2D Performance of the Stealth II 3D
Winstone 97
Processor Business High End
Intel Pentium II - 300 63.7 29.9
AMD K6/233 53.1 22.6
Intel Pentium MMX - 233 49.0 21.4
Cyrix 6x86MX/200+ (166/66) 52.3 21.1

 

2D Performance of the Stealth II 3D
Graphics Winmark 98
Pentium II - 300 Business High End
800 x 600 x 8 125 Not Run
800 x 600 x 16 118 Not Run
800 x 600 x 32 96.3 Not Run
1024 x 768 x 8 119 139
1024 x 768 x 16 109 115

 

Supported 3D Features
Feature Diamond Stealth II 3D (PCI)
Anti Aliasing Capable
Alpha Bending Capable
Bilinear Filtering Capable
Gouraud Shading Capable
Hardware Triangle Setup Capable
Mip Mapping Capable
Perspective Correction Capable
Texture Mapping Capable
Transparency Capable
Z-Buffering Capable

 

3D Performance of the Stealth II 3D
Quake 2 Timedemo
Processor DEMO1 DEMO2
Intel Pentium II - 300 17.1 fps 16.5 fps
AMD K6/233 16.0 fps 15.2 fps
Intel Pentium MMX - 233 16.5 fps 15.8 fps
Cyrix 6x86MX/200+ (166/66) 14.0 fps 13.3 fps

Image Quality

Diamond Stealth II 3D
Rendition V2100
V1K Renderer
rendition_quake_1.jpg (39654 bytes) rendition_quake_2.jpg (18557 bytes)

rendition_quake_3.jpg (23577 bytes)

Click on images to enlarge
Note: The above screen shots were taken using the V1000 Renderer for Quake 2, notice the lack of any colored lighting effects.  Those are restored in the MiniGL Beta for the V2100 chipset..

Diamond Stealth II 3D
Rendition V2100
MiniGL Beta
renditiongl_quake_1.jpg (25424 bytes) renditiongl_quake_2.jpg (16859 bytes)

renditiongl_quake_3.jpg (19005 bytes)

 


The Final Decision

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