Overclocking

With Sandy Bridge Intel killed budget overclocking by completely clock locking all CPUs without turbo boost enabled. While you used to be able to buy an entry level CPU and overclock it quite nicely, Intel moved all overclocking to its higher priced parts. As a gift to the overclocking community, Intel ramped up the presence of its fully unlocked K-series parts. Anything with a K at the end shipped with a fully unlocked clock multiplier, at a small price premium. Given that Intel hadn't shipped unlocked CPUs since the days of the original Pentium, this was a welcome move on its part. What would really be nice is the addition of some lower priced K SKUs, unfortunatley we won't get that unless there's significant competitive pressure from AMD.

Trinity doesn't have what it takes to really force Intel into doing such a thing, but that doesn't mean AMD won't try. The Trinity lineup includes AMD's own K-series SKUs that, like their Intel counterparts, ship fully unlocked. From $67 all the way up to $122, AMD is offering unlocked Trinity APUs. The value of these parts really depends on just how overclockable Trinity is to begin with. The Bulldozer/Piledriver architecture is designed to push frequency, however AMD is already shipping these things at very close to 4GHz to begin with. Take AMD's turbo frequencies into account and you're already at 4.2GHz with the A10-5800K. How much additional headroom is there?

With a stock cooler and not a ton of additional voltage, it looks like there's another 5 - 15% depending on whether you're comparing base clocks or max turbo clocks. With an extra 0.125V (above the 1.45V standard core voltage setting) I was able to hit 4.4GHz on the A10-5800K. I could boot into Windows at 4.5GHz however the system wasn't stable. Although I could post at 4.6GHz, Windows was highly unstable at that frequency. With more exotic cooling I do believe I could probably make 4.5 work on the A10-5800K.

Cinebench 11.5 - Multi-Threaded

The extra frequency isn't enough to erase the single threaded performance gap between the A10 and Intel's Core i3 3220 however:

Cinebench 11.5 - Single Threaded

The only way AMD is going to close this gap is through a serious focus on improving single threaded performance in future architectures.

Discrete GPU Gaming Performance Power Consumption
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  • delirious7 - Tuesday, October 2, 2012 - link

    also forgot to mention that one ivy bridge pentium has been out for a while now. the G2120. it is retailing for $100 on newegg.
  • bill4 - Tuesday, October 2, 2012 - link

    "Can easily upgrade down the line" pretty much misses the point imo.

    Theoretically, this thing might be for casuals who are never going to upgrade, or people who need to pinch every last penny, or people who want a general purpose machine that isn't a total dog when they wanna game now and again, etc.
  • LancerVI - Tuesday, October 2, 2012 - link

    THIS^^^

    I agree 100%. Trinity is perfect for a great kids/wife general use computer. Websurfing and minecraft or wizard 101.

    As long as they stay off my machine, we're good!
  • Spunjji - Tuesday, October 2, 2012 - link

    Yes, but you shouldn't expect people who didn't even read the conclusion to the article to pay any attention to what you have to say here. :(
  • parkerm35 - Tuesday, October 2, 2012 - link

    $70 will get you a nice GT630 which is slower than the 7660D! And then when it comes to threaded tasks, you will be left waiting an eternity. Nice plan....
  • ac2 - Tuesday, October 2, 2012 - link

    Actually I said "That puts a $50 saving towards...", I certainly didn't say that would be the total price!

    Highly threaded integer tasks are a rarity for me so...
  • CaptainDoug - Tuesday, October 2, 2012 - link

    why'd you pick a GT630? there's a 6670 for $65 that's roughly twice as powerful as the GT630. It would end up being like 35% more powerful than a 7660D.
  • Jamahl - Tuesday, October 2, 2012 - link

    Did you see how far the Pentium was behind in multi threading? It will not beat the A10 in gaming in most cases but feel free to waste money on a dual core if you want.
  • mattlach - Tuesday, October 2, 2012 - link

    Multithreading is still mostly irrelevant in most Games.

    Yes, there are a couple of games that support it pretty well well (Battlefield 3, Civilization 5) but the vast majority of games out there are still of the "load one core 100% and load a second (and possibly third) core 15-20%" variety.

    In these circumstances two fast cores are going to beat 4, 6 or 8 slow cores almost every time.

    It's not about IPC, and its not about clock speed. It's about the combination of the two. Per core performance is still king, and I don't think this is going to change any time soon due to the difficulties involved in writing good multithreaded code, and Amdahls law.
    ( http://en.wikipedia.org/wiki/Amdahls_law )
  • bji - Tuesday, October 2, 2012 - link

    Yeah, but aren't *PC's* irrelevant in most Games?

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