NVIDIA GeForce2 MX

by Anand Lal Shimpi on June 28, 2000 9:30 AM EST

Once again the GeForce2 MX starts out quite high on the performance ladder in spite of its "value" nature because of its solid drivers and its hardware T&L support.

The fill rate advantage the GeForce2 MX holds over the GeForce SDR is clear as it holds almost a 10 fps lead at 800 x 600 x 16. The same isn't true under 32-bit color as the memory bandwidth becomes a bottleneck, but for $119 having performance that's greater than NVIDIA's flagship from 8 months ago isn't bad at all.

Because of its ability to process two textures per clock per pipeline the GeForce2 MX manages to pull ahead with a higher fill rate and thus greater performance at 1024 x 768 x 16 than a Voodoo5 5500. This would continue under 32-bit color mode as well if it weren't for the fact that the GeForce2 MX only has 1/2 of the memory bandwidth of the Voodoo5.

Here the "value" card is clearly faster than the GeForce SDR in 16-bit color and only slightly edges it out in 32-bit color mode.

Quake III Arena demo001.dm3 - Pentium III 550E (HiRes) Quake III Arena quaver.dm3 - Athlon 750 (HiRes)
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  • Dr AB - Friday, May 8, 2020 - link

    So 20 years laters I can say it is analogous to MAX-Q cards that we see today? Seems same logic behind it.
  • Dr AB - Friday, May 8, 2020 - link

    *later
  • Otritus - Friday, October 2, 2020 - link

    The logic behind MAX-Q is severely reduce clock speeds and voltage to reduce power consumption. This is analogous to entry-level gpus such as tu117 in the gtx 1650. Cut down the hardware to reduce cost and power consumption, and have slightly lower clocks to hit tdp targets.

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