Camera2 API

Android's Camera2 API is one of the improvements in Lollipop that hopes to improve the camera experience on Android. While many users simply use a highly automatic single button mode for taking photos, the advancement of smartphone sensors and optics has created interest in greater control over options like ISO, white balance, and overall exposure. Unfortunately, Android's camera API has been quite lacking in many regards, with something as simple as tap to focus not being included until Ice Cream Sandwich. To include more features and improve the camera experience, OEMs and chip makers produced their own undocumented camera APIs. This worked for users who use the stock camera application, but it gave developers no way to create their own camera applications with manual controls. Josh did an article on Camera2 earlier this year after its announcement at Google IO, and rather than restating all of it I'll simply put it here so those interested can take a look at it.

Unfortunately, Google's camera application doesn't use many of the features in Camera2. Google is obviously going with a more automatic approach which will cater to general users, and leaving it up to developers to create applications with manual camera controls. All users really need to know is that Camera2 will give developers the ability to include full manual camera controls, RAW/DNG output, and even custom white balance and exposure algorithms. Unfortunately, I haven't been able to find many third party applications that takes advantage of everything Camera2 has to offer, so this will be something to look forward to in the future. There is an application that is currently in development called L Camera, which you can see pictured above. Anyone who wants to try out the new manual controls in Android Lollipop can check it out here on its Github. I can say that Google's camera application does still benefit from the new API For example, there's a considerable improvement in the capture time for HDR+ photos compared to KitKat.

ART

The move to Android Runtime, or ART, as the only Java runtime on Android Lollipop was one of the big announcements at Google IO. Google had actually included ART as an option that users and developers could enable on Android KitKat, but Google's older Dalvik runtime was still the default option. For users who don't know, Android applications are primarily programmed in Java. An application's Java bytecode is translated into native instructions for the hardware in a device. As of Android 2.2, Dalvik used a Just-in-time (JIT) compiler to compile code when it was run. This was primarily due to the limited RAM and NAND that was included in Android devices in the past. ART uses an Ahead-of-time (AOT) compiler to compile bytecode into native code at the time of install. Although this requires more space to be used by applications due to the storage of the entirely translated application, it allows the conversion from bytecode to native code to be done only the first time an application is run.

This shift from JIT to AOT compilation has large implications for application performance. By giving the compiler a view of the entire codebase, it's possible to do greater optimization than the JIT compiler which could only do optimizations based on the chunks of code it was working with at the time. At IO, Google claimed that benchmarking applications see a performance increase of up to 2x when moving from Dalvik to ART, and certain cases like Chessbench see improvements up to 3x.

Improvements to memory management also contribute to performance improvements. Being written in Java, Android applications rely on automatic memory management. This has unfortunately put them at the mercy of Dalvik's garbage collection routines, which have been a large contributor to visual stutters, or "jank", in the past. For a very in depth look at the new garbage collection in Lollipop, as well as the improvements in ART as a whole, I recommend taking a look at the article Andrei wrote on the subject earlier this year.

Performance: Interface

Most of the people reading this review are likely to be familiar with what jank is, but for those who aren't it can basically be described as the drops in frame rate that have existed on Android since its inception. There are two ways this can be categorized. The first is an outright stutter, where the frame rate of an animation effectively goes to zero for a moment in time as frames are dropped. This has been particularly pronounced during scrolling animations, and it can be reproduced simply by scrolling in the Google Play application. The cause of this usually relates to applications overloading the UI thread, or the Java runtime's garbage collector causing a visible pause in the application. The second category is a frame rate below 60fps, but at some number that allows an animation to be displayed. This is what causes sluggish animations in the interface, where there is some animation that is not as smooth as it could be. There are numerous reasons why applications can have sluggish animations, ranging from a lack in CPU or GPU power, to badly programmed applications. 

With every release of Android, Google continues to claim that they have improved performance on Android by reducing jank. In hindsight, initiatives like Project Butter obviously did bring improvements, but Google clearly oversold them by saying the interface was brought to a consistent 60fps. If it had done that, we wouldn't still be getting the promise of improvement with every subsequent release. Jank has just been a trade off for running Android, and while Google has worked to minimize it through better software, and device makers through faster hardware, it was always there to some extent.

With Android Lollipop, I'm actually confident in saying that many areas where jank was still a problem are now actually running at a consistent 60fps. There is a caveat, which is that I don't know exactly how many devices this is going to end up applying to. For whatever reason, the Nexus 6 has performance issues in areas the Nexus 5 has none. During the writing of this review, I looked over several 240fps videos of animations on the Nexus 5 and Nexus 6, both running Android Lollipop, and I analyzed the time between distinct frames shown on the display. It was clear to me that in any area the Nexus 5 still has issues, the Nexus 6 performs even worse. For that reason, I'm going to limit my impressions to Android Lollipop on the Nexus 5, as I don't think it's fair to judge Lollipop based on whatever poor implementations were made on the Nexus 6.

