hard launched and its still nearly impossible to find

Reply
RE: you guys really have a thing for 'hard launches' by Phiro, 1483 days ago
Diablo: II had a simultaneous worldwide launch.

Star Wars: Episode 3 "Revenge Of The Sith" had a simultaneous worldwide launch.

Fantastic Four had a simultaneous worldwide launch.



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