Serious Sam

As Croteam is hard at work on the followup to Serious Sam we continue to use it as a benchmark since the game makes use of many newer graphics features. For our tests we set all of the graphics options to their maximum values with the exception of ansiotropic filtering which was left disabled.

The picture doesn't change much in Serious Sam either; by now you should have a very good idea of how these cards perform.

One of the great things about Serious Sam is that it has a built in synthetic test which will use its own engine to give you real world fill rate numbers. The numbers below is the real world multitextured fill rate for all of the cards using the Serious Sam engine with 32-bit color enabled.

This is where you realize how meaningless theoretical fill rates are. NVIDIA claims the GeForce3 Ti 500 is capable of rendering 3.8 billion Anti Aliased pixels per second. This test right here shows off a real world fill rate of just over 600 million pixels per second. Enabling Anti Aliasing would cut that number in half at least.

You can also see why the Radeon 7500 isn't able to keep up with the GeForce3 Ti 200 in any of these benchmarks in spite of its efficient memory bandwidth utilization courtesy of HyperZ. The Radeon 7500 can only offer about 3/4 the real world fill rate of the GeForce3 Ti 200.

UnrealTournament 3DMark 2001
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