Kaveri and Counting Cores

With the move towards highly integrated SoCs we've seen a variety of approaches to core counts. Apple, Intel and Qualcomm still count CPU cores when advertising an SoC. For Apple and Qualcomm that's partially because neither company is particularly fond of disclosing the configuration of their GPUs. More recently, NVIDIA took the somewhat insane stance of counting GPU CUDA cores on its Tegra K1 SoC. Motorola on the other hand opted for the bizarre choice of aggregating CPU, GPU and off-die companion processors with the X8 platform in its Moto X smartphone. Eventually we will have to find a way to characterize these highly integrated SoCs, particularly when the majority of applications actually depend on/leverage both CPU and GPU cores.

AMD finds itself in a unique position with Kaveri where it has a truly unified CPU/GPU architecture and needs to establish a new nomenclature for use in the future. With 47% of the Kaveri die dedicated for GPU use, and an architecture that treats both CPU and GPU as equals, I can understand AMD's desire to talk about the number of total cores on the APU.

AMD settled on the term "Compute Core", which can refer to either an x86 (or maybe eventually ARM) CPU core or a GCN compute unit. The breakdown is as follows:

  • Each thread on a CPU is a Compute Core
  • Each Compute Unit on the IGP is a Compute Core
  • Total Compute Cores = CPU Compute Cores + IGP Compute Cores

This means that the high end SKU, the A10-7850K will have a total of 12 compute cores: four from the CPU (two Steamroller modules supporting four threads) and eight from the IGP (due to eight compute units from the R7 graphics).

There are some qualifications to be made on this front. Technically, AMD is correct – each compute unit in the IGP and each thread on the CPU can run separate code. The Hawaii GCN architecture can spawn as many kernels as compute units, whereas a couple of generations ago we were restricted to one compute kernel on the GPU at once (merely with blocks of work being split across the CUs). However, clearly these 12 compute units are not equivalent: a programmer will still have to write code for the CPU and GPU specifically in order to use all the processing power available.

Whenever AMD (or partners) are to promote the new APUs, AMD tells us clearly that two sets of numbers should be quoted in reference to the Compute Cores – the total, and the breakdown of CPU/GPU on the APU. Thus this would mean that the A10-7850K APU would be marketed at a “12 Compute Core” device, with “(4 CPU + 8 GPU)” following immediately after. I applaud AMD's decision to not obfuscate the internal configuration of its APUs. This approach seems to be the most sensible if it wants to tout the total processing power of the APU as well as tell those users who understand a bit more what the actual configuration of the SoC is. The biggest issue is how to address the users who automatically assume that more cores == better. The root of this problem is very similar to the old PR-rating debates of the Athlon XP. Explaining to end users the intracacies of CPU/GPU programming is really no different than explaining why IPC * frequency matters more than absolute frequency.

When a programmer obtains an APU, the OpenCL profiler should locate the eight compute units of the GPU and display that to the user for offloading compute purposes; at the same time it is up to the programmer to leverage the threads as appropriately as possible, even with AMD’s 3rd generation Bulldozer modules implementing a dual-INT + single-FP solution.

At launch, AMD will offer the following configurations:

  • A10-7850K: 12 Compute Cores (4 CPU + 8 GPU)
  • A10-7700K: 10 Compute Cores (4 CPU + 6 GPU)
  • A8-7600: 10 Compute Cores (4 CPU + 6 GPU)

The problem with distilling the processing power of the APU into a number of compute cores is primarily on the CPU side. AMD will be keeping the GPU at approximately the same clock (720 MHz for these three) but the CPU frequency will differ greatly, especially with the A8-7600 which has configurable TDP and when in 45W mode will operate 300-400 MHz less.

Steamroller Architecture Redux

We've already documented much of what Steamroller brings to the table based on AMD's Hot Chips presentation last year, but I'll offer a quick recap here.

Steamroller brings forward AMD's Bulldozer architecture, largely unchanged. We're still talking about a dual-core module featuring two independent integer execution cores with a single shared floating point execution core capable of executing instructions from two threads in parallel. A single module still appears as two cores/threads to the OS.

In Bulldozer and Piledriver, each integer core had its own independent scheduler but the two cores shared a single fetch and decode unit. Instructions would come in and decodeded operations would be fed to each integer pipe on alternating clock cycles. In Steamroller the decode hardware is duplicated in each module, so now each integer core gets its own decode unit. The two decode units are shared by the one FP unit.

L1 instruction caches increase in size from 64KB to 96KB per module, which AMD claims reduces misses by up to 30%. There's an updated branch predictor which is responsible for reducing mispredicted branches by up to 20%. Both integer and FP register files grow in size as well as an increase in the size of the scheduling window, a combination of which increases the number of dispatches per thread by up to 25%.

