The New Sleep States: S0ix

A bunch of PC makers got together and defined the various operating modes that ACPI PCs can be in. If everyone plays by the same rules there are no surprises, which is good for the entire ecosystem.

System level power states are denoted S0 - S5. Higher S-numbers indicate deeper levels of sleep. The table below helps define the states:

ACPI Sleeping State Definitions
Sleeping State Description
S0 Awake
S1 Low wake latency sleeping state. No system context is lost, hardware maintains all context.
S2 Similar to S1 but CPU and system cache context is lost
S3 All system context is lost except system memory (CPU, cache, chipset context all lost).
S4 Lowest power, longest wake latency supported by ACPI. Hardware platform has powered off all devices, platform context is maintained.
S5 Similar so S4 except OS doesn't save any context, requires complete boot upon wake.

S0 is an operational system, while S1/S2 are various levels of idle that are transparent to the end user. S3 is otherwise known as Suspend to RAM (STR), while S4 is commonly known as hibernate or Suspend to Disk (this one is less frequently abbreviated for some reason...).

These six sleeping states have served the PC well over the years. The addition of S3 gave us fast resume from sleep, something that's often exploited when you're on the go and need to quickly transition between using your notebook and carrying it around. The ultra mobile revolution however gave us a new requirement: the ability to transact data while in an otherwise deep sleep state.

Your smartphone and tablet both fetch emails, grab Twitter updates, receive messages and calls while in their sleep state. The prevalence of always-on wireless connectivity in these devices makes all of this easy, but the PC/smartphone/tablet convergence guarantees that if the PC doesn't adopt similar functionality it won't survive in the new world.

The solution is connected standby or active idle, a feature supported both by Haswell and Clovertrail as well as all of the currently shipping ARM based smartphones and tablets. Today, transitioning into S3 sleep is initiated by closing the lid on your notebook or telling the OS to go to sleep. In Haswell (and Clovertrail), Intel introduced a new S0ix active idle state (there are multiple active idle states, e.g. S0i1, S0i3). These states promise to deliver the same power consumption as S3 sleep, but with a quick enough wake up time to get back into full S0 should you need to do something with your device.

If these states sound familiar it's because Intel first told us about them with Moorestown:

In Moorestown it takes 1ms to get out of S0i1 and only 3ms to get out of S0i3. I would expect Haswell's wakeup latencies to be similar. From the standpoint of a traditional CPU design, even 1ms is an eternity, but if you think about it from the end user perspective a 1 - 3ms wakeup delay is hardly noticeable especially when access latency is dominated by so many other factors in the chain (e.g. the network).

What specifically happens in these active idle power states? In the past Intel focused on driving power down for all of the silicon it owned: the CPU, graphics core, chipset and even WiFi. In order to make active idle a reality, Intel's reach had to extend beyond the components it makes.

With Haswell U/ULT parts, Intel will actually go in and specify recommended components for the rest of the platform. I'm talking about everything from voltage regulators to random microcontrollers on the motherboard. Even more than actual component "suggestions", Intel will also list recommended firmwares for these components. Intel gave one example where an embedded controller on a motherboard was using 30 - 50mW of power. Through some simple firmware changes Intel was able to drop this particular controller's power consumption down to 5mW. It's not rocket science, but this is Intel's way of doing some of the work that its OEM partners should have been doing for the past decade. Apple has done some of this on its own (which is why OS X based notebooks still enjoy tangibly longer idle battery life than their Windows counterparts), but Intel will be offering this to many of its key OEM partners and in a significant way.

Intel's focus on everything else in the system extends beyond power consumption - it also needs to understand the latency tolerance of everything else in the system. The shift to active idle states is a new way of thinking. In the early days of client computing there was a real focus on allowing all off-CPU controllers to work autonomously. The result of years of evolution along those lines resulted in platforms where any and everything could transact data whenever it wanted to.

By knowing how latency tolerant all of the controllers and components in the system are, hardware and OS platform power management can begin to align traffic better. Rather than everyone transacting data whenever it's ready, all of the components in the system can begin to coalesce their transfers so that the system wakes up for a short period of time to do work then quickly return to sleep. The result is a system that's more frequently asleep with bursts of lots of activity rather than frequently kept awake by small transactions. The diagram below helps illustrate the potential power savings:

Windows 8 is pretty much a requirement to get the full benefits, although with the right drivers in place you'll see some improvement on Windows 7 as well. As most of these platform level power enhancements are targeted at 3rd generation Ultrabooks/tablets it's highly unlikely you'll see Windows 7 ship on any of them.

All of these platform level power optimizations really focus on components on the motherboard and shaving mWs here and there. There's still one major consumer of power budget that needs addressing as well: the display.

For years Intel has been talking about Panel Self Refresh (PSR) being the holy grail of improving notebook battery life. The concept is simple: even when what's on your display isn't changing (staring at text, looking at your desktop, etc...) the CPU and GPU still have to wake up to refresh the panel 60 times a second. The refresh process isn't incredibly power hungry but it's more wasteful than it needs to be given that no useful work is actually being done.

