Windows XP 64-Bit Preview:  Performance Test Configuration

Athlon64 FX51 Performance Test Configuration

Processor(s):

AMD Athlon64 FX51

Operating Systems:

Windows XP 64-Bit Preview Edition

Windows XP Professional, SP1

RAM:

2 x 512MB Mushkin ECC Registered

High Performance 2:3:2 #991125

Hard Drive(s):

Seagate 120GB 7200 RPM (8MB Buffer)

Video AGP & IDE Bus Master Drivers:

VIA Hyperion BETA for XP64 (2/04/04)

VIA Hyperion 4.51 (12/02/03)

Video Card(s):

Albatron FX5950 Ultra 256MB

Video Drivers:

nVidia WHQL 52.14 for Win XP64

nVidia WHQL 52.16 for XP

Motherboards:

 Asus SK8V (VIA K8T800)

Since we awarded Editor's Choice to the Asus SK8V for top Socket 940 board, we decided to run all benchmarks with the SK8V with Dual-Channel Registered Memory and the top-line Athlon 64 FX51.  The 3400+ runs at the same real speed as the FX51, but uses Single-Channel unbuffered memory.  We plan to take a closer look comparing the performance of the 3400+ and FX51 on XP64 in a future article.  Please forgive us for not including it here - but we wanted to get some benchmarks to you as soon as possible.  Consider this a preview - with more to come.

Index System and Memory Benchmarks
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  • gmenfan - Sunday, May 16, 2004 - link

    I would like to see performance benchmarks with Windows XP 64-bit on a socket 754 platform. I am curious to see if the dual memory controller makes a difference in a 64-bit environment. Reply
  • DallasTexas - Friday, February 13, 2004 - link

    I sure see lots of apologies here for the initial crappy gaming performance shown. But anyway, I'd like to add to the chorus anywahy "yippeee, 64 bits is here ". Reply
  • TrogdorJW - Thursday, February 12, 2004 - link

    What really makes me laugh at this whole situation is the fact that people have been saying Windows XP-64 was ready to be released months ago and that MS was just delaying it so Intel could create their own 64-bit chip. Where are all those stupid comments now, people? As I said on numerous occasions, gettings drivers and the critical OS paths ported from x86 assembly to AMD64 assembly is a difficult task at best. However, it's a task that must be done for the OS to reach its potential.

    WOW-64 would most likely not account for the 20% performance decrease in games that are witnessed here. It is a type of emulation (actually, just an extra layer that system calls have to go through), so it would definitely be slower than running the same application without that layer. However, if the 64-bit drivers and everything else are tuned properly, the extra work done in WOW could be negated by the potential performance boost that 64-bit drivers and such would experience.

    I would be curious to know what version of Nvidia's drivers were being used in testing. They said they used a version number that was "close" to the XP-64 driver version on the XP system, but that doesn't tell us a whole lot. If the 64-bit Nvidia driver is three months old or more, it might be back in the 45.23 driver era, which might explain the performance difference better.

    Still, the thing that is illustrated best by this article is that XP-64 is *not* ready for prime time right now. Fool around with it if you want to, but until all of the drivers are fully ported to AMD64, you're better off running XP or a 64-bit version of Linux. Even once all the drivers are available, I wouldn't be surprised to see companies like ATI and Nvidia releasing new versions that contain better 64-bit optimizations for the next year or two at least.
    Reply
  • DallasTexas - Wednesday, February 11, 2004 - link

    "...Performance of current 32-bit games under SP64, however, was below expectations..."

    BELOW EXPECTATIONS ? WOW, the understatement of the year and it's only february.
    Reply
  • CrossfireAction - Tuesday, February 10, 2004 - link

    20% Performance loss in games shood realy be a driver problem as you can check out here:

    http://www.easy-mod.de/emcontent/content.php?id=17...

    These guys testet the new Beta XP 64 with an ATI Radeon 9700 non Pro with Microsoft 64 bit drivers based on OEM Catalyst 3.6 from August 2003
    As you can see the gameing performance is increasing about 4,8% to 8% !!!
    Reply
  • ZapZilla - Tuesday, February 10, 2004 - link

    Even if the gaming performance of 32bit games stays poor, 1 year from now, when faster CPUs/GPUs are out and the 64 bit OS is mature, it won't matter, because:

    1) new games will be 64 bit or DX9++ and require new hardware anyway to get best performance or

    2) 32 bit games (then called 32 bit legacy games) will benefit from faster CPUs/GPUs and get higher FPS to make up for it.

    How many FPS does Quake n get on a modern system these days compared to when the game was released?

    So why all the fuss? Its all good.
    Reply
  • sipc660 - Monday, February 09, 2004 - link

    some say its emulated others say its not
    some say its emulated others say its not

    i agree with no.33
    just shut up everyone and wait till the guys from anandtech bring us the revised performance with some decent drivers and real 64-bit benchmarks

    hail anandtech

    go amd
    Reply
  • FalcomPSX - Monday, February 09, 2004 - link

    I plan on doing some benchmarks using sandra soon, using the 32-bit sandra and 64-bit as this should show a good raw increase in performance, albeit an early example. But this is the best way to guage performance based on what we have now. 32-32, 64-32 and 64-64. Once this is done, we will have a early estimate in the gain 64-bit provides and the hit( eumlating 32 bit in the 64bit os provides. Reply
  • Phiro - Monday, February 09, 2004 - link

    This article was _not_ a waste of time and I applaude Anandtech for spending the hours neccessary to put it together for us.

    The lack of intelligence and sheer stupidity (and trolling) in the comments for this article on the otherhand is overwhelming.

    Comments like "this just makes Prescott look better and better", "This is an AMD only version of Windoze what will Intel do haw haw haw", "a 15% increase in number crunching but a big hit on game playing - I don't think consumers will swallow that" and the hair splitting going on between the definition of "subsystem" and the definition of "emulation" make me want to put a gun in my mouth and just pull the trigger.

    Holy gosh people, please give me intelligent comments to read while I eat my lunch, the drivel coming out of most of you is enough to spontaneously create another CRAMITPAL.
    Reply
  • araczynski - Monday, February 09, 2004 - link

    this is akin to putting in a new engine into a car and taking it out on the track before you put on its tires. the results are obvious and the whole excercise is a waste of time. you might as well start benchmarks on prescott's successor and discuss the results with a straight face. Reply

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