Final Words

The fact that Black and White 2 is a beautiful game is undeniable. The water alone is one of the absolute best water effects we've seen in any game. SM3.0 effects are put to good use, with blooms from lights in the towns or miracles creating a warm and realistic effect. The miracles are all very impressive, and each map is loaded with details. All of the little touches combine with the overall impressiveness of the towns and villager AI to create a seamless and complex gaming world.

Anyone can tell you, however, that a game's graphics do not necessarily make it good. Some of us here at AnandTech enjoy the game very much, despite flaws like glitchy creature and people AI and limited replay value, but ultimately it will be for the reader to decide whether he or she likes it or not. Luckily, it isn't our job to report on how much fun a game is, but just on the technical aspects of the graphics and performance.

Because this is more of a strategy game, the frame rates don't have to be excessively high to provide smooth game play. Whereas in a game like Battlefield 2 a minimum framerate of 30fps would be desirable, Black and White 2 could be enjoyed with a framerate of around 20fps - perhaps even lower, depending on personal preference. This being the case, for those with older monitors limited to 1280x1024 or 1600x1200 resolution, a card like the X1600 XT or 6800 GS would be the perfect choice to be able to run this game at the highest quality settings (without AA). Unfortunately, the low-end cards we tested had a lot of trouble running the game even at the lowest resolutions, so people with these cards will have to sacrifice some of the nicer quality options in order to run it. This is a disappointing prospect as we feel the game's graphics are one of its main strengths, but that's not to say the game still couldn't be enjoyed with them toned down.

If you are lucky enough to own a card that can play this game at higher resolutions with AA enabled, you will probably be very impressed. Something to note is that Black and White 2 uses a special type of in-game AA which is slightly different than other game's AA. This means that the quality of the AA is noticeably better than in most games, however the improvement comes with an equally large performance hit. We like this feature, regardless of the drop in performance, as it's another way the game puts the high-end cards to good use to make the game look even better. Those unable to run the game with AA will still find the game to be very easy on the eyes, however.

For those looking for a good God-sim game, Black and White 2 will definitely give you a fix, and it's refreshing to see this level of detail and quality in the graphics of this kind of game, or any game for that matter. Lionhead has created a game which seems like it's made for the next generation of graphics hardware, and for this they should be commended. We look forward to seeing what this game company has in store for us in the future.

Even if you're not interested in this particular game or genre, it's still useful to see how the major graphics cards fare across a wide variety of benchmarks. It's unfortunate that this game was launched with relatively poor performance with ATI cards, and it's rather odd at best for a "Get In The Game" title to actually perform "The Way It's Meant To Be Played". Ideally, optimizations to help a game perform better with different hardware platforms shouldn't be required, but that's rarely the case. Hopefully, some of the work that went into helping Lionhead improve B&W2 performance will also help ATI to offer better support and performance on other titles.

Performance Tests
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  • mino - Saturday, April 8, 2006 - link

    Hi Josh,

    could you consider a review of the (forever postponed) S.T.A.L.K.E.R. game ???

    I think it is as of now the most visully appealing, realistic and demandong game. IMHO this game is the way to test GPU's performance on future titles.

    I'm sure the moment You check it You will understand.
  • Josh Venning - Tuesday, April 11, 2006 - link

    We will definitely consider reviewing this game after it's released, whenever that may be.
  • Kremy - Thursday, April 6, 2006 - link

    Just wanted to add another vote for some Oblivion testing, and ALSO an inclusion of ATI's x800 and x850 series vid cards. For the record, I'm playing Oblivion on an x850xt running at 540/580 (PE speeeds), and it's running fine on high settings, 1024x768, no AA, full distance. Great game...
  • AdamK47 3DS - Wednesday, April 5, 2006 - link

    Why is there an article about it now when this patch has been out for so long?
  • bupkus - Wednesday, April 5, 2006 - link

    Maybe to be fair to ATI.
  • AdamK47 3DS - Wednesday, April 5, 2006 - link

    I suppose there could have been some pressure from Ati to post this article in order to vindicate themselves. Anandtech did like to use the previous version of B&W2 for performance testing. People were probably quick to blame Ati for the poor performance. I doubt this whole article would have ever been written had there not been some sort of outside influence.
  • JarredWalton - Wednesday, April 5, 2006 - link

    Actually, AFAIK, Josh just wanted to write about this subject. He's also the one that has done some of the regression testing (i.e use old drivers). It's all in the search for knowledge. As far as the patch, I'm *sure* that ATI helped Lionhead make some optimizations. Okay, that's a guess, but I would be amazed if they didn't. So, file this one under the heading of, "why is it that we need to make specific optimizations to games and drivers?"

    Oblivion is even worse right now. SLI you have to make a custom profile and manually enable AFR2 rendering for best performance (apparently). For ATI CF support, you actually have to rename the executable. So much for multi-GPU support out of box experience! Not that SLI/CF aren't faster, but they are frequently a hassle to deal with.
  • spinportal - Wednesday, April 5, 2006 - link

    Why doesn't any site test a 7900 GTX clocked down to a 7900 GT part for core/mem and see its performance? I have a feeling there could be a US$400 market for such a tweaked GT w/ 512MB card in between a GT (256MB) & GTX (512MB). Where o'where?
  • Araemo - Wednesday, April 5, 2006 - link

    "Unfortunately, one of the problems with this game has been that it tends to favor NVIDIA graphics cards over ATI cards, despite the ATI splash screen at the game's startup."

    Well, humorously enough, there has been at least one "Nvidia: The way it's meant to be played" game that ran better on my 9700 Pro than my friends' 5xxxx and 4xxxx series nvidia cards. :) Most dev houses are against making their game specifically more playable on one type of hardware than another, even with branding payments. ATI and nVidia are pretty even as far as gamer-level market share goes, so they're not going to fubar half their audience on purpose, and some games just run better on one architecture than another.. Nothing really suprising except that ATI and nVidia think that is worth spending their money on. :)
  • Warder45 - Wednesday, April 5, 2006 - link

    Let's see some Elder Scrolls Oblivion testing.

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