Conclusion

Despite the moderate shortcomings of Microsoft's platform, due at least substantially to its relative youth, I can't help but continue to be bullish on Windows Phone. It's still very clearly an also-ran despite the sometimes brilliant innovations and design at its core, but it also suffers from having to build its brand essentially from the ground up. I'm not entirely convinced this is the platform for gamers or serious power users, and I think the fact that I'm the only AnandTech editor using Windows Phone as their daily driver is telling.

I absolutely think Windows Phone is one of the best options, if not the best option, for the average consumer that wants a fairly robust smartphone, though. That's only further solidified by the additions in WP8. Of all the people I've shown WP8 to, only one has actually disliked it. For most users, Microsoft has effectively out-Apple'd Apple in producing an experience that's easy to use and easy to understand. For me, personally, WP7.5 and now WP8 aren't just adequate for my daily use, they're perfect for it. The social media integration in Windows Phone is absolutely fantastic, and the operating system is a joy to use.

With WP8, Microsoft has also brought the hardware up to where it needs to be. The HTC Windows Phone 8X isn't some bargain basement phone; this is a modern handset with a dual-core SoC from Qualcomm, a reasonably fast GPU, a healthy amount of memory, a beautiful 720p display, and overall excellent industrial design. It has all the modern bells and whistles but LTE (available on the MSM8960 version), including front and rear-facing cameras (complete with Skype support), dual band Wi-Fi, and an NFC radio.

Two problems face Microsoft at this point. I feel like the Windows Phone experience is solid enough that it can sell itself just by getting the phones into peoples hands, so long as they're willing to keep an open mind and not immediately just think "oh, well it's not an iPhone" or "oh, well it's not Android." That's a tough thing to do, but those "swing state voters" are out there in great enough abundance to make a difference.

The other problem is the lack of a solid app ecosystem, and this is something that looks to be improving by the day. Microsoft is throwing a lot more weight behind WP8 than they did behind WP7 because they need it to be successful, and while I think gaming may be a reoccurring problem, popular services are liable to start appearing on the platform with greater and greater frequency.

Ultimately I would recommend both Windows Phone 8 and the HTC Windows Phone 8X without hesitation to the vast majority of users. Users stuck in Apple's ecosystem might have a hard time migrating, but Google users will only have to sacrifice some of their apps; Microsoft has done a lot to integrate outside services and streamline them with their own. If you're already on Windows Phone 7.5, I'm sorry you got hosed, but this is a worthwhile jump to make and a much safer one. Windows Phone 7 was Microsoft getting their foot in the door, but 8 is the chosen one. You'll get a better phone, a better operating system, better support, and a better collection of apps available.

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  • shompa - Monday, January 28, 2013 - link

    The author is worried about vendor lock-in with the iPhone. Whats the difference with windows? You are locked into using windows on you PC/Phone.

    I am amazed how uneducated people are how MSFT locks its users in. Always by doing shady stuff. Gamers for example are forced to use windows because of DirectX. MSFT refused to follow open standards.

    Office/Exchange is another huge lock-in.

    The funniest thing is that windows fanatics never have used anything else then windows. Every single mac user I know have used/know how to use windows.

    MSFT have a 50 billion turnover on crap. Its amazing.
    (But I do give MSFT props for the Metro GUI. Their first own innovation)
  • thesavvymage - Monday, January 28, 2013 - link

    They are not locked into windows because of directX. Windows can use openGL and other rendering engines. Its just that directx is much more efficient and easier to code for than the open standards. Also, Office is not a lock in. It is simply the most widely used productivity software, and its also available for mac.
  • UpSpin - Monday, January 28, 2013 - link

    The fact that Win 8 will be a requirement for Direct X 11.1 is artificical. MS forces you to upgrade to Win 8 if yout want to play the latest games. Luckily for us, game companies are too lazy to switch to DirectX 11.1 immediately. But maybe with the next XBox console, this will change, so people have to upgrade to Win 8 if the game requires DX11.1.
    Microsoft could support open Document formats, yet, they only improve their propietary stuff. So open source Office solution often aren't fully compatible to MS Office documents and it's a hassle to switch between them.
    MS could also support OpenGL, no, they only develop DX, because that way they make sure that gamers use Windows, and regularily update to the latest version, if they want to play a game.
    This will, luckily, change, because of Valves and other start up initatives (Ouya) to support open console like devices running on anything.
  • A5 - Monday, January 28, 2013 - link

    1) Ouya is going to fail. Just so you know.

    2) Steambox won't change anything because the console ports are all going to be DirectX. The reason DirectX took such a huge lead is that OpenGL was slow to adapt to changing standards and whatnot.
  • DanNeely - Monday, January 28, 2013 - link

    Supporting old hardware means there're multi-year lags in when new DX standards become required. It's only really been in the last year or so that DX10 only titles have started appearing in any significant number, and DX10 launched nearly 6 years ago with Vista.

    By the time DX11.1 becomes a required minimum as opposed to something that gives extra eyecandy at max settings windows 9 will probably be in the middle of it's retail lifetime and DX11.0 only systems will be obsolescent at best.

    In the medium term keeping everything working with DX10 only systems for the cross platform ports is, if anything, likely to hold back the 720. I doubt that will be an issue though since DX11/11.1 have only been incremental changes on top of the existing DX10 foundation, and not major redesigns like the DX9-10 upgrade.
  • Alexvrb - Monday, January 28, 2013 - link

    If Microsoft's document format is so proprietary, why does Libre Office work for me? On Windows, no less? MS isn't half as bad as Apple. You can even put a browser on WP8 that uses its OWN proprietary rendering engine - try doing that on iOS! You can't!

    Most developers actually support multiple renderpaths. As a result, the vast, VAST majority of games will run fine on Vista/Win7 even if they DO support an 11.1 render path. Actually, most of the important 11.1 features are getting backported to Win7 anyway.

    Valve's only motivation for Steambox is money. They want a box where they are the primary/sole distributor, and take a cut of all profits. They don't want to share that cut with MS or anyone else. If all they really wanted to do was foster gaming on Linux or PCs in general, they wouldn't be building a console-type system. They would drop their fees to almost nothing for Linux versions to encourage developers to make a Linux port. Maybe even reduce their cut for the Windows version of any game with a Linux port, to further sweeten the deal.
  • ananduser - Tuesday, January 29, 2013 - link

    The DX 11.1 requirement is also tied to kernel modifications that are present in Win8. It is not artificial.
    OpenGL was always supported in Windows, but since OGL was built with CAD in mind, they(MS) created a superior product with DirectX that caters exclusively to games. It's so good that Carmack himself praised it.
  • krutou - Tuesday, January 29, 2013 - link

    "The fact that Win 8 will be a requirement for Direct X 11.1 is artificical. MS forces you to upgrade to Win 8 if yout want to play the latest games."

    How else is MSFT going to pay for DirectX development? DirectX is a large driving factor for the improvement of graphics quality and performance in PC games.
  • boozed - Monday, January 28, 2013 - link

    Tell us the story about how we're all so uneducated again, oh enlightened one!
  • karasaj - Monday, January 28, 2013 - link

    I used an iMac for four years in band/for various music editing stuff. I love mac for music, photo, and video related stuff, but prefer Windows for most things. I see why some people like Mac more, but I personally don't.

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