Kaveri and Counting Cores

With the move towards highly integrated SoCs we've seen a variety of approaches to core counts. Apple, Intel and Qualcomm still count CPU cores when advertising an SoC. For Apple and Qualcomm that's partially because neither company is particularly fond of disclosing the configuration of their GPUs. More recently, NVIDIA took the somewhat insane stance of counting GPU CUDA cores on its Tegra K1 SoC. Motorola on the other hand opted for the bizarre choice of aggregating CPU, GPU and off-die companion processors with the X8 platform in its Moto X smartphone. Eventually we will have to find a way to characterize these highly integrated SoCs, particularly when the majority of applications actually depend on/leverage both CPU and GPU cores.

AMD finds itself in a unique position with Kaveri where it has a truly unified CPU/GPU architecture and needs to establish a new nomenclature for use in the future. With 47% of the Kaveri die dedicated for GPU use, and an architecture that treats both CPU and GPU as equals, I can understand AMD's desire to talk about the number of total cores on the APU.

AMD settled on the term "Compute Core", which can refer to either an x86 (or maybe eventually ARM) CPU core or a GCN compute unit. The breakdown is as follows:

  • Each thread on a CPU is a Compute Core
  • Each Compute Unit on the IGP is a Compute Core
  • Total Compute Cores = CPU Compute Cores + IGP Compute Cores

This means that the high end SKU, the A10-7850K will have a total of 12 compute cores: four from the CPU (two Steamroller modules supporting four threads) and eight from the IGP (due to eight compute units from the R7 graphics).

There are some qualifications to be made on this front. Technically, AMD is correct – each compute unit in the IGP and each thread on the CPU can run separate code. The Hawaii GCN architecture can spawn as many kernels as compute units, whereas a couple of generations ago we were restricted to one compute kernel on the GPU at once (merely with blocks of work being split across the CUs). However, clearly these 12 compute units are not equivalent: a programmer will still have to write code for the CPU and GPU specifically in order to use all the processing power available.

Whenever AMD (or partners) are to promote the new APUs, AMD tells us clearly that two sets of numbers should be quoted in reference to the Compute Cores – the total, and the breakdown of CPU/GPU on the APU. Thus this would mean that the A10-7850K APU would be marketed at a “12 Compute Core” device, with “(4 CPU + 8 GPU)” following immediately after. I applaud AMD's decision to not obfuscate the internal configuration of its APUs. This approach seems to be the most sensible if it wants to tout the total processing power of the APU as well as tell those users who understand a bit more what the actual configuration of the SoC is. The biggest issue is how to address the users who automatically assume that more cores == better. The root of this problem is very similar to the old PR-rating debates of the Athlon XP. Explaining to end users the intracacies of CPU/GPU programming is really no different than explaining why IPC * frequency matters more than absolute frequency.

When a programmer obtains an APU, the OpenCL profiler should locate the eight compute units of the GPU and display that to the user for offloading compute purposes; at the same time it is up to the programmer to leverage the threads as appropriately as possible, even with AMD’s 3rd generation Bulldozer modules implementing a dual-INT + single-FP solution.

At launch, AMD will offer the following configurations:

  • A10-7850K: 12 Compute Cores (4 CPU + 8 GPU)
  • A10-7700K: 10 Compute Cores (4 CPU + 6 GPU)
  • A8-7600: 10 Compute Cores (4 CPU + 6 GPU)

The problem with distilling the processing power of the APU into a number of compute cores is primarily on the CPU side. AMD will be keeping the GPU at approximately the same clock (720 MHz for these three) but the CPU frequency will differ greatly, especially with the A8-7600 which has configurable TDP and when in 45W mode will operate 300-400 MHz less.

Steamroller Architecture Redux

We've already documented much of what Steamroller brings to the table based on AMD's Hot Chips presentation last year, but I'll offer a quick recap here.

Steamroller brings forward AMD's Bulldozer architecture, largely unchanged. We're still talking about a dual-core module featuring two independent integer execution cores with a single shared floating point execution core capable of executing instructions from two threads in parallel. A single module still appears as two cores/threads to the OS.

In Bulldozer and Piledriver, each integer core had its own independent scheduler but the two cores shared a single fetch and decode unit. Instructions would come in and decodeded operations would be fed to each integer pipe on alternating clock cycles. In Steamroller the decode hardware is duplicated in each module, so now each integer core gets its own decode unit. The two decode units are shared by the one FP unit.

L1 instruction caches increase in size from 64KB to 96KB per module, which AMD claims reduces misses by up to 30%. There's an updated branch predictor which is responsible for reducing mispredicted branches by up to 20%. Both integer and FP register files grow in size as well as an increase in the size of the scheduling window, a combination of which increases the number of dispatches per thread by up to 25%.

There are huge improvements on the store side. Steamroller can now issue up to 2 stores at the same time compared to 1 in Bulldozer/Piledriver. The load/store queue sizes go up by around 20% as well. It's remarkable just how much low hanging fruit there was in the Bulldozer design.

