Final Words

The Galaxy Note 4 builds on the Galaxy S5 and Galaxy S5 LTE-A, but there’s still a lot to go over. We’ll break this down by section before coming to any real conclusions about this device. Based upon my time with the Galaxy Note 4, it’s clear to me that the most critical point of differentiation in the Galaxy Note 4 is the software experience. While other phones with TouchWiz can have similar features, it’s really a function of the hardware and additional feature support that comes with the Note 4 that makes the Galaxy Note more than just a big phone. The good news here is that Samsung continues to have a lot of great ideas in software, and many of the features tend to be quite helpful in nature. However, there’s a need to polish these features as the implementation tends to be rough around the edges. Overall, one shouldn’t have any significant issues with the software but Apple definitely has an edge in the polish department, even if the functionality isn’t as extensive.

The next key distinction is the display. The Galaxy Note is differentiated by its software, but defined by its display. It’s definitely big, and should be great for media consumption with its high contrast. More importantly, Samsung has continued to push better display calibration, brightness, and other areas where AMOLED was previously deficient. While there are still some issues with purple smearing and green tints to some level of grayscale, the AMOLED display is an equal to the 1080p display in the iPhone 6 Plus.

While the display defines the Galaxy Note 4 as a phablet, the design of the device itself is also important. To this end, Samsung has finally delivered a phone that feels as premium as its competition. While I do have some minor nitpicks regarding the design, on the whole it really is good enough that I don't have any real complaints. There are definitely phones and phablets out there that look and feel better, but the gap isn't large enough that it would count against the Note 4. The move to a unibody design would also mean that there wouldn't be a removable battery or microSD slot, which likely isn't worth the cost to Samsung in key markets like Korea that have a great need for both of those features.

While not quite as defining as the display, battery life is often one of the main draws of a larger phone. In this department, the Galaxy Note 4 does provide a level of improvement when compared to the Galaxy S5, but the higher resolution of the display means that battery life will slightly trail behind the iPhone 6 Plus. Despite this, no one should really have any issues getting a full day of use out of the Note 4. The adaptive fast charger also means that the Note 4 should be able to have better real-world battery life in scenarios where charge time is critical.

Finally, while unrelated to the formfactor itself, the Galaxy Note 4’s OIS has significant implications for low light performance and video quality. In practice Samsung’s OIS solution has a large accommodation angle and works well, although the use of OIS is closer to continuous rather in limited situations like on the iPhone 6 Plus. The use of OIS also makes it possible to go from the rather poor low light experience that we saw with the Galaxy S5 to a competitive one in the Note 4. While it isn't quite as good as the iPhone 6 Plus in low light, it makes up for it with higher resolution for daytime photography and similar situations where the 1.1 micron pixels aren't really a limitation.

We can talk more about the SoC performance, but at this point Snapdragon 805 is a known quantity. Instead, it's more important to talk about the Galaxy Note 4 as a whole, and on the whole Samsung continues to define the phablet segment with their features. For that alone, Samsung deserves praise as they continue to innovate in this space. If this innovation was also implemented with high levels of polish, I would have little issue calling the Galaxy Note 4 the best phablet on the market. As-is, the Galaxy Note 4 remains one of the best phablets on the market, but whether it's the best for a given user is a matter of priorities and personal preference rather than any absolutes.

WiFi Performance, GNSS, Misc.
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  • Donkey2008 - Wednesday, October 29, 2014 - link

    You have to love the 3DMark "onscreen" vs "offscreen" results. As long as any Android doesn't have to actually render images on the screen for the user than it is just as fast as an iPhone. ROLMAO.
  • Announcer97624 - Saturday, November 1, 2014 - link

    I don't get the point about battery life trailing behind the IPhone 6 plus? The IPhone 6 plus doesn't have a removable battery so on a 16 hour plane ride the IPhone 6 plus is a liability not an asset compared to the Galaxy Note 4's ability to have a few spare charged batteries. While I have the European Galaxy S5 4G LTE I have a battery wallet with six fresh batteries so I can go for most of a week without charging. My girlfriend has an IPhone 5 and is now going to purchase the Galaxy Note 4 specifically because of the non removable battery on all IPhones.
  • Bikerboy89 - Saturday, November 8, 2014 - link

    Wow onscreen GPU performance is laughable. Really bad vs the competition from apple and Nvidia. My LG G Flex gets better onscreen performance in gfxbench and the iPhone 6 gets double or triple Note 4. Pretty pathetic for a flagship device.
  • MattL - Wednesday, November 19, 2014 - link

    I finally realize why your color accuracy results differ so much from display mate, where you find the iPhone is more color accurate they found the Note 4 more accurate.

    http://www.displaymate.com/news.html#Color_Accurac...

    "Recently some reviewers have published articles contradicting my Absolute Color Accuracy Measurements for the Samsung Galaxy S5. For example, see this recent review in phone Arena. The problem is that these reviewers are not scientists or display experts, and are using canned display calibration software incorrectly in order to test a display, which produces incorrect results and bogus conclusions. Below is a brief semi-technical analysis...

    The Color Difference dE used by the Reviewers Incorrectly includes the Luminance: The reviewers are using retail display calibration software products that use a Color Difference measure called dE, which includes a Luminance (Brightness) Error component in addition to the Color Hue and Saturation (Chromaticity) Error component. Using the Color Difference dE is appropriate for setting the display calibration, but dE is Not a measure of Visual Color Accuracy (Hue and Saturation) because it also includes the Luminance (Brightness). The eye sees and interprets brightness and color as two separate visual issues - dE combines them together. So all conclusions based on using dE for Visual Color Accuracy are incorrect.

    Our Color Accuracy only includes Color Hue and Saturation: Since the eye sees color and brightness as two separate visual issues I measure and analyze them separately. My published Absolute Color Accuracy measurements and data analysis includes only the Color (Hue and Saturation) Chromaticity Error component Δ(u'v') or d(u'v'), which evaluates just the difference in Hue and Saturation seen by the eye, and is plotted on a 1976 CIE Uniform Chromaticity Color Diagram in all of my articles. This is the correct method for evaluating Visual Color Accuracy (Hue and Saturation). Compare my very precise and detailed Absolute Color Accuracy plots with their crude figure."

    Basically you're doing it wrong anandtech
  • kamhagh - Monday, May 25, 2015 - link

    this phone lags on ui and on games like deadtrigger2, don't trust benchmarks! specially when its samsung..... benchamrks are only meaningless numbers!(well useful in some cases)

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