There are huge improvements on the store side. Steamroller can now issue up to 2 stores at the same time compared to 1 in Bulldozer/Piledriver. The load/store queue sizes go up by around 20% as well. It's remarkable just how much low hanging fruit there was in the Bulldozer design.

GCN in an APU

The integrated graphics solution on Trinity/Richland launched with a Cayman-derived VLIW4 architecture, which unfortunately came just shortly after desktop side of the equation finished moving from VLIW5/VLIW4 to GCN. Having a product stack with largely different GPU architectures doesn't help anyone, particularly on the developer front. Looking forward, sticking with GCN was the appropriate thing to do, as now Kaveri is using GCN, the same architecture found in AMD’s high end R9-290X GPU, based on the Hawaii platform.

This enabled AMD to add in all the features they currently have on Hawaii with little to no effort – the TrueAudio DSP, the upgraded Video Coding Engine and Unified Video Decoder are such examples. Whether or not AMD decides to develop an APU with more than 8 GCN CUs is another matter. This is a point we've brought up with AMD internally and one that I'm curious about - do any AnandTech readers have an interest in an even higher end APU with substantially more graphics horsepower? Memory bandwidth obviously becomes an issue, but the real question is how valuable an Xbox One/PS4-like APU would be to the community.

Kaveri: Aiming for 1080p30 and Compute Llano, Trinity and Kaveri Die: Compared
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  • retrospooty - Tuesday, January 14, 2014 - link

    "a low end cpu like the athlon X4 with a HD7750 will be considerably faster than any APU. So in this regard, I disagree with the conclusions that for low end gaming kaveri is the best solution."

    I get your point, but its not really a review issue , its a product issue. AMD certianly cant compete inthe CPU arena. They are good enough, but nowhere near Intel 2 generations ago (Sandy Bridge from 2011). They have a better integrated GPU, so in that sense its bte best integrated GPU, but as you mentioned, if you are into gaming, you can still get better performance on a budget by getting a budget add in card, so why bother with Kaveri?
  • Homeles - Tuesday, January 14, 2014 - link

    "I get your point, but its not really a review issue , its a product issue."

    Well, the point of a review is to highlight whether or not a product is worth purchasing.
  • mikato - Wednesday, January 15, 2014 - link

    I agree. He should have made analysis from the viewpoint of different computer purchasers. Just one paragraph would have worked, to fill in the blanks.. something like these -
    1. the gamer who will buy a pricier discrete GPU
    2. the HTPC builder
    3. the light gamer + office productivity home user
    4. the purely office productivity type work person
  • just4U - Tuesday, January 14, 2014 - link

    I can understand why he didn't use a 7750/70 with GDDR5 ... all sub $70 video cards I've seen come with ddr3. Your bucking up by spending that additional 30-60 bucks (sales not considered)
  • Computer Bottleneck - Tuesday, January 14, 2014 - link

    The R7 240 GDDR5 comes in at $49.99 AR---> http://www.newegg.com/Product/Product.aspx?Item=N8...

    So cheap Video cards can have GDDR5 at a low price point.
  • just4U - Tuesday, January 14, 2014 - link

    That's a sale though.. it's a $90 card.. I mean sure if it becomes the new norm.. but that hasn't been the case for the past couple of years.
  • ImSpartacus - Thursday, January 16, 2014 - link

    Yeah, if you get aggressive with sales, you can get $70 7790s. That's a lot of GPU for not a lot of money.
  • yankeeDDL - Tuesday, January 14, 2014 - link

    Do you think that once HSA is supported in SW we can see some of the CPU gap reduced?
    I'd imagine that *if* some of the GPU power can be used to help on FP type of calculation, the boost could be noticeable. Thoughts?
  • thomascheng - Tuesday, January 14, 2014 - link

    Yes, that is probably why the CPU floating point calculation isn't as strong, but we won't see that until developers use OpenCL and HSA. Most likely the big selling point in the immediate future (3 to 6 month) will be Mantle since it is already being implemented in games. HSA and OpenGL 2.0 are just starting to come out, so we will probably see more news on that 6 months from now with partial support in some application and full support after a year. If the APUs in the Playstation 4 and Xbox One are also HSA supported, we will see more games make use of it before general desktop applications.
  • yankeeDDL - Tuesday, January 14, 2014 - link

    Agreed. I do hope that the gaming consoles pave the way for more broad adoption of these new techniques. After all, gaming has been pushing most of the innovation for quite some time now.
    CPU improvement has been rather uneventful: I still use a PC with an Athlon II X2 @ 2.8GHz and with a decent graphic card is actually plenty good for most of the work. That's nearly a 5 year old CPU and I don't think there's a 2X improvement even going to a core i3. In any case, there have to be solution to improve IPC that go beyond some circuit optimization, and HSA seems promising. We'll all have to gain if it happens: it would be nice to have again some competition non the CPU side.

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