Kaveri: Aiming for 1080p30 and Compute

The numerical differences between Kaveri and Richland are easy enough to rattle off – later in the review we will be discussing these in depth – but at a high level AMD is aiming for a middle ground between the desktop model (CPU + discrete graphics) and Apple’s Mac Pro dream (offloading compute onto different discrete graphics cards) by doing the dream on a single processor. At AMD’s Kaveri tech day the following graph was thrown in front of journalists worldwide:

With Intel now on board, processor graphics is a big deal. You can argue whether or not AMD should continue to use the acronym APU instead of SoC, but the fact remains that it's tough to buy a CPU without an integrated GPU.

In the absence of vertical integration, software optimization always trails hardware availability. If you look at 2011 as the crossover year when APUs/SoCs took over the market, it's not much of a surprise that we haven't seen aggressive moves by software developers to truly leverage GPU compute. Part of the problem has been programming model, which AMD hopes to address with Kaveri and HSA. Kaveri enables a full heterogeneous unified memory architecture (hUMA), such that the integrated graphics topology can access the full breadth of memory that the CPU can, putting a 32GB enabled compute device into the hands of developers.

One of the complexities of compute is also time: getting the CPU and GPU to communicate to each other without HSA and hUMA requires an amount of overhead that is not trivial. For compute, this comes in the form of allowing the CPU and GPU to work on the same data set at the same time, effectively opening up all the compute to the same task without asynchronous calls to memory copies and expensive memory checks for coherency.

The issue AMD has with their HSA ecosystem is the need for developers to jump on board. The analogy oft cited is that on Day 1, iOS had very few apps, yet today has millions. Perhaps a small equivocation fallacy comes in here – Apple is able to manage their OS and system in its entirety, whereas AMD has to compete in the same space as non-HSA enabled products and lacks the control. Nevertheless, AMD is attempting to integrate programming tools for HSA (and OpenCL 2.0) as seamlessly as possible to all modern platforms via a HSA Instruction Layer (HSAIL). The goal is for programming languages like Java, C++ and C++ AMP, as well as common acceleration API libraries and toolkits to provide these features at little or no coding cost. This is something our resident compute guru Rahul will be looking at in further detail later on in the review.

On the gaming side, 30 FPS has been a goal for AMD’s integrated graphics solutions for a couple of generations now.

Arguably we could say that any game should be able to do 30 FPS if we turn down the settings far enough, but AMD has put at least one restriction on that: resolution. 1080p is a lofty goal to hold at 30 FPS with some of the more challenging titles of today. In our testing in this review, it was clear that users had a choice – start with a high resolution and turn the settings down, or keep the settings on medium-high and adjust the resolution. Games like BF4 and Crysis 3 are going to tax any graphics card, especially when additional DirectX 11 features come in to play (ambient occlusion, depth of field, global illumination, and bilateral filtering are some that AMD mention).

Introduction and Overview The Steamroller Architecture: Counting Compute Cores and Improvements over Piledriver
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  • ImSpartacus - Thursday, January 16, 2014 - link

    "Whether or not AMD decides to develop an APU with more than 8 GCN CUs is another matter. This is a point we've brought up with AMD internally and one that I'm curious about - do any AnandTech readers have an interest in an even higher end APU with substantially more graphics horsepower? Memory bandwidth obviously becomes an issue, but the real question is how valuable an Xbox One/PS4-like APU would be to the community."

    I would love to see a massive APU with a Pitcairn-sized GPU. I wouldn't mind if it required a 130-150+W TDP.

    I love seeing machines like the 4770R-powered Brix Pro. Valve obviously likes it as well, because it became the Steam Box sent to developers.

    If I'm getting the performance of a ~$200 GPU, I'd happily pay $300 to get the CPU baked in. I'm hoping DDR4 will allow Intel or AMD to pursue this kind of market.
  • Haravikk - Friday, January 17, 2014 - link

    I'm really interested to find out what the dual graphics performance will be like now that AMD's APUs are much more up-to-date at long last.

    CrossFire using an APU and a discrete GPU has been entirely underwhelming thanks to how limited compatibility was, so much so that you are always better off fitting a better discrete GPU instead. The only case it remained interesting was for small form factors where the more limited range of low-profile cards (and less aggressive pricing) meant that compatible cards weren't always so far behind newer ones.

    But with GCN graphics, HSA and Mantle on the way, maybe we might finally see the benefit of pairing the two rather than just using a better pure CPU and discrete graphics. Of course, we could see some benefit already if more games used OpenCL for physics, since that at least would run quite well on an APU even if the discrete GPU still did all the heavy graphical work.
  • Klimax - Friday, January 17, 2014 - link

    Tests are very incomplete. Where are CPU+GPU results? AMD markets APU as total solution, so as such it should be tested. So far I have seen only Luxmark set of results on TechReport and when CPU+GPU was set, APU lost, because CPU part is sufficiently weak, that not even powerful GPU was able to save it.

