NVIDIA GeForce2 MX

by Anand Lal Shimpi on June 28, 2000 9:30 AM EST

We've never really liked UnrealTournament as a benchmark, but at the start you can see that the scores aren't going to be very interesting at all. The performance between the cards is pretty much the same across the board, making the GeForce2 MX just as good as the regular GeForce2 GTS.

Only at 1280 x 1024 can some real differences begin to be seen as fill rate advantages come into play. Even then, the GeForce2 MX is still within 5 fps of the first place Voodoo5 5500 in the test which supports the statement that fast performance under UT can be obtained with much less than the absolute fastest video card.

At 1600 x 1200 x 16 the results are much easier to interpret since there is some real variation in them. The results are fairly self explanatory except for the fact that the GeForce SDR is faster than the GeForce2 MX. That could be caused by something weird in the way UT uses the rendering pipelines of the video card.

UnrealTournament - Athlon 750 Professional OpenGL Performance
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  • Dr AB - Friday, May 8, 2020 - link

    So 20 years laters I can say it is analogous to MAX-Q cards that we see today? Seems same logic behind it.
  • Dr AB - Friday, May 8, 2020 - link

    *later
  • Otritus - Friday, October 2, 2020 - link

    The logic behind MAX-Q is severely reduce clock speeds and voltage to reduce power consumption. This is analogous to entry-level gpus such as tu117 in the gtx 1650. Cut down the hardware to reduce cost and power consumption, and have slightly lower clocks to hit tdp targets.

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