Display Uniformity

Having an accurate display is great, but the best displays maintain that accuracy across the entire display. This is challenging for most displays, with larger displays struggling to keep an even backlighting across the entire panel.

White Levels

The HP Z27q suffers from the same issues with uniformity that the Z27x had. There is a significant drop in brightness at the edges of the display. The maximum drop is the upper left corner, where it falls over 20% from the center. The rest of the panel is quite a bit more consistent, but some work could be done here to improve the results.

Black Levels

The black levels are even more inconsistent than the white levels, with the top of the display having the best black levels, and the bottom of the display has the brightest blacks. As a percentage basis, it’s not great.

Color Variation

The error level from the center is, on average, pretty good. There are a couple of areas where the error level is above that of something you would notice, but generally it is pretty close to the same error level as the center. Color uniformity is likely impacted by the same backlight issues that caused the white levels to drop off. Overall, the uniformity results of the Z27q are very similar to the Z27x. There is quite a bit of variation across the panel, and true professionals will likely want a display more accurate than this. At the center, it is very good, but once you move out to the edges, the backlight is quite uneven.

Power Use

Power is measured at the wall with a Kll-A-Watt meter. Measurements are done at both the maximum backlight level, and the minimum backlight level. Maximum brightness is right around 300 nits, and minimum is 51.

LCD Power Draw (Kill-A-Watt)

The display draws quite a bit of power compared to other 27-inch panels, with a maximum draw of 78 watts at 100% brightness. The minimum power draw is 37 watts, which is once again pretty high. This is not that surprising due to the resolution of this panel, since in order to hit the same brightness levels as a lower resolution display, it is going to need a more powerful backlight due to the transistors in the panel blocking more of the light.

The standby power draw was also quite high. I measured 16 watts at the wall when the display is in standby mode.

Efficiency

Candelas per Watt

Once again, with the high number of pixels, this panel is not going to be as efficient as lower resolution devices. However, it is not as far off as you may think. Candelas per Watt at maximum brightness was 14.01, which is certainly lower than some of the other 27-inch devices, but not excessively so. At minimum brightness the efficiency drops to just 5.02 Candelas per Watt, and more of the power usage is shifted to the electronics of the unit rather than the backlight.

AdobeRGB Calibration Final Words
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  • theduckofdeath - Wednesday, December 23, 2015 - link

    Yes and no. It's very much about paying extra to be an early adopter. In many cases small scale means higher price because it requires a lot more manufacturing accuracy.
    Prices of these 4 and 5 k displays will plummet in a couple of years. Though, to be fair, it's no rush as GPU's really aren't able to display much else than static images, text and video on this resolution today.
  • CaedenV - Tuesday, December 22, 2015 - link

    less material used, plus higher output capability, plus a more reliable process. It all adds up to far less cost, and far FAR less waste, so the product costs much less.
    Think of it this way... a 6" 16:9 display has 15.37 square inches of material. A 27" display with the same aspect ratio has an area of 311.53 square inches.
    Lets say that the phone display costs ~$50 (just for the sake of nice round numbers... I have no idea what a high end cell phone display costs). That would break down to $3.25 per square inch... extrapolating that to the larger display it would scale up to $1,012.50.

    But there is a difference between a cell phone display and a computer monitor. A cell display is merely the display, and the backlight with minimal controllers and other electronics, and no housing... the monitor has a USB3 hub ($), a stand ($$), a housing ($), a controller supporting multiple inputs, resolutions, frequencies, and scaling ($$$), a power supply ($), higher shipping costs per unit ($), higher storage costs per unit ($) etc.

    Plus, lets not forget about issues of manufacturing. Lets say that for every 1000sq" there is a defect that makes a device unusable. That means that for every ~67 cell phone displays, there is one bad apple, so the average cost of each display rises ~1/67th, or 75 cents per unit.
    But if that same kind of manufacturing ratio is applied to the larger screen, then that means that one out of every 4 displays is going to be bad, which means a 25% increase in screen price (+$253 per unit! way more than 75 cents!).

    TL;DR... smaller things are going to cost less.
  • Frenetic Pony - Tuesday, December 22, 2015 - link

    Size of the display matters more than PPI of the display in terms of cost.
  • DominionSeraph - Tuesday, December 22, 2015 - link

    Could you possibly have taken worse photos? Bland, poorly lighted in intensity and color, and at really unflattering angles.
    The first pic looks crooked because of the angled countertop back. The second IS crooked.

    This doesn't look like a professional review of a $1000 monitor, it looks like a Craigslist ad for a $15 one.
  • ImSpartacus - Tuesday, December 22, 2015 - link

    Whew, being a little toasty, eh?

    It's clear that the photography is subpar, but it might be helpful to provide some explanations to fix the noted issues.

    Anandtech is all about learning stuff that you didn't previously know, so I'm sure the reviewer would appreciate some learning in the "opposite" direction under these circumstances.
  • K_Space - Tuesday, December 22, 2015 - link

    Agreed! Helpful feedback goes a long way:
    1) intense flash photography tends to create harsh shadow and poor exposure of the background. Use a DIY or cheap soft box (or point flash toward a WHITE ceiling). You can manually reduce flash power or simply stand back more.
    2) Use a virtual grid in the optical view finder. By default intensely geometrical shapes like the first picture will likely bring out all the faults in the lens designs (definite barrel distortion in the first picture). Simple correction in LR. Lots of freebie tools do a similar job if you are not Adobe inclined.
    3) Use a white background; this will also help create a reference point for white balance.
  • fanofanand - Tuesday, December 22, 2015 - link

    In the last year I see comments regarding the photography in nearly every article, to the point where someone pointed out Josh's lack of arm hair (weird thing to notice). I don't expect a technical journalist to also be a professional photographer. It's the review that's important, not the photos....
  • K_Space - Tuesday, December 22, 2015 - link

    Except there is nothing professional about the tips above (mind you the OP was a bit harsh). It's at best a bit of tidying up. Good presentation never hurt's anyone. Certainly the review is important and in Brett's defence these pix are still better than some of the shots you get in TFT central and I wouldn't fault their reviews either.
  • RT81 - Tuesday, December 22, 2015 - link

    I'd almost prefer they'd err on the side of having photos like this rather than the alternative. Sometimes reviewers go overboard with the slickness of the photos to where I wonder if they'd be better off just working for the marketing department of the manufacturer. I find it nice to see frank, no-nonsense, non-shopped photos of hardware in-situ. That monitor sure as hell isn't going to look nice and new after a month or two sitting on MY desk.
  • damianrobertjones - Tuesday, December 22, 2015 - link

    Totally agree. Someone there MUST be able to use a camera. It is a tech site after all.

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