    Also some OpenCL tests are not marked whether CPU+GPU or GPU-only, which can skew things badly.
  • eanazag - Friday, January 17, 2014 - link

    I think this article is good, but it deserves and needs some dings on it because it is on Anandtech. When we look at the benchmark section there is a disconnect between this article (the applications used for benchmarking) and the Bench portion of the website. I have enjoyed and trusted the bench methodologies used on this site over the years and find it a resource I come back to, to help me make purchasing and hardware decisions because of the bench. Over time I will find it difficult to compare findings without the bench. I have no problem with you updating the bench as what has been done with SSDs and GPUs. I just think this article overlooked what becomes the real value of what this site offers if you overlook the ongoing bench portion of this site. I looked in the bench and haven't really seen a whole lot of anything recent on AMD APUs in the bench. That's my first ding.

    I suspect that if Anand was excited about AMD's release and had reviewed this product we would have gotten a better appreciation of what Kaveri brings to the table. I got the message that the 45W part is a very good in its segment and may be something worth considering, but I did not get what is mentioned in the article. What's the reality of running Kaveri on 1080p? You gave us the high settings, but no one with any sense is going to settle for less than 12 fps. So what are the realistic settings that will give us 20/30+ fps (game depending) performance. What are we really able to work with. I understand Anand is busy and likely not excited about another AMD CPU product release. I get it; it is hard to get excited about desktop and higher wattage laptop parts for AMD because they have been lack luster & underwhelming year over year for so long. I think this product fits in more than just the 45W space, but I didn't get that answer. I am still wondering, which is not what I would normally get at Anandtech. Normally, I would be getting more than I expected from a review. That's my second ding.

    This next is a general ding about the bench. You guys do great work here. I am on here about every day. The bench could use some tweaking in relation to the CPU and GPU between laptop and desktop and to an extent mobile. I want to know how a mobile GPU/CPU matches up to a desktop variant. Sometimes I even want to know how they match up in mobile devices (tablets and phones). I have gotten some of that info from articles, but it is rough matching up that info in the mobile (laptop) bench. Sometimes I do want to look at specific laptop info, but most of the time I am just considering the guts of the device. I decide between the trade offs of desktops to laptops in applications. The information is here, but it is not easy to compare. This is an opportunity for improvement, especially given the nature of the changing technology landscape.

    This is an addendum to the bench issue. I'd like to compare server processors too. It seems to me like in some niches we might start seeing server parts fill over the places where those highend desktop parts were. I already see this in AMD. Intel is on the cusp of this also. This is something to consider. I'd also like to see some more enterprise items covered in general. AMD is selling ARM servers already? Where have I been? And there are ARM based linuxes available.

    Thanks for the great work and timely info.
  • HisDivineOrder - Saturday, January 18, 2014 - link

    "The point I am making with this heart-warming/wrenching family story is that the Kaveri APU is probably the ideal fit for what he needs. Strap him up with an A8-7600 and away he goes. It will be faster than anything he has used before, it will play his games as well as that new HD 6750, and when my grandmother wants to surf the web or edit some older images, she will not have to wait around for them to happen. It should all come in with a budget they would like as well."

    OR you could buy him a cheapo dual-core CPU from Intel plus a used mid-range card from a year or two ago.

    Far better performance for only a bit more. There is an argument forthese APU's in gaming and it's for those who want to game with something like a Gigabyte BRIX-sized computer that trades performance for size.

    Performance per dollar does not favor the APU simply because you can get so much more performance ignoring these APU's altogether.
  • NinuGie - Saturday, January 18, 2014 - link

    such wow much fail. until APU comes in desktop format there will always be better alternatives. i want to see an APU compact format and similar to what they did on PS4. shared fast RAM .until then,they suck. i mean this is so bad implemented. and they advertise it for gamers lol. even if you CF the apu with a supprted gpu ,a HD 7770 is better so no thank you
  • arthur42 - Sunday, January 19, 2014 - link

    The A10-6700T is in good supply in Europe; I'm running one for months now.
  • aidnr - Monday, January 20, 2014 - link

    I'm pretty impressed with what they've done here, it looks like it is pretty evenly matched with Intel's offering - http://versus.com/en/amd-a10-7850k-vs-intel-core-i...

    Will be interesting to see how widely adopted Mantle is, seems pretty nice.
  • samal90 - Monday, January 20, 2014 - link

    Can someone explain to me how come AMD is able to make an incredible APU capable of running games at almost 60fps on the new consoles but can't make a desktop APU to do so? Why can't they use the same architecture? Maybe I'm missing something...but I'm just wondering.
  • meacupla - Wednesday, January 22, 2014 - link

    Because PS4/XB1 is not limited to using FM2+ socket, because they use a much slower CPU portion in PS4/XB1 and because of thermal limits.

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