Prioritizing ILP

Intel has held the single threaded performance crown for years now, but the why is really quite easy to understand: it has prioritized extracting instruction level parallelism with every generation. Couple that with the fact that every two years we see a "new" microprocessor architecture from Intel and there's a recipe for some good old evolutionary gains. The table below shows the increase in size of some major data structures inside Intel's architectures for every tock since Conroe:

Intel Core Architecture Buffer Sizes
  Conroe Nehalem Sandy Bridge Haswell
Out-of-order Window 96 128 168 192
In-flight Loads 32 48 64 72
In-flight Stores 20 32 36 42
Scheduler Entries 32 36 54 60
Integer Register File N/A N/A 160 168
FP Register File N/A N/A 144 168
Allocation Queue ? 28/thread 28/thread 56

Increasing the OoO window allows the execution units to extract more parallelism and thus improve single threaded performance. Each generation Intel is simply dedicating additional transistors to increasing these structures and thus better feeding the beast.

This isn't rocket science, but it is enabled by Intel's clockwork fab execution. Designers can count on another 30% die area to work with every 2 years, so every 2 years they increase the size of these structures without worrying about ballooning the die. The beauty of evolutionary improvements like this is that when viewed over the long term they look downright revolutionary. Comparing Haswell to Conroe, the OoO scheduling window has grown by a factor of 2x, despite generation to generation gains of only 14 - 33%.

The Haswell Front End Haswell's Wide Execution Engine
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  • dishayu - Friday, October 5, 2012 - link

    Woah! I did not even think of that. That is VERY compelling but i can't do without unlocked multiplier, so there is no perfect processor for me still :(
  • StevoLincolnite - Friday, October 5, 2012 - link

    Or just go with a Socket 2011 Core i7 3930K like I have and do a little bit of undervolting and has no IGP's.

    I think the reason why the Desktop space has seen decreasing/stagnant sales is simply because allot of people see no need to upgrade.

    A Core 2 Quad Q6600 @ 3.6ghz, with a decent chunk of Ram and a decent graphics card is actually fairly capable of running almost every game at maximum settings.

    Heck I know people who are perfectly happy sitting with a Pentium 4 for basic web use.

    I think a change needs to happen where software catches up with hardware to give people a reason to upgrade and drive sales which might reinvigorate Intel and AMD to innovate.

    Windows 8 and the next generation consoles might actually help in that regard.
  • De_Com - Friday, October 5, 2012 - link


    Well said Steve. Couldn't agree with you more.

    I'm running a Core 2 Extreme QX6850 at 3.4ghz, 1066Mhz DDR2 Ram and a GTX295 and it still rocks all the newest games at or close to max settings.

    Will have this system 4 years this November.(all except the GTX295, which was upgraded from a 9800 GX2), even now I'm thinking that was a waste of cash.

    I've gone to upgrade at least twice each year, but can't justify it.

    The only place I'd see returns is in the power costs, but hey, whats a few extra cents.....
    The system meets my needs, and forking out for a similar system today would cost around the €1800 mark.

    Until the software can better utilize the components I'm holding out until Summer 2013, that'll be over 4 years I've gotten out of this system. Up until 2008 I slavishly upgraded every year or 2.
  • lukarak - Saturday, October 6, 2012 - link

    This (late) December, i will have had my i7 for 4 years, and i have not seen a single reason to upgrade. The GPU is 2.5 years old (GTX480, was 280 before that).

    A x58 motherboard has 6 memory slots, and now houses 24 GB of ram for virtual machines, which can go 48 GB for a reasonable price.

    I just don't see the need to do anything more, and this will probably fail from old age before i would need a drastically faster machine.
  • xaml - Thursday, May 23, 2013 - link

    "but hey, whats a few extra cents....."

    Sure, it's probably not your generation to take the hit, having to deal with the consequences of energy excesses.
  • DanNeely - Friday, October 5, 2012 - link

    Is that actually an IGPless chip, or just a standard LGA1155 quadcore chip with a disabled IGP.
  • csroc - Friday, October 5, 2012 - link

    I don't mind power savings, the few times my system is idle it could certainly benefit but overall it would mean reduced consumption even under load. My system just doesn't spend enough time in idle with my Q9450.

    Ultimately it does seem as though the software demand for faster CPU hardware has slowed and between that and the lack of real competition, so has the development.

    If it weren't for the fact that I need more RAM or wanted faster photo processing (and may start doing some video) I'd probably keep what I've got a bit longer. My Q9450 hasn't held me back from playing any games yet. The 20% OC I've been running doesn't hurt but ultimately a lot of things just aren't CPU limited anymore.
  • Kidster3001 - Monday, October 15, 2012 - link

    If you're playing 3D games then your CPU is likely "idle" 50%-75% of the time. Idle time does not just mean when the display is off.
  • IanCutress - Friday, October 5, 2012 - link

    You may think this as a result of all the low power talk, but Haswell is doing something rather important on the peak performance side. The increase in the size of the execution engine is important - adding in another integer ALU and another load/store means that in workloads that share INT and FPU performance (think loop counters which store an INT for loop iteration then perform some FP calcs) will improve. By increasing the bandwidth available and being able to keep the two FPU fed with info means a greater throughput as long as the bandwidth and thread switching can hide any additional L3 latency. Personally I'm thinking this may be a subtle move towards more threads per core in future architectures. Some of the non x86 are abusing 8 threads/core with improvement gains, so I wonder if that would be possible here. Ideally we would like every port on the execution engine to do everything, with a single pipeline feeding it and excellent branch prediction to help with single thread speed. Smaller nodes help with that silicon real estate, or someone will stumble on a better/smaller way to actually physically create these things.

    Ian
  • DanNeely - Friday, October 5, 2012 - link

    I'm curious what IBM/Oracle's high SMT designs look like on the execution port side. As long as it's business as usual I doubt Intel will ever make all the ports do everything because it would just be hogging a huge amount of die area when the odds of each thread doing all of the same instruction type constantly are very low. Smaller bursts of one type can be spread out using OOOE.

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