One solution is PSR. By including a little bit of DRAM on the panel itself, the display could store a copy of the frame buffer. In the event that nothing was changing on the screen, you could put the entire platform to sleep and refresh the panel by looping the same frame data stored in the panel's DRAM. The power savings would be tremendous as it'd allow your entire notebook/tablet/whatever to enter a virtual off state. You could get even more creative and start doing selective PSR where only parts of the display are updated and the rest remain in self-refresh mode (e.g. following a cursor, animating a live tile, etc...).

Display makers have been resistant to PSR because of the fact that they now have to increase their bill of materials cost by adding DRAM to the panel. The race to the bottom that we've seen in the LCD space made it unlikely that any of the panel vendors would be jumping at the opportunity to make their products more expensive. Intel believes that this time things will be different. Half of the Haswell ULT panel vendors will be enabled with Panel Self Refresh over eDP. That doesn't mean that we'll see PSR used in those machines, but it's hopefully a good indication.

Similar to what we've seen from Intel in the smartphone and tablet space, you can expect to see reference platforms built around Haswell to show OEMs exactly what they need to put down on a motherboard to deliver the sort of idle power consumption necessary to compete in the new world. It's not clear to me how Intel will enforce these guidelines, although it has a number of tools at its disposal - logo certification being the most obvious.

Platform Retargeting & Platform Power Other Power Savings & The Fourth Haswell
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  • kylewat - Tuesday, February 12, 2013 - link

    Compare the amount of space devoted to iOS v. Android. Your critique is not valid. The iPhone launch had a new version of the software, new hardware, new processor, the first apple designed processor, scuff gate, etc.

    S III may be a great phone, but it didn't have anywhere near the amount to talk about given it is an android phone (not even Nexus!).

    Anyway, Apple if anything is under served when compared to market share, they have a focused product line that doesn't follow trends like the Android Eco system as a whole (krait, jelly bean, etc do not need multiple reviews).

    Apple is the biggest company in the world driven by the biggest product in the world. The iPhone. That is just fact.
    Reply
  • Kepe - Friday, October 05, 2012 - link

    Also look at any other Apple product review. They are all ridiculously in-depth with analysis about almost every single component in the product. Macbook Pro with Retina Display got 18 pages, the 3rd gen iPad got 21 pages. Don't get me wrong, I like a proper review with everything analyzed, but it's only the Apple products that get these huge reviews. But compared to those massive Apple reviews, it's like all other products are just glanced over in a hurry. The new Razer Blade got 9 pages. Asus Transformer Pad Infinity got 8 pages. Reply
  • Peanutsrevenge - Friday, October 05, 2012 - link

    What the hell are you guys bitching about?

    Of course the iPhone articles are going to be longer and more numerous than GS3 articles.

    iPhone releases come with new iOS releases and have their own eco-system.

    Android phone releases use a common OS across them and therefore much of what's in one article doesn't need repeating in another.

    Anand liking Apple is not our problem, I can see why people like them (not so much Anand) and that's fine, personally I dislike them (hate was originally typed, but was edited due to being incorrect), but still respect them and respect people who purchase their products (and pay for their litigation).

    An entire page of comments talking about how Anand isn't allowed to like or talk about Apple products because you guys don't like is ridiculous, they're a PC company and should exist on a PC website.

    Grow up.
    Reply
  • Kepe - Friday, October 05, 2012 - link

    Sure, but I'm talking about dedicating entire, long articles to such things as the iPhone display or why it doesn't have a certain feature and so on. The SGS III has a very interesting display, too. Still it didn't get nearly as much attention. Of course Anand is allowed to talk about Apple products. What I want, though, is Anand(tech) to be as thorough in reviewing other products, too, or then stop making those huge articles only about Apple products. Because that is biased.
    In the Macbook Pro Retina article Anand talked about the cooling system and the fan blades for one page. When I read any other laptop review on Anandtech, cooling is briefly described in a sentence or two.
    Dedicating so much attention to just one company's products makes it look like Anandtech is biased. And that is not good.
    Reply
  • Magik_Breezy - Sunday, October 14, 2012 - link

    Hopefully because of these comments they'll finally see what we want, not some Apple crap. Good engineering stupid management Reply
  • Spunjji - Thursday, October 18, 2012 - link

    Nailed it. Reply
  • vFunct - Saturday, October 06, 2012 - link

    Android products would get more coverage if they bothered to do any engineering on them. Since they don't push the technology the way Apple does, they don't need a more in-depth review. Reply
  • StevoLincolnite - Saturday, October 06, 2012 - link

    You're kidding right? Hardware wise Apple has always been behind the curve compared to the competition in every facet of it's product line-ups or very quickly beaten. Reply
  • lmcd - Saturday, October 06, 2012 - link

    Umm, I would disagree there. Apple has always been ahead of the curve in GPUs and this is the FIRST TIME SINCE BEFORE THE A-SERIES that Apple has had a GPU without an overwhelming lead on the competition for more than half a year.*

    While GPU selection isn't always huge, it's one of the biggest points of differentiation in mobile chips, along with power use.

    *excluding the A4 if you count from when it was first in a phone as opposed to in a tablet.
    Reply
  • Magik_Breezy - Sunday, October 14, 2012 - link

    The last time I played a game on my phone was about 8 months ago and I'm 15! To say that Apple pushes their hardware is naive as it gets.
    The Galaxy S III was the best purchase Ive made, even my mum doesn't like my iPhone 4.
    Reply

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