Trinity CPU Performance: The Good and the Bad

We're going to start our performance investigation a little out of order. The big question on everyone's mind is how much single threaded performance has improved over Bulldozer, and whether it's enough to actually make Trinity faster than Llano across the board. We'll use Cinebench 11.5 as it has both single and multithreaded test options:

Cinebench 11.5 - Single Threaded

The good news is that single threaded performance is definitely up compared to Llano. Piledriver likely has some to do with this, but so does the fact that the A10 can run at up to 4.2GHz (~4GHz typically) with one of its cores active compared to the 2.9GHz clock speed of the A8-3850. Compared to the Bulldozer based FX-8150 there's a slight (~6%) increase in single threaded performance. Although I don't expect anyone will be cross shopping a Trinity APU and a FX CPU, it's important to keep an eye on progress here as we'll eventually get a high-end quad-module/eight-core Piledriver CPU.

Note that compared to even previous generation, low-end Intel CPUs without turbo there's a huge gap in single threaded performance. If we look at the gap AMD has to make up vs. Ivy Bridge it's not pretty. Intel's Core i3 3220 manages a 27% performance advantage over the A10-5800K. Even if Steamroller is able to deliver a 15% increase in performance at the same clock speed, there will still be a gap. And we're not even talking about how Haswell will grow this gap. For the foreseeable future I don't see AMD closing the single threaded performance gap. Jim Keller's job is to fix this problem, but it'll probably take 2 - 3 years to get there.

Cinebench 11.5 - Multi-Threaded

The multithreaded test shows the other end of reality: in heavily threaded foating point workloads it's possible that we'll see a regression compared to Llano. Remember the Bulldozer/Piledriver architecture prioritizes integer over floating point performance. Truth be told this regression is pretty rare in our tests, but until we get to Steamroller we will still see these types of situations.

Throw more threads at the problem and even with a floating point workload Intel can't pull ahead however. The A10 offers similar performance to the Core i3 3220 at a lower price. Your decision here would come down to the rest of the factors: single threaded performance, processor graphics performance, overclocking capabilities and power consumption. Intel and AMD both win two of those each, it's really a matter of what matters most to you.

A heavily threaded FP workload doesn't really play to AMD's advantages though, what happens when you get a heavily threaded integer workload however? The 7-zip benchmark gives us just that:

7-zip Benchmark

Here AMD manages a 16% performance advantage over the Core i3 3220. I'd even go as far as to say that Trinity would likely beat any dual-core Intel machine here. The performance advantage is somewhat artificial as Intel purposefully removes turbo from its dual-core desktop CPUs. This should be AMD's best foot forward, but once again it'll likely take Steamroller for this design to start to make sense.

Speaking of artificial product segmentation, one major feature Intel takes away when you get down to the dual-core desktop i3 level is AES-NI support. Hardware accelerated AES support is something that you get only with the more expensive Core i5/i7s. With Trinity, you get AES-NI support for the entire stack. The result is much better performance in those applications that depend on it:

AES-128 Performance - TrueCrypt 7.1 Benchmark

Like most of the advantages we've talked about thus far, there are really very specific use cases where Trinity makes sense over a similarly priced Intel CPU.

Introduction & The Test General Performance - SYSMark 2012
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  • delirious7 - Tuesday, October 2, 2012 - link

    also forgot to mention that one ivy bridge pentium has been out for a while now. the G2120. it is retailing for $100 on newegg.
  • bill4 - Tuesday, October 2, 2012 - link

    "Can easily upgrade down the line" pretty much misses the point imo.

    Theoretically, this thing might be for casuals who are never going to upgrade, or people who need to pinch every last penny, or people who want a general purpose machine that isn't a total dog when they wanna game now and again, etc.
  • LancerVI - Tuesday, October 2, 2012 - link

    THIS^^^

    I agree 100%. Trinity is perfect for a great kids/wife general use computer. Websurfing and minecraft or wizard 101.

    As long as they stay off my machine, we're good!
  • Spunjji - Tuesday, October 2, 2012 - link

    Yes, but you shouldn't expect people who didn't even read the conclusion to the article to pay any attention to what you have to say here. :(
  • parkerm35 - Tuesday, October 2, 2012 - link

    $70 will get you a nice GT630 which is slower than the 7660D! And then when it comes to threaded tasks, you will be left waiting an eternity. Nice plan....
  • ac2 - Tuesday, October 2, 2012 - link

    Actually I said "That puts a $50 saving towards...", I certainly didn't say that would be the total price!

    Highly threaded integer tasks are a rarity for me so...
  • CaptainDoug - Tuesday, October 2, 2012 - link

    why'd you pick a GT630? there's a 6670 for $65 that's roughly twice as powerful as the GT630. It would end up being like 35% more powerful than a 7660D.
  • Jamahl - Tuesday, October 2, 2012 - link

    Did you see how far the Pentium was behind in multi threading? It will not beat the A10 in gaming in most cases but feel free to waste money on a dual core if you want.
  • mattlach - Tuesday, October 2, 2012 - link

    Multithreading is still mostly irrelevant in most Games.

    Yes, there are a couple of games that support it pretty well well (Battlefield 3, Civilization 5) but the vast majority of games out there are still of the "load one core 100% and load a second (and possibly third) core 15-20%" variety.

    In these circumstances two fast cores are going to beat 4, 6 or 8 slow cores almost every time.

    It's not about IPC, and its not about clock speed. It's about the combination of the two. Per core performance is still king, and I don't think this is going to change any time soon due to the difficulties involved in writing good multithreaded code, and Amdahls law.
    ( http://en.wikipedia.org/wiki/Amdahls_law )
  • bji - Tuesday, October 2, 2012 - link

    Yeah, but aren't *PC's* irrelevant in most Games?

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