Essentials: Search

One of the places where Windows Phone 8 has done an excellent job of moving forward is the "Search" function. As one of the three buttons mandated on the bottom of the actual phone, this should've been a more robust feature in Windows Phone 7 and 7.5, but I never used it on the Dell Venue Pro. It was easier for me to just type whatever I wanted to search for in the browser window.

In 8, though, things are a bit different. Now there are multiple pages under Search; in addition to conventional web search results, there's a page for News, a page for Movie Showtimes, Local Videos, Local Deals, and Local Events. This feels much more robust. On top of that, whatever you enter into the search bar will provide you with a list of web links for whatever you've searched for, along with local, media, and shopping results. Compare that to the less powerful Search function in WP7.5, which only produced local and image results alongside web.

I couldn't tell you exactly why, but I just find myself using Search far more in WP8 than I did in WP7.5. It feels like a more useful tool and less like a trojan horse for Bing.

Essentials: GPS Navigation

While it's still not the catastrophe that Apple Maps was on release, Bing Maps continues to be a sore spot for Windows Phone. The map quality itself is fine, and Microsoft has worked with Nokia to integrate vector maps, but the actual navigation leaves a lot to be desired. Simply put: Bing Maps doesn't provide turn-by-turn navigation. This was something I found myself missing intensely from my time with Android, as Google's navigation is frankly excellent. With the default Bing Maps, you have to tap the display to get the next direction instead of it just simply being read to you as you approach it.

All isn't entirely lost, though. Until recently, users of Nokia-based Windows Phones had access to Nokia Drive for turn-by-turn navigation, but as of the 23rd, anyone using a handset based on Windows Phone 8 now has access to a beta version of Nokia Drive for free. This finally adds the turn-by-turn navigation that Bing Maps was so desperately lacking, and to me this offers a legitimate solution to a baked-in feature that competing phones sporting Android and iOS have been enjoying for a long time now.

Essentials: Camera

The camera app on Windows Phone 7.5, or at least with the Dell Venue Pro, was frankly mediocre at best and downright terrible at worst. As someone who enjoys foisting pictures of his cat to the internet, the Venue Pro was an exercise in frustration. White balance was never accurate, detail was poor, and image stabilization was nonexistent.

If you switch to Windows Phone 8, though, you'll definitely see a benefit. Windows Phone 8 enjoys more detailed controls for the camera, face detection, and Lenses functionality (the default Bing lens allows you to scan barcodes and text and use it to search online.) On top of that, you benefit from the advances that have gone into smartphone camera hardware in general. The WP8 camera is more responsive, easier to use, and produces far superior point and shoot photos than the Dell Venue Pro did.

Essentials: Browser, E-Mail, Calendar Migrating from Windows Phone 7.5
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  • shompa - Monday, January 28, 2013 - link

    The author is worried about vendor lock-in with the iPhone. Whats the difference with windows? You are locked into using windows on you PC/Phone.

    I am amazed how uneducated people are how MSFT locks its users in. Always by doing shady stuff. Gamers for example are forced to use windows because of DirectX. MSFT refused to follow open standards.

    Office/Exchange is another huge lock-in.

    The funniest thing is that windows fanatics never have used anything else then windows. Every single mac user I know have used/know how to use windows.

    MSFT have a 50 billion turnover on crap. Its amazing.
    (But I do give MSFT props for the Metro GUI. Their first own innovation)
  • thesavvymage - Monday, January 28, 2013 - link

    They are not locked into windows because of directX. Windows can use openGL and other rendering engines. Its just that directx is much more efficient and easier to code for than the open standards. Also, Office is not a lock in. It is simply the most widely used productivity software, and its also available for mac.
  • UpSpin - Monday, January 28, 2013 - link

    The fact that Win 8 will be a requirement for Direct X 11.1 is artificical. MS forces you to upgrade to Win 8 if yout want to play the latest games. Luckily for us, game companies are too lazy to switch to DirectX 11.1 immediately. But maybe with the next XBox console, this will change, so people have to upgrade to Win 8 if the game requires DX11.1.
    Microsoft could support open Document formats, yet, they only improve their propietary stuff. So open source Office solution often aren't fully compatible to MS Office documents and it's a hassle to switch between them.
    MS could also support OpenGL, no, they only develop DX, because that way they make sure that gamers use Windows, and regularily update to the latest version, if they want to play a game.
    This will, luckily, change, because of Valves and other start up initatives (Ouya) to support open console like devices running on anything.
  • A5 - Monday, January 28, 2013 - link

    1) Ouya is going to fail. Just so you know.

    2) Steambox won't change anything because the console ports are all going to be DirectX. The reason DirectX took such a huge lead is that OpenGL was slow to adapt to changing standards and whatnot.
  • DanNeely - Monday, January 28, 2013 - link

    Supporting old hardware means there're multi-year lags in when new DX standards become required. It's only really been in the last year or so that DX10 only titles have started appearing in any significant number, and DX10 launched nearly 6 years ago with Vista.

    By the time DX11.1 becomes a required minimum as opposed to something that gives extra eyecandy at max settings windows 9 will probably be in the middle of it's retail lifetime and DX11.0 only systems will be obsolescent at best.

    In the medium term keeping everything working with DX10 only systems for the cross platform ports is, if anything, likely to hold back the 720. I doubt that will be an issue though since DX11/11.1 have only been incremental changes on top of the existing DX10 foundation, and not major redesigns like the DX9-10 upgrade.
  • Alexvrb - Monday, January 28, 2013 - link

    If Microsoft's document format is so proprietary, why does Libre Office work for me? On Windows, no less? MS isn't half as bad as Apple. You can even put a browser on WP8 that uses its OWN proprietary rendering engine - try doing that on iOS! You can't!

    Most developers actually support multiple renderpaths. As a result, the vast, VAST majority of games will run fine on Vista/Win7 even if they DO support an 11.1 render path. Actually, most of the important 11.1 features are getting backported to Win7 anyway.

    Valve's only motivation for Steambox is money. They want a box where they are the primary/sole distributor, and take a cut of all profits. They don't want to share that cut with MS or anyone else. If all they really wanted to do was foster gaming on Linux or PCs in general, they wouldn't be building a console-type system. They would drop their fees to almost nothing for Linux versions to encourage developers to make a Linux port. Maybe even reduce their cut for the Windows version of any game with a Linux port, to further sweeten the deal.
  • ananduser - Tuesday, January 29, 2013 - link

    The DX 11.1 requirement is also tied to kernel modifications that are present in Win8. It is not artificial.
    OpenGL was always supported in Windows, but since OGL was built with CAD in mind, they(MS) created a superior product with DirectX that caters exclusively to games. It's so good that Carmack himself praised it.
  • krutou - Tuesday, January 29, 2013 - link

    "The fact that Win 8 will be a requirement for Direct X 11.1 is artificical. MS forces you to upgrade to Win 8 if yout want to play the latest games."

    How else is MSFT going to pay for DirectX development? DirectX is a large driving factor for the improvement of graphics quality and performance in PC games.
  • boozed - Monday, January 28, 2013 - link

    Tell us the story about how we're all so uneducated again, oh enlightened one!
  • karasaj - Monday, January 28, 2013 - link

    I used an iMac for four years in band/for various music editing stuff. I love mac for music, photo, and video related stuff, but prefer Windows for most things. I see why some people like Mac more, but I personally don't.

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