Metro 2033

Our first analysis is with the perennial reviewers’ favorite, Metro 2033. It occurs in a lot of reviews for a couple of reasons – it has a very easy to use benchmark GUI that anyone can use, and it is often very GPU limited, at least in single GPU mode. Metro 2033 is a strenuous DX11 benchmark that can challenge most systems that try to run it at any high-end settings. Developed by 4A Games and released in March 2010, we use the inbuilt DirectX 11 Frontline benchmark to test the hardware at 1440p with full graphical settings. Results are given as the average frame rate from a second batch of 4 runs, as Metro has a tendency to inflate the scores for the first batch by up to 5%.

One 7970

Metro 2033 - One 7970, 1440p, Max Settings

With one 7970 at 1440p, every processor is in full x16 allocation and there seems to be no split between any processor with 4 threads or above. Processors with two threads fall behind, but not by much as the X2-555 BE still gets 30 FPS. There seems to be no split between PCIe 3.0 or PCIe 2.0, or with respect to memory.

Two 7970s

Metro 2033 - Two 7970s, 1440p, Max Settings

When we start using two GPUs in the setup, the Intel processors have an advantage, with those running PCIe 2.0 a few FPS ahead of the FX-8350. Both cores and single thread speed seem to have some effect (i3-3225 is quite low, FX-8350 > X6-1100T).

Three 7970s

Metro 2033 - Three 7970, 1440p, Max Settings

More results in favour of Intel processors and PCIe 3.0, the i7-3770K in an x8/x4/x4 surpassing the FX-8350 in an x16/x16/x8 by almost 10 frames per second. There seems to be no advantage to having a Sandy Bridge-E setup over an Ivy Bridge one so far.

Four 7970s

Metro 2033 - Four 7970, 1440p, Max Settings

While we have limited results, PCIe 3.0 wins against PCIe 2.0 by 5%.

One 580

Metro 2033 - One 580, 1440p, Max Settings

From dual core AMD all the way up to the latest Ivy Bridge, results for a single GTX 580 are all roughly the same, indicating a GPU throughput limited scenario.

Two 580s

Metro 2033 - Two 580s, 1440p, Max Settings

Similar to one GTX580, we are still GPU limited here.

Metro 2033 conclusion

A few points are readily apparent from Metro 2033 tests – the more powerful the GPU, the more important the CPU choice is, and that CPU choice does not matter until you get to at least three 7970s. In that case, you want a PCIe 3.0 setup more than anything else.

CPU Benchmarks GPU Benchmarks: Dirt 3
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  • colonelclaw - Thursday, May 9, 2013 - link

    Jarred, I would fully agree with banning any person who continually makes no contribution to the discussion. These comment sections often supply me with useful information, and can be read as a continuation of the article itself. Having to hunt for the valuable opinions amongst piles of cretins and idiots makes me want to go elsewhere.
  • extide - Thursday, May 9, 2013 - link

    Please ban him, and I would consider myself a pretty solidly Intel guy myself, but you have to be realistic. Sheesh!
  • Blibbax - Thursday, May 9, 2013 - link

    Ban him and anyone else remotely similar.
  • duploxxx - Friday, May 10, 2013 - link

    if all would start voting to ban this person there would be a huge amount or thread reply :)
  • Jon Tseng - Wednesday, May 8, 2013 - link

    Hmmm. So bottom line is my 2007-vintage QX6850 is perfectly good a 1080p so long as I get the a decent GPU.

    Bizarro state of affairs when a 6 year old CPU is perfectly happy running cutting edge games. Not sure if I should blame the rise of the GPU or the PS3/XBox360 for holding back gaming engines for so long!
  • TheInternal - Wednesday, May 8, 2013 - link

    In games that are CPU limited (like Skyrim or Arkham Asylum), no. I continue to get the impression from both personal experience and articles/reviews like this that once you have "enough" CPU power, the biggest limiting factor is the GPU. "Enough" often seems to be a dual core operating at 3.0GHz, but newer titles and CPU bound titles continue to raise the bar.
  • Azusis - Wednesday, May 8, 2013 - link

    Agreed. Especially in multiplayer situations. Try running PlanetSide 2 or Natural Selection 2 with a core2quad like I do. It isn't pretty. But just about any other singleplayer game... sure, no problem.
  • TheInternal - Wednesday, May 8, 2013 - link

    So... these were all tested on a single monitor? Though the article has lots of interesting information, I'd argue that doing these tests on a three monitor 1440p setup would show much more useful information that consumers looking at these setups would be able to apply to their purchasing decisions. It's great to see more reviews on different CPU + multiple GPU configurations, as well as the limitations of such settings, but by limiting such tests to an increasingly unlikely usage scenario of a single monitor, the data becomes somewhat esoteric.
  • Kristian Vättö - Wednesday, May 8, 2013 - link

    Did you mean three 1080p monitors (i.e. 5760x1080) by any chance? 7680x1440 is a very, very rare setup especially for a gamer. For work purposes (e.g. graphics designer, video editor etc) it can be justified as the extra screen estate can increase productivity, but I've never seen a gamer with such setup (heck, the monitors alone will cost you close to $2000!). I'm not saying there aren't any but it's an extreme minority and I'm not sure if it's worth it to spend hours, even days, testing something that's completely irrelevant to most of our readers.

    Furthermore, while I agree that 5760x1080 tests would be useful, keep in mind that Ian already spend months doing this article. The testing time would pretty much double if you added a second monitor configuration as you'd have to run all tests on both configs. Maybe this is something Ian can add later? There is always the trouble of timing as if you start including every possible thing, your article will be waaay outdated when it's ready to be published.
  • TheInternal - Thursday, May 9, 2013 - link

    I didn't mean three 1080p monitors, which does seem to be the "common" three monitor configuration I've seen most gamers going for (since it's cheap to do with 24" panels being under $200 a pop) My 27" S-IPS 2560x1440 panel cost about $300, so I'm not sure where you're getting the $2000 figure from... and if you spend $1500-$2000 on the graphics subsystem, why wouldn't you be spending at least half as much on the monitors?

    Most modern high-end graphics cards should be able to easily handle three 1080p monitors in a three card config... possibly a two card config... a round up like this would be much more useful to consumers if it did include such information... as well as show just how well the different CPU and GPU combos worked with multiple monitors.

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