Scientific and Synthetic Benchmarks

2D to 3D Rendering Agisoft PhotoScan v1.0: link

Agisoft Photoscan creates 3D models from 2D images, a process which is very computationally expensive. The algorithm is split into four distinct phases, and different phases of the model reconstruction require either fast memory, fast IPC, more cores, or even OpenCL compute devices to hand. Agisoft supplied us with a special version of the software to script the process, where we take 50 images of a stately home and convert it into a medium quality model. This benchmark typically takes around 15-20 minutes on a high end PC on the CPU alone, with GPUs reducing the time.

Agisoft PhotoScan Benchmark - Total Time

For PhotoScan, the extra cores and MHz from the Xeons means most in the first stage of the computation. The second stage shows an increas in CPU Mapping Speed, however this is the stage where the GPU can accelerate when in use.  Stage 3 benefits more from the MHz of the 8-core model, and the final stage is about even.

Console Emulation Dolphin Benchmark: link

At the start of 2014 I was emailed with a link to a new emulation benchmark based on the Dolphin Emulator. The issue with emulators tends to be two-fold: game licensing and raw CPU power required for the emulation. As a result, many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that raytraces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53; meaning that anything above this is faster than an actual Wii for processing Wii code, albeit emulated.

Dolphin Benchmark

Emulation is a pure single threaded affair, and the IPC improvements of Haswell stand out a lot against the Ivy Bridge-E based Xeons.

Point Calculations – 3D Movement Algorithm Test: link

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores.

3D Particle Movement: Single Threaded

The low core frequency of the 12-core Xeon puts it behind in our FP single threaded benchmark.

3D Particle Movement: MultiThreaded

In out multithreaded scenario, we see the situation similar to PovRay, where cores and frequency take top spots.

Encryption TrueCrypt v0.7.1a: link

TrueCrypt is an off the shelf open source encryption tool for files and folders. For our test we run the benchmark mode using a 1GB buffer and take the mean result from AES encryption.

TrueCrypt 7.1a AES

Synthetic – 7-Zip 9.2: link

As an open source compression tool, 7-Zip is a popular tool for making sets of files easier to handle and transfer. The software offers up its own benchmark, to which we report the result.

7-Zip MIPS

Real World CPU Benchmarks: Rendering, Compression, Video Conversion Gaming Benchmarks: F1 2013, Bioshock Infinite, Tomb Raider
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  • Venoms - Sunday, November 2, 2014 - link

    I wonder which would be the more preferalbe all around CPU?

    I do some gaming and a lot of Maya (VRay, etc.)

    I am wondering if I should go dual E5-2697v2 (for more cores), or E5-2687W v2 (for higher clock speed)?

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