Conclusion

I always try to use every keyboard that we review as my personal keyboard for at least a week. My typical weekly usage includes a lot of typing (about 100-150 pages), a few hours of gaming and some casual usage, such as internet browsing and messaging. Because typing covers the majority of my typical schedule, it became apparent that using the DeathStalker Chroma took some adjustment beyond what I would normally expect. The reason for that is that the short travel distance of the chiclet keys can be very tiring after long typing sessions, especially if someone has been using a mechanical keyboard for several years. As a result, it is almost as if the muscles need to be retrained to deal with the extra force needed.

That being said, the keys of the DeathStalker Chroma are of good quality and the keyboard is usable by typists. The keys are very firm and consistent, a vital part of that process. But it is the nature of the chiclet keys, their very short travel distance and relatively high actuation force, that can be overly tiring to someone used to mechanical keyboards with soft switches. Even then, fatigue comes after several hours of heavy use.

When it comes to gaming, the DeathStalker Chroma is very responsive as a keyboard and comfortable to use for many hours. Razer claims that the short travel distance also offers quicker actuation and faster response times. Actually, the 2 mm travel distance is not far from the distance a mechanical key travels to the actuation point, which is not at the bottom of its travelling distance. I did not notice and there should not be any notable difference between actuation times.

The largest problems that I faced when using the DeathStalker Chroma were mostly related to the software. Since my current game of choice is an action RPG, I have a few macros that all include mouse movements. The Razer Synapse software cannot include any mouse functions into its macros, so I had to resort to third party software such as AutoHotKey, compile the macros as .exe files and then insert them into the gaming profile of the keyboard as program launches. I also use a lot of macros to insert common text responses for the game, but also code for my professional needs. Although the Razer Synapse software can do that, it was far less complicated and configurable to write these macros with the third party software that I am usually using. Therefore, the actual functionality of the entire Razer Synapse software was reduced to change the backlighting to my favorite color, program two individual profiles and repurpose some keys to execute external programs (that were the macros I compiled with another software). This results in two very distinct levels of macro software - on the surface basic use (such as this) or more advanced control (where I use other software).

The functionality of the DeathStalker Chroma is further reduced by the lack of any extra macro or even media keys. If none of the main keys can be sacrificed, another profile with a modified layout needs to be programmed for each game/application, with repurposed main keys that are of no use in that particular application. Since there are no keys for profile/mode switching, the user will most likely have to rely on the automatic profile switching found in the software. This whole process can be rather inconvenient and reduces the overall versatility of the DeathStalker Chroma. The lack of dedicated media control keys is another issue that will not be appreciated by enthusiasts, especially since the Fn+key combinations are all based on the function keys, which are the most likely to be reprogrammed as macro keys for in-game use. If, for example, the F1 key is reprogrammed to execute a macro, then the Fn+F1 combination cannot be used to mute the sound, which will not be very convenient if you are gaming online and the phone starts ringing.

As far as quality goes, the DeathStalker Chroma appears very simplistic at a quick glance, to the point that it can be mistaken for a common keyboard, but its structural integrity and feeling do not disappoint. Razer did a fine job designing a keyboard that will look elegant and yet not too plain, making it a fine match for most gaming or high tech office systems. We only have our doubts about the design and the size of the permanently attached wrist rest, and particularly about its glossy surface. Finally, the keys are very firm, consistent and do not wobble at all.

In conclusion, the DeathStalker Chroma is a good quality keyboard and a viable alternative for those seeking a programmable and backlit keyboard with chiclet keys. The lack of any extra media or macro keys does reduce the functionality of the keyboard for advanced users, but that should not be of critical importance for most casual gamers. Razer could also improve the software and make the online registration noncompulsory, as the mandatory online registration seems a bit excessive if you just want to use the product out of the box. However, we feel that the largest issue with this keyboard is its retail price. The DeathStalker Chroma is currently retailing for $92, a rather high price for an electronic keyboard with chiclet keys. Programmable mechanical keyboards can be found retailing around this price and RGB models are not much more expensive. This reduces the market potential of the DeathStalker Chroma to just those that are highly attracted to its design or find the chiclet keys much more to their liking than mechanical keys. With a lower retail price, the DeathStalker Chroma can appeal to a much wider audience, covering all advanced users and gamers that want a programmable keyboard but do not want to reach the high retail price of advanced mechanical keyboards.

Quality Testing & The Software
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  • edzieba - Tuesday, December 8, 2015 - link

    "Whats the big deal with registering?"

    As an option? It;s not an issue. As a REQUIREMENT to change settings in the drivers (as is currently the case)? Total bullshit. The vast majority of people who purchase one of these keyboards will be using it on a single computer at a time, making the 'cloud profile' entirely pointless.
  • hpglow - Monday, December 7, 2015 - link

    I like a numb pad. Nothing better when I need to put in strings of numbers. Do I use it often? No but it is damn nice when I need it. I'm guessing you never learned to 10 key?
  • kaidenshi - Monday, December 7, 2015 - link

    "And what gamer needs the number pad I ask you all?"

    RTS gamers, MMORPG gamers, any gamer who likes to custom-map their keys...

    "Certainly not me."

    Yes, because the world revolves around you and your preferences. >_>
  • MamiyaOtaru - Tuesday, December 8, 2015 - link

    since I use the arrow keys (old school, lame, whatever) melee, grenade and special are usually bound to 3 of the keys on the numpad haha. But like others have mentioned I don't game 24/7. It's useful other times
  • Murloc - Tuesday, December 8, 2015 - link

    game trainers use the number pad exactly because it's not used by the games themselves.
  • wolfemane - Wednesday, December 9, 2015 - link

    I'd be in a world of trouble if trainers went full F keys... I detest thoughs.
  • Laststop311 - Tuesday, December 8, 2015 - link

    I agree with you. I would rather have the space freed up on my desk can fit a drink in the space the numpad takes up plus with less keys = cheaper price. I never ever ever need a number pad.
  • piiman - Saturday, December 12, 2015 - link

    "And what gamer needs the number pad I ask you all? Certainly not me. Useful in work during stock entry, but not at home for gaming."

    Speak for yourself. I use the keypad for all my gaming because I use the mouse in my left hand.
  • Kakti - Monday, December 7, 2015 - link

    "What should be clearly noted however is that the RGB lighting is not programmable per-key."

    Stopped right there. IMO the entire point of RGB keyboards is to allow one to set individual keys to different colors so you can hit it without looking down while gaming. For example WASD all red, I is blue, H is green, M is yellow, etc. If you can't set it per key it's just a stupid fake rave lightshow...
  • DanNeely - Monday, December 7, 2015 - link

    If you need lightup guides to find keys while gaming, learning to touch type might be a better plan. Any decent layout is going to put the stuff you need regularly all within reach of one hand if they expect the other to be on a mouse; so you should be able to use muscle memory to hit the keys without taking your eyes off the game..

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