Kaveri and Counting Cores

With the move towards highly integrated SoCs we've seen a variety of approaches to core counts. Apple, Intel and Qualcomm still count CPU cores when advertising an SoC. For Apple and Qualcomm that's partially because neither company is particularly fond of disclosing the configuration of their GPUs. More recently, NVIDIA took the somewhat insane stance of counting GPU CUDA cores on its Tegra K1 SoC. Motorola on the other hand opted for the bizarre choice of aggregating CPU, GPU and off-die companion processors with the X8 platform in its Moto X smartphone. Eventually we will have to find a way to characterize these highly integrated SoCs, particularly when the majority of applications actually depend on/leverage both CPU and GPU cores.

AMD finds itself in a unique position with Kaveri where it has a truly unified CPU/GPU architecture and needs to establish a new nomenclature for use in the future. With 47% of the Kaveri die dedicated for GPU use, and an architecture that treats both CPU and GPU as equals, I can understand AMD's desire to talk about the number of total cores on the APU.

AMD settled on the term "Compute Core", which can refer to either an x86 (or maybe eventually ARM) CPU core or a GCN compute unit. The breakdown is as follows:

  • Each thread on a CPU is a Compute Core
  • Each Compute Unit on the IGP is a Compute Core
  • Total Compute Cores = CPU Compute Cores + IGP Compute Cores

This means that the high end SKU, the A10-7850K will have a total of 12 compute cores: four from the CPU (two Steamroller modules supporting four threads) and eight from the IGP (due to eight compute units from the R7 graphics).

There are some qualifications to be made on this front. Technically, AMD is correct – each compute unit in the IGP and each thread on the CPU can run separate code. The Hawaii GCN architecture can spawn as many kernels as compute units, whereas a couple of generations ago we were restricted to one compute kernel on the GPU at once (merely with blocks of work being split across the CUs). However, clearly these 12 compute units are not equivalent: a programmer will still have to write code for the CPU and GPU specifically in order to use all the processing power available.

Whenever AMD (or partners) are to promote the new APUs, AMD tells us clearly that two sets of numbers should be quoted in reference to the Compute Cores – the total, and the breakdown of CPU/GPU on the APU. Thus this would mean that the A10-7850K APU would be marketed at a “12 Compute Core” device, with “(4 CPU + 8 GPU)” following immediately after. I applaud AMD's decision to not obfuscate the internal configuration of its APUs. This approach seems to be the most sensible if it wants to tout the total processing power of the APU as well as tell those users who understand a bit more what the actual configuration of the SoC is. The biggest issue is how to address the users who automatically assume that more cores == better. The root of this problem is very similar to the old PR-rating debates of the Athlon XP. Explaining to end users the intracacies of CPU/GPU programming is really no different than explaining why IPC * frequency matters more than absolute frequency.

When a programmer obtains an APU, the OpenCL profiler should locate the eight compute units of the GPU and display that to the user for offloading compute purposes; at the same time it is up to the programmer to leverage the threads as appropriately as possible, even with AMD’s 3rd generation Bulldozer modules implementing a dual-INT + single-FP solution.

At launch, AMD will offer the following configurations:

  • A10-7850K: 12 Compute Cores (4 CPU + 8 GPU)
  • A10-7700K: 10 Compute Cores (4 CPU + 6 GPU)
  • A8-7600: 10 Compute Cores (4 CPU + 6 GPU)

The problem with distilling the processing power of the APU into a number of compute cores is primarily on the CPU side. AMD will be keeping the GPU at approximately the same clock (720 MHz for these three) but the CPU frequency will differ greatly, especially with the A8-7600 which has configurable TDP and when in 45W mode will operate 300-400 MHz less.

Steamroller Architecture Redux

We've already documented much of what Steamroller brings to the table based on AMD's Hot Chips presentation last year, but I'll offer a quick recap here.

Steamroller brings forward AMD's Bulldozer architecture, largely unchanged. We're still talking about a dual-core module featuring two independent integer execution cores with a single shared floating point execution core capable of executing instructions from two threads in parallel. A single module still appears as two cores/threads to the OS.

In Bulldozer and Piledriver, each integer core had its own independent scheduler but the two cores shared a single fetch and decode unit. Instructions would come in and decodeded operations would be fed to each integer pipe on alternating clock cycles. In Steamroller the decode hardware is duplicated in each module, so now each integer core gets its own decode unit. The two decode units are shared by the one FP unit.

L1 instruction caches increase in size from 64KB to 96KB per module, which AMD claims reduces misses by up to 30%. There's an updated branch predictor which is responsible for reducing mispredicted branches by up to 20%. Both integer and FP register files grow in size as well as an increase in the size of the scheduling window, a combination of which increases the number of dispatches per thread by up to 25%.

There are huge improvements on the store side. Steamroller can now issue up to 2 stores at the same time compared to 1 in Bulldozer/Piledriver. The load/store queue sizes go up by around 20% as well. It's remarkable just how much low hanging fruit there was in the Bulldozer design.

GCN in an APU

The integrated graphics solution on Trinity/Richland launched with a Cayman-derived VLIW4 architecture, which unfortunately came just shortly after desktop side of the equation finished moving from VLIW5/VLIW4 to GCN. Having a product stack with largely different GPU architectures doesn't help anyone, particularly on the developer front. Looking forward, sticking with GCN was the appropriate thing to do, as now Kaveri is using GCN, the same architecture found in AMD’s high end R9-290X GPU, based on the Hawaii platform.

