Professional Performance: Windows

Agisoft Photoscan – 2D to 3D Image Manipulation: link

Agisoft Photoscan creates 3D models from 2D images, a process which is very computationally expensive. The algorithm is split into four distinct phases, and different phases of the model reconstruction require either fast memory, fast IPC, more cores, or even OpenCL compute devices to hand. Agisoft supplied us with a special version of the software to script the process, where we take 50 images of a stately home and convert it into a medium quality model. This benchmark typically takes around 15-20 minutes on a high end PC on the CPU alone, with GPUs reducing the time.

Agisoft PhotoScan Benchmark - Total Time

Photoscan prefers full threads and high IPC, so the low end i3, AMDs APUs and the G3258 all perform within a similar margin.

Cinebench R15

Cinebench is a benchmark based around Cinema 4D, and is fairly well known among enthusiasts for stressing the CPU for a provided workload. Results are given as a score, where higher is better.

Cinebench R15 - Single Threaded

Cinebench R15 - Multi-Threaded

Despite the single thread performance, in multithreaded the gap between Pentium, i3-T, APU and i3 is similar to that seen in Photoscan.

HandBrake v0.9.9: link

For HandBrake, we take two videos (a 2h20 640x266 DVD rip and a 10min double UHD 3840x4320 animation short) and convert them to x264 format in an MP4 container.  Results are given in terms of the frames per second processed, and HandBrake uses as many threads as possible.

HandBrake v0.9.9 LQ Film

HandBrake v0.9.9 2x4K

It's a similar story here, especially when we bring up 4K encoding in Handbrake. The APUs outperform the G3258 and the more expensive i3-T, but the i3-4330 is marginally quicker.

Hybrid x265

Hybrid is a new benchmark, where we take a 4K 1500 frame video and convert it into an x265 format without audio. Results are given in frames per second.

Hybrid x265, 4K Video

Office and Web Performance Professional Performance: Linux
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  • Sejong - Tuesday, May 12, 2015 - link

    No comments. That just states AMD`s current position.
  • bumble12 - Tuesday, May 12, 2015 - link

    Well, if you post a minute or two after the review goes live, what might you expect exactly?
  • YuLeven - Tuesday, May 12, 2015 - link

    I think you'll find that he said "no comments" as in "no comments about AMD's poor performance", not as in "there aren't comments on this review" pal.
  • anandreader106 - Tuesday, May 12, 2015 - link

    ....not sure if serious....or trolling....
  • DevilSlayerWizard - Tuesday, May 12, 2015 - link

    I would prefer if AMD made a quad core Zen with ''atleast'' 1024 GCN cores, whatever memory subsystem needed to feed the chip including RAM and motherboard for less than 500$ in 2016. Pretty reasonable if you ask me.
  • barleyguy - Tuesday, May 12, 2015 - link

    The PS4 processor, which AMD makes, is an R9-280 with an 8 core CPU. The problem is that it would be memory limited quite badly on a PC motherboard. In the PS4 it's paired with very fast memory.

    Possibly when AMD goes to DDR4 their APUs will start to shine, and they'll have the memory bandwidth to go wider on the GPU.
  • extide - Tuesday, May 12, 2015 - link

    No, it's not. It is roughly between an R7 265 and R9 270 -- not anywhere near an R9 280.
  • ravyne - Tuesday, May 12, 2015 - link

    Its not a 280 -- Its got 20 GPU clusters only for 1280 shader lanes, two clusters are there for yield purposes and 4 more are dedicated to compute tasks. It has only 896 shaders dedicated to graphics, and and 256 for compute (though some engines leverage compute during rendering, so the line is a bit fuzzy). The PS4 has a 512bit memory bus, which is really wide for the GPU power, but its also feeding CPU compute. Its got 8 ACES like the 290/X.

    The 280 fully unlocked has 32 clusters for 2048 shaders. A 280/X has a 256bit GDDR5 bus, and only 2 ACES.

    What's in the PS4 is also custom-extended beyond any retail GPU, but the closest thing would be like a Hawaii (290/X) or Tonga (285), but cut down to 18 clusters.
  • Revdarian - Wednesday, May 13, 2015 - link

    The ps4 doesn't have 256 shaders for compute only, it has 1280 shaders total and that is it, how you decide to divide the workload for your engine is up to you, what you are thinking of was totally taken out of the context of it being an example of how to use the tools provided to the developers.
  • nikaldro - Saturday, May 16, 2015 - link

    Ps4 has 1152

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