DiRT 3

DiRT 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters. DiRT 3 also falls under the list of ‘games with a handy benchmark mode’. In previous testing, DiRT 3 has always seemed to love cores, memory, GPUs, PCIe lane bandwidth, everything. The small issue with DiRT 3 is that depending on the benchmark mode tested, the benchmark launcher is not indicative of game play per se, citing numbers higher than actually observed. Despite this, the benchmark mode also includes an element of uncertainty, by actually driving a race, rather than a predetermined sequence of events such as Metro 2033. This in essence should make the benchmark more variable, but we take repeated runs in order to smooth this out. Using the benchmark mode, DiRT 3 is run at 1440p with Ultra graphical settings. Results are reported as the average frame rate across four runs.

One 7970

DiRT 3 - One 7970, 1440p, Max Settings

While the testing shows a pretty dynamic split between Intel and AMD at around the 82 FPS mark, all processors are roughly +/- 1 or 2 around this mark, meaning that even an A8-5600K will feel like the i7-3770K.

Two 7970s

DiRT 3 - Two 7970s, 1440p, Max Settings

When reaching two GPUs, the Intel/AMD split is getting larger. The FX-8350 puts up a good fight against the i5-2500K and i7-2600K, but the top i7-3770K offers almost 20 FPS more and 40 more than either the X6-1100T or FX-8150.

Three 7970s

DiRT 3 - Three 7970, 1440p, Max Settings

Moving up to three GPUs and DiRT 3 is jumping on the PCIe bandwagon, enjoying bandwidth and cores as much as possible. Despite this, the gap to the best AMD processor is growing – almost 70 FPS between the FX-8350 and the i7-3770K.

Four 7970s

DiRT 3 - Four 7970, 1440p, Max Settings

At four GPUs, bandwidth wins out, and the PLX effect on the UP7 seems to cause a small dip compared to the native lane allocation on the RIVE (there could also be some influence due to 6 cores over 4).

One 580

DiRT 3 - One 580, 1440p, Max Settings

Similar to the one 7970 setup, using one GTX 580 has a split between AMD and Intel that is quite noticeable. Despite the split, all the CPUs perform within 1.3 FPS, meaning no big difference.

Two 580s

DiRT 3 - Two 580s, 1440p, Max Settings

Moving to dual GTX 580s, and while the split gets bigger, processors like the i3-3225 are starting to lag behind. The difference between the best AMD and best Intel processor is only 2 FPS though, nothing to write home about.

DiRT 3 conclusion

Much like Metro 2033, DiRT 3 has a GPU barrier and until you hit that mark, the choice of CPU makes no real difference at all. In this case, at two-way 7970s, choosing a quad core Intel processor does the business over the FX-8350 by a noticeable gap that continues to grow as more GPUs are added, (assuming you want more than 120 FPS).

GPU Benchmarks: Metro2033 GPU Benchmarks: Civilization V
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  • IanCutress - Wednesday, May 8, 2013 - link

    I have those three CPUs in the 'ones I want for the next update'. I'm of course going to try and get them :)

    Ian
  • boulard83 - Thursday, May 9, 2013 - link

    Thanks for the answer Ian ! :)
  • whyso - Wednesday, May 8, 2013 - link

    A8 for single gpu gaming with a 7970? Really? Just because your limited run of 4 games did not show anything wrong with the a8 does not mean that the a8 is going to perform properly with other games. Play Hitman with it and a 7970 or multiplayer BF3, then see if you are still going to recommend the a8.
  • HalloweenJack - Wednesday, May 8, 2013 - link

    anand have run BF3 with it and its perfectly fine.
  • whyso - Wednesday, May 8, 2013 - link

    Multiplayer?
  • Spunjji - Wednesday, May 8, 2013 - link

    What's with all the people in here who don't understand statistics?! You can't do scientifically rigorous multiplayer testing and produce useful results. The time required alone to test... the mind boggles.
  • airmantharp - Wednesday, May 8, 2013 - link

    Keep in mind that the article's title doesn't start with 'Statistical Analysis of...', but rather 'Choosing a...'.

    That's important. While you can't 'properly' benchmark multiplayer games, you can make reasonable inferences and use them to support your conclusions. The reality being exposed here is that Ian's benchmarks are really only useful for choosing a CPU for single-player games, not that there's a damn thing wrong with that.

    However, it's not unreasonable for people to point out that the gaming situations requiring real CPU power to maintain playability are not covered in a 'Choosing a Gaming CPU' article.
  • felang - Wednesday, May 8, 2013 - link

    + 1,000,000
  • frozen ox - Thursday, May 9, 2013 - link

    In a multiplayer situation, you'll likely get similar ratios of performance, just lower average FPS. It's pretty easy to assume an X2 or i3 or other dual core is not going to hold up well, as these results support. But how in the hell are you supposed to have a baseline to compare systems in a multiplayer scenario? Do you have any idea what a cluster fuck that would be, even to compare just one game across only two systems, let alone as many as this review has?

    This review helps CPU buyers because they can look at these results, and multi-GPU setups, and see where the bottleneck will occur first. That doesn't mean there won't be more bottlenecks, but at least you can see which part of your system you should upgrade first.
  • felang - Wednesday, May 8, 2013 - link

    Agree 100%. 4 games is not enough to reach a conclusion (dated ones at that). An A8 definitely is not going to cut it in more demanding games.

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