This enabled AMD to add in all the features they currently have on Hawaii with little to no effort – the TrueAudio DSP, the upgraded Video Coding Engine and Unified Video Decoder are such examples. Whether or not AMD decides to develop an APU with more than 8 GCN CUs is another matter. This is a point we've brought up with AMD internally and one that I'm curious about - do any AnandTech readers have an interest in an even higher end APU with substantially more graphics horsepower? Memory bandwidth obviously becomes an issue, but the real question is how valuable an Xbox One/PS4-like APU would be to the community.

Kaveri: Aiming for 1080p30 and Compute Llano, Trinity and Kaveri Die: Compared
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  • SofS - Wednesday, January 22, 2014 - link

    Following your links and looking around I found:
    http://www.tomshardware.com/reviews/core-memory-sc...

    It links to previous similar articles concerning the Phenon II and the i7 of the time (975). Seems that indeed the C2Q does not benefit much from memory improvements compared to the other two, but there is a difference. This and all of those three cases are relevant since all three models were very popular. Also, I remember choosing the on time smaller modules for my first kit whit this particular system since they were the only reasonable DDR3 modules at 1600 within reach, albeit I never managed to stabilize it at CL6. On the other hand the latter I upgraded with got CL6 from XMP since the beginning while being larger. Given that memory is very cheap compared to the whole system plus the cost of repurchasing non portable software then this (maybe also a new GPU) might just be the final push needed to wait for the next generation native DDR4 systems for many.
  • fokka - Tuesday, January 14, 2014 - link

    i understand your sentiment, but then again, about every modern mainstream cpu should destroy a c2d and even quad in raw performance. and you even get relatively capable integrated graphics included in the package, so about everyone even moderately interested in computing performance and efficiency "should bite the bullet" if he's got a couple hundred bucks on the side.
  • just4U - Wednesday, January 15, 2014 - link

    and that's the problem.. their not. "It's good enough" Numbers are.. just that numbers. We hit a wall in 2008 (or there abouts..) and while performance kept increasing it's been in smaller increments. Over the span of several generations that really can add up but not the way it once did.

    It used to be you'd get on a old system and it would be like pulling teeth because the differences were very noticeable and in some cases they still are.. but for the most part? Not so much.. not for normal/casual usage. There is a ceiling .. Athlon X2s P4s? No.. you'll notice it.. Quad 8x Core2? hmmm.. How about a socket 1366 cpu or the 1156 stuff? Or the PIIs from AMD. Those people should upgrade? Certainly if their board dies and they can't replace.. but otherwise not so much.
  • just4U - Wednesday, January 15, 2014 - link

    That should have read Quad 8x series Core2s.. anyway these days It seems like we do a lot more change out video, add in ssd, increase ram, rather then build systems from the ground up as systems can stick around longer and still be quite viable. Yes/no?
  • tcube - Thursday, January 16, 2014 - link

    Totaly agree. We're led to believe that we need to upgrade every 2 years or so... yet a great many are still using old cpu's even dual cores with new software and os without a care in the world. Because there is no noticeable improvement in cpu usage. Cpu power became irrelevant after C2Q nothing beyond that power is justifiable in normal home or office usage. Certainly certain professional users will want a cheap workstation and will buy into the highend pc market likewise extreme gamers or just for bragging rights. But thinking that for anything from browsing to medium photoshop usage or any moderate videoediting software use will REQUIRE anything past a quadcore like lowend i5's or this kaveri is plain false. You will however notice the lack of a powerful gpu when gaming or doing other gpu intensive tasks... so amd has a clear winner here.

    I do agree it's not suited for heavy x86 work... but honestly... most software stacks that previously relied heavily on cpu are moving to opencl to get a massive boost from the gpu... photoshop being just one of many... so yeah the powerful gpu on kaveri is a good incentive to buy, the x86 performance is better then richland which is sufficient for me(as i currently do use a richland cpu) so...
  • Syllabub - Friday, January 17, 2014 - link

    I am not going to try and pick a winner but I follow your line of reasoning. I have a system with a e6750 C2D and Nvidia 9600 that still gets the job done just fine. It might be described as a single purpose type of system meaning I ask it to run one or possibly two programs at the same time. What I think is pretty wild is that when I put it together originally I probably sank something close to $250 into the CPU and GPU purchase while today I potentially get similar performance for under $130 or so. The hard part is buying today in a manner that preserves a level of performance equivalent to the old system; always feel the tug to bump up the performance ladder even if I don't really need it.
  • Flunk - Thursday, January 16, 2014 - link

    That doesn't really make sense unless you also include equivalently-priced current Intel processors. People may be moving on from Core 2s but they have the opportunity to buy anything on the market right now, not just AMD chips.
  • PPB - Tuesday, January 14, 2014 - link

    Adding a $350 CPU plus $50 GPU to a iGP gaming comparison = Anandtech keeping it classy.
  • MrSpadge - Tuesday, January 14, 2014 - link

    You do realize they're not recommending this in any way, just showing the full potential of a low-end discrete GPU which wouldn't be bottlenecked by any modern 3+ core CPU?
  • Homeles - Tuesday, January 14, 2014 - link

    PPB being an ignorant critic, as usual.

    "For reference we also benchmarked the only mid-range GPU to hand - a HD 6750 while connected to the i7-4770K."

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