Linux 3D AGP GPU Roundup: More Cutting Edge Penguin Performanceby Kristopher Kubicki on October 4, 2004 12:05 AM EST
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Wolfenstein: Enemy TerritoryWolfenstein acts as the cornerstone of our OpenGL benchmarks. The program uses very simple GL calls, and runs on virtually any configuration that we could find. There is an unusual bug in Wolfenstein when used in conjunction with FrameGetter; occasionally after running the modified executable, the original executable uses the libFG libraries anyway.
Let's take a specific look at the performance between our Radeon X800 Pro and the GeForce 6800 (Non-Ultra). You can download the CVS file of the graph below here.
We expect relatively older games like Wolfenstein to be fairly CPU bound. A two and a half minute cross-section of the radar timedemo reveals very little difference in performance between the two cards - but keep in mind that for this timedemo, we captured our FPS on two second intervals. Unreal Tournament on the previous page was taken at half second intervals. There are still some interesting phenomena, however. At the 109th second of the timedemo, notice how the Radeon X800 ramps very slowly before peaking at the 115th second. The NVIDIA card peaks almost immediately at the 111th second, stays level and then peaks again at the 115th second. Here is a screenshot of that particular scene.
Our player has just walked out of a hut and onto the field. The global scene that seems to have punished our graphic cards (~43rd second) the most can be seen below.