What's very exciting is that there's actually not much to say, as it can be summed up by saying that Lollipop is really the first time where basically everywhere on my Nexus 5 feels smooth, or "buttery" as it was supposed to be with Android Jellybean. It almost feels uncanny for an Android device. Using Android's onscreen GPU profiling confirms that there are few, if any stutters. There are a couple of problematic areas like scrolling the new Calendar app, and in the eternally poorly performing Google Play app, but these are very rare exceptions in an extremely fast interface. Additionally, I have no reason to believe that the applications that currently have some performance issues can't be improved with future updates. Overall, I think this puts to end any discussion about how Android is slow or laggy, except in some strange situations like the performance of the Nexus 6 which I am really at a loss to explain.

Google Fit and Updated Applications Final Words
Comments Locked

126 Comments

View All Comments

  • Brandon Chester - Monday, December 1, 2014 - link

    Just an additional note, I just talked to Josh and he already tested it, there's no improvement in our web battery bench. I would be suspicious of anyone reporting otherwise because like I described above, it doesn't make sense to have significant battery improvements in a browser test because of Volta.
  • bensulli - Monday, December 1, 2014 - link

    Thanks for the response, that's fair enough. Hopefully we see some real-world improvements even if they're hard to quantify.
  • Maxpower2727 - Monday, December 1, 2014 - link

    I'm not understanding your confusion with the performance issues on the Nexus 6, which are well known to be caused by the mandatory device encryption. You pointed this out yourself in another article very recently:
    http://www.anandtech.com/show/8725/encryption-and-...
  • Brandon Chester - Monday, December 1, 2014 - link

    No, they aren't. Re-read the second last paragraph of that article.
  • Maxpower2727 - Monday, December 1, 2014 - link

    Ah, reading comprehension fail on my part. I would blame the issues on the ridiculous 1440p display, but the Adreno 420 should be more than up to the task of driving that resolution without issues. Strange.
  • tuxRoller - Tuesday, December 2, 2014 - link

    Yeah, I think his conclusion is wrong, iirc. Pretty much all gaming benchmarks, onscreen, deliver almost exactly the same performance @1440 as adreno 330 @1080.
    I know some folks don't see the point in increasing DPI but in this case I don't see the evidence for it being the culprit (especially when the note 4 doesn't appear to have the same issues).
  • HardwareDufus - Monday, December 1, 2014 - link

    The big 3... Windows, Apple and Android are all very good now. It's senseless to constanstly bicker back and forth who's better. With 7 1/4 billion people on earth, a good number of them who will have cell phones, there is definitely space for 3 major players and the smaller guys. They all connect, share documents, utilize the same file formats.... in short.. who cares?

    I do prefer my windows phone... but it's not because as I perceive it is any better than apple or android... In fact Windows Phone is kind of Windows 8ish.. which I don't like... and Android/Apple feels like Windows 3.1 with it's folders of chicklet sized icons.... again which I don't like. so nothing's truly perfect... regarding my Lumia with Windows, it's just what I have and what I like,.. and is intuitive for me (yes, of course I'd like to see some level of customization available, like app ordering and so forth.... but nothing that leaves me unsatisified and I'm quite delighted I'll get Win20 too. I think my complacency shows my age.

    Reading this review... from a UI perspective... there is some give and take between 4.4 and 5.0 ... some things better.. some things less helpful... But, I bet under the covers it's performing very well.

    Where the big 3 have taken smart phones to is amazing... from highly proprietary embedded feature phones to full operating systems running on an architecture without allot of legacy bloat. Good stuff all around. Kudos to google for 5.0.
  • tralalalalalala40 - Monday, December 1, 2014 - link

    It's a duopoly. If you just use your smartphone to make calls and browse the web, then yes, microsoft and BB still matter. But MS devices are missing out on billions of hours of developer time making wonderful tools/games/etc.
  • Gadgety - Monday, December 1, 2014 - link

    " They all connect, share documents, utilize the same file formats.... in short.. who cares?"

    Great for consumers.... However, from Google's, Apple's and Microsoft's perspective, and in particular their share holders' perspective, they care, because to them, this is war.
  • blzd - Monday, December 1, 2014 - link

    That's fine, let them declare war on each other. As humble users, we should keep an open mind.

Log in

Don't have an account? Sign up now