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Understanding the Cell Microprocessor
Understanding the Cell Microprocessor
Date: March 17th, 2005
Topic: CPU & Chipset
Manufacturer: Various
Author: Anand Lal Shimpi
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Three very interesting things happened over the past couple of weeks here at AnandTech:
  1. Intel’s Spring IDF 2005 turned out to be a multi-core CPU festival, with Intel being even more open than ever before about future plans for their multi-core microprocessor architectures.   Intel has over 10 multi-core CPU designs in the works, and they made that very clear at IDF.
  2. At GDC 2005, AGEIA announced that they had developed a Physics Processing Unit (PPU) that could be used to enable extremely realistic physics and artificial intelligence models.
  3. Johan De Gelas went one step further in his quest for more processing power earlier this week to find that there’s quite a lot of potential for multi-core CPUs in the gaming market, at the expense of increasing development times.
So, what do these three things have in common?   The aggregate of the three basically summarize what we’ve come to know as the Cell microprocessor - a multi-core CPU, part of which is designed for parallel physics/AI processing for which it will be quite difficult to program.

Cell, at a high level, isn’t too difficult to understand; it’s how the designers got there that is most intriguing.   It’s the design decisions and building blocks of Cell that we’ll focus on here in this article, with an end goal of understanding why Cell was designed the way it was.

A joint venture between IBM, Sony and Toshiba, the Cell microprocessor is the heart and soul of Sony’s upcoming Playstation 3.   However, this time around, Sony and Toshiba are planning to use Cell (or parts of it) in everything from consumer electronics to servers and workstations.   If you don’t already have the impression, publicly, Cell has been given some very high aspirations as a microprocessor, especially a non-x86 microprocessor.

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62 Comments - Last by PhilAnd, 1588 days ago
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No Subject by Fricardo, 1790 days ago
Finally! Thanks guys.

Reply
No Subject by cosmotic, 1790 days ago
OMG! FIRST POST LOL ROFL LMAO OMG!!! LOOK WHOS COOL!!!

Reply
No Subject by xsilver, 1790 days ago
nice, definitley one of those "sit down reads".... some serious shiznit ;)

Reply
No Subject by ProviaFan, 1790 days ago
Describing this as a "sit down read" type of article makes me want to print it out to put it in the magazine rack, because I don't have a laptop + 802.11g to peruse AnandTech while I'm, er... ;)

Reply
No Subject by ksherman, 1790 days ago
sweet article! way over my head, but there were some parts that were dropped down to my level of understanding. Leave it to anand to tell the real story. It will be interesting to see how willing some companies will be to accomidate Sony's ratical processor... bu tas long as theirs money... Do you think that it is possible to (down the road) flop a x86 chip in place of the PPE? wouldn't hat make the Cell compatible with the current processing standards?

Reply
No Subject by faboloso112, 1790 days ago
ahh i love bedtime stories!
great read...VERY informative!

Reply
No Subject by Googer, 1790 days ago
In soviet russia cell processor controls your mind.

Reply
No Subject by JarredWalton, 1790 days ago
Interesting stuff. The Playstation has always been something of a pain in the rear to program. PS1 went it's own way, and PS2 did the same. PS3 and Cell seem ready to pave new roads into the "OMG this is really complex" land of programming. I'm glad I've given up serious programming.... :)

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No Subject by jeffbui, 1790 days ago
#4, I do. Heh.

I've been waiting for this article forever.. thanks!

Reply
No Subject by Googer, 1790 days ago
When are they coming out? Anyone know of a release date?

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Comments Page 1 of 7

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