Gran Turismo 2 Performance - Race Replay



Grindelwald race replay benchmark


Of course, we had to include GT2, as it is one of the most awesome games of all time. This benchmark is a replay of a race ran at Grindelwald (the second race of the Clubman Cup). Again, here we see FRAPS reporting the game drawing screens at somewhere around half the internal PSX framerate.


When it comes to graphics card impact, the ATI cards just out-perform the NVIDIA cards here. The problem comes in when racing in a pack of cars: the NVIDIA cards get bogged down when trying to render all the cars up close and personal. Out in front (or way behind), framerates are solid. But no matter which way you slice it, the ATI cards just play GT2 better.


The P4 EE and Athlon 64 3400+ are on equal footing here, while the other three processors share the second place trophy once again. All these processors make easy work of whatever game we throw at them.

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  • takuma683 - Thursday, March 11, 2004 - link

    Responding the question of user Shinei:

    Yes, most Playstation games run at 30 effective fps, some at 15, 10 or even slower, and some do reach 60 (59.94 actually) fps. However, the "fps" displayed on ePSXe is "emulated" fps, that is, TV frames (vertical blanks) per second emulated. Games that run at 30 fps display a frame every two vertical interrupts.

    Also a note to all: you don't need an external program to display real fps using ePSXe with Pete's plugins, just turn on the fix "Enable PC fps calculation" and it'll show you the actual fps.
  • Possessed Freak - Monday, March 8, 2004 - link

    DerekWilson -
    'but this reference is a throwback to one of my favorite cartoon duos of all time ... '

    But where are we going to find a duck and a rubber hose at this hour?

    But rubber chafes me so.
    ---
    Did I make the right educated guess?
  • Shinei - Sunday, March 7, 2004 - link

    tsee: Aren't PSX games designed to run at 30fps, with the exception of a few later-generation games?
  • tsee - Saturday, March 6, 2004 - link

    Even when I tried to limit FPS to 59.97 all the games run super fast. When I use the outdated VGS not as many games run but the ones that do run at normal speeds.
  • BigFatCow - Saturday, March 6, 2004 - link

    we are adding PlayStaion emulation

    typo.
  • BigFatCow - Saturday, March 6, 2004 - link

  • PeteBernert - Friday, March 5, 2004 - link

    I want to add a small comment (since my plugins seems to be mentioned in the article ;)) about the "developed on/for ATI cards" confusions: all of my psx gpu plugins (Win D3D/OGL1/OGL2; Linux Mesa/XGL2) were in fact developed on nVidia cards. Starting 1999 on my good ole TNT1 card, later on GF1/GF3/GF4 ones. Yes, spring 2003 I got a R9700Pro (since the first GFFX cards didn't look to promising - hot and noisy - by then), but all major coding (and optimization) work was already finished at this point.

    So indeed only the pixel shader effects in the OGL2/XGL2 plugins were done with ATI hardware (using no special ATI extensions, though, only the standard ARB ones which are available on nVidia's DX9 cards as well).

    Anyway, I am pretty sure that you also can find psx games which will run faster on nVidia cards (for example if many framebuffer reads are needed - even old nVidia cards are still two times faster with such reads than the newest ATI ones), so the spotlight on the two games mentioned in the article is just this: a spotlight. No need for grey hair ;)
  • ChronoReverse - Friday, March 5, 2004 - link

    Arguably, you could say that it's pretty boring for the majority of people out there that the A64 plays game X a few frames faster than a P4 (or vice versa).

    These are the people buying Dells and only caring whether or not the system can play the game.


    In any case, I liked this article since I have a passing interest in emulation and emulation is a good way to test both the graphics and cpu subsystems.
  • DerekWilson - Friday, March 5, 2004 - link

    #25

    haha ... yeah, I could see how that would be funny ;-)

    exciting from a technological perspective ... really freaking boring from any other perspective :-)

  • Cybercat - Friday, March 5, 2004 - link

    "Of course, getting 4 frames per second of something kind of close to what we see on the Game Cube is still pretty exciting."

    LOL :p Yeah I bet.

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