android market

If you've tried any of the bigger, beefier Android games, chances are good you likely have come across an initial asset preload method which goes something like this: The application APK downloads and installs from the market, then on first launch, the app reaches out over HTTP and downloads assets over the web which it locates in /sdcard. A good example of this behavior is GTA III which does exactly the above. Back at Google I/O 2011, Google announced that it would eventually allow developers to host up to 4GB of assets on the market. Today, the Android Market rules are changing to allow exactly that. Developers can now host assets on the Android Market (as opposed to rolling their own hosting and storage, out...

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