GCN in an APU

The integrated graphics solution on Trinity/Richland launched with a Cayman-derived VLIW4 architecture, which unfortunately came just shortly after desktop side of the equation finished moving from VLIW5/VLIW4 to GCN. Having a product stack with largely different GPU architectures doesn't help anyone, particularly on the developer front. Looking forward, sticking with GCN was the appropriate thing to do, as now Kaveri is using GCN, the same architecture found in AMD’s high end R9-290X GPU, based on the Hawaii platform.

This enabled AMD to add in all the features they currently have on Hawaii with little to no effort – the TrueAudio DSP, the upgraded Video Coding Engine and Unified Video Decoder are such examples. Whether or not AMD decides to develop an APU with more than 8 GCN CUs is another matter. This is a point we've brought up with AMD internally and one that I'm curious about - do any AnandTech readers have an interest in an even higher end APU with substantially more graphics horsepower? Memory bandwidth obviously becomes an issue, but the real question is how valuable an Xbox One/PS4-like APU would be to the community.

Kaveri: Aiming for 1080p30 and Compute Llano, Trinity and Kaveri Die: Compared
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  • Ian Cutress - Tuesday, January 14, 2014 - link

    I did a look back to C2D this time last year: http://www.anandtech.com/show/6670/dragging-core2d...

    When I get into the swing of testing for Gaming CPU viability again, I'll make sure it is part of the testing matrix.
  • ImSpartacus - Tuesday, January 14, 2014 - link

    I've been reading Anadtech since I was in high school and that has to be my favorite article. I reference that article constantly.

    It's so hard to find reliable & exhaustive benchmarks of old CPUs. If you could update it every 2 years, I would love you forever!
  • just4U - Tuesday, January 14, 2014 - link

    I read that article and it got me to thinking.. Maybe what is needed is not a direct comparison with new and competing products (which companies may not like..) but rather something stand alone that gets refreshed like your E6400 article. It sets the bar on what the reviewer (and likely most of us) think is needed these days..I know for myself I see a lot steps sideways in the computer industry but it's no longer leaps ahead like it once was.
  • alyarb - Wednesday, January 15, 2014 - link

    That would be great. I have a C2Q at 3.7 GHz and a 5850 at 800 MHz. Sure, that is >350W under load, but it still gets the job done at 1080p even in 2014. I have tried and can't justify replacing it all just yet.

    Similarly I'm not surprised to see Llano is not at the bottom of these charts and is still within striking distance of Kaveri in a lot of the tests. One day I'd like to see the past 8 or 10 years of CPUs all put through the same battery of 2013-2014 tests.

    Integration and new features are all welcome, but let's take a look, as performance skeptics, at how far we've really come all this time.
  • anubis44 - Saturday, January 18, 2014 - link

    "I have a C2Q at 3.7 GHz and a 5850 at 800 MHz. Sure, that is >350W under load, but it still gets the job done at 1080p even in 2014. I have tried and can't justify replacing it all just yet."

    Try playing Company of Heroes 2 (my current favourite) on that rig, and understand the meaning of the word 'obsolete'. That game will bring that system to it's knees, and it won't be pretty.
  • just4U - Sunday, January 19, 2014 - link

    Throw in a 760 or a 280x then.. see if it's still brought to it's knees.. Hell a 270/x might do.. it's substantially faster than the 5850 as well.
  • SofS - Friday, January 17, 2014 - link

    Careful when comparing older processors regarding the memory subsystem since without the integrated controller they are very sensitive to memory performance or at least my C2Q 9550 @3410MHz seems to be. In my case the upgrade to to a G.Skill F3-12800CL6-2GBXH dual kit I made some years ago was meaningful and some other readers here on similar platforms might find that only upgrading the RAM would give them headroom enough to avoid a whole new system purchase for a while longer. Currently I also own a i7-4800MQ based notebook with dual KHX1600C9S3/8G and while noticeably faster for some cases it does not really enable me to game at higher settings than my desktop system given the GPU being a GTX 765M. Going forward a GPU upgrade to the desktop system is all I am looking for.
  • RussianSensation - Friday, January 17, 2014 - link

    Sorry, but you may have a confirmation bias here. You bought new memory expecting the system to perform much faster but years and years of personal ownership of C2D/C2Q systems and online reviews show that it hardly performed faster with faster memory. That architecture in fact performed faster with tighter latency. Your kit doesn't even have 5-5-5-15 timings. C2Q 9550 @ 3.4ghz is a slow CPU compared to Core i7 4770 @ 4.5ghz for gaming. Your memory upgrade may have netted you an extra 2-3% increase on average at best.
  • SofS - Friday, January 17, 2014 - link

    Come to think of it, maybe the amount was more important, besides going down to CL6 previously it was 2x1GB instead of 2x2GB. If that is the case then my 765M must be holding the 4800MQ back for gaming or something else is very wrong. Currently the only games I play that do not perform properly at 1080p are Witcher2 and Tomb Raider, probably that has more to do with the GPU than the CPU/RAM tough the real question is if a better next generation mid range GPU would still be able to work properly with them.
  • Albangalo - Wednesday, January 15, 2014 - link

    While it's not to do with Kaveri, Tom's Hardware did some articles comparing current cpus with older ones:
    Intel Ivy vs c2d & c2q: http://www.tomshardware.com/reviews/ivy-bridge-wol...
    AMD fx vs k10: http://www.tomshardware.com/reviews/piledriver-k10...

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