For those that have followed the state of camera software in AOSP and Google Camera in general, it’s been quite clear that this portion of the experience has been a major stumbling block for Android. Third party camera applications are almost always worse for options and camera experience than first party ones. Manual controls effectively didn’t exist because the underlying camera API simply didn’t support any of this. Until recently, the official Android camera API has only supported three distinct modes. These modes were preview, still image capture, and video recording. Within these modes, capabilities were similarly limited. It wasn’t possible to do burst image capture in photo mode or take photos while in video mode. Manual controls were effectively nonexistent as well. Even...

A Closer Look at Android RunTime (ART) in Android L

With the latest I/O conference, Google has finally publicly made public its plans for its new runtime on Android. The Android RunTime, ART, is the successor and replacement for...

135 by Andrei Frumusanu on 7/1/2014

First Impressions and Hands On of Android L

Today, Google finally posted the system images for Android L on the Nexus 5 and 7, so I decided to take a look at them to see what’s going...

63 by Joshua Ho on 6/26/2014

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