Final Words

Apple has done an incredible job with the next-gen MacBook Pro. It brings a level of portability to the 15-inch chassis that we’ve never seen before from Apple, all while getting a good handle on some of the thermal and noise issues from last year’s model. If you’re like me and have to lug your 15-inch MBP around, the improvements in portability alone are worth the upgrade. But a lighter chassis is hardly all Apple is relying on to sell this system.

The internals are easily the best collection of parts Apple has ever assembled. Ivy Bridge and Kepler are natural fits, but shipping the machine with 8GB of memory by default is a much appreciated gesture especially considering its un-upgradeable nature. For the first time in Apple’s history of shipping NAND flash based storage in Macs, I actually have no complaints about the controller choice in the rMBP. Samsung’s PM830 (or the consumer, SSD 830, version) is what I’ve been recommending to Mac users for much of the past year. It’s still possible that you’ll end up with a non-Samsung controller, and I don’t yet know whether or not that’s a bad thing, but this is at least progress.

The connectivity story on the rMBP is near perfect. The pair of Thunderbolt ports allows extra flexibility as well as the ability to drive more bandwidth to external IO than any prior portable Mac. The Thunderbolt teething issues still remain unfortunately, but it looks like that’s going to require at least a partial act of Intel to rectify. USB 3.0 is a welcome addition to the Mac family. It took both Apple and Intel far too long to get to this point, but I’m glad it’s here.

All of this is really just wrapping however, as the real gift is the MacBook Pro’s first Retina Display. It’s easily the most beautiful display I’ve had the opportunity of using. Even more impressive to me than the iPad’s Retina Display, and enough to make me actually want to use the Mac as a portable when at home rather than tethered to an external panel. The added portability of the chassis likely contributes to that fact though.

The credit Apple deserves for the display extends beyond simply pushing LG to get a panel out on time and in large enough quantities. There’s a tremendous amount of software work that Apple put into making the Retina experience work under OS X. The OS and several key applications have been updated to properly support the MacBook Pro’s Retina Display, and things can only get better from here. Mountain Lion will improve performance and I would expect at least a few key app updates over the next year to bring increased Retina awareness.

There’s also the behind the scenes work Apple put in to make all of this happen. The pressure on the GPU vendors, as well as taking matters into its own hands with writing scaling and filtering routines to deliver a good experience are all noteworthy. 

It’s because all of this that I’m doing something I’ve never done before in an Apple review. We rarely give out Editor’s Choice awards at AnandTech, and I’m quite possibly the stingiest purveyor of them. I feel that being overly generous with awards diminishes their value. In this case, all of the effort Apple has put into bringing a Retina Display to the MacBook Pro is deserving of one.

I’m giving the MacBook Pro with Retina Display our bronze Editor’s Choice award. Making it the first Mac to ever receive one. It would have been a silver had the software story been even stronger (iWork, Mountain Lion, Office and Photoshop being ready at launch would have been a feat worth rewarding). And it would have been a gold had Apple been able to deliver all of that but without sacrificing end-user upgradability. Which brings me to my final point.

I accept the fact that current mobile memory and storage form factors preclude the creation of the thinnest and lightest form factors. But I would like to see Apple push for the creation of industry standard storage and memory form factors that wouldn’t hinder the design of notebooks like the Retina Display equipped Macbook Pro. As Apple has already demonstrated that it has significant pull with component vendors, this should be possible. The motivation behind doing so is no different from the motivation driving the use of Retina Displays: for the betterment of the end user experience.

Sidebar: Impacting the Rest of the Industry


ASUS Zenbook Prime (left) vs. Zenbook (right)

Apple’s impact on the industry has already been felt. The threat of Apple bringing Retina Displays to its entire lineup forced ASUS’ hand and gave us 1080p IPS panels in the new Zenbook Primes. This will undoubtedly continue. In the early days Apple simply raised the bar for a focus on industrial design. Apple’s influence quickly expanded to touch everything from packaging to trackpads. We’re now seeing PC OEMs focus far more on experience than they ever have before. Apple isn’t the only one to thank for this, but the company is a significant factor.

The fact of the matter is the days of blaming a lack of innovation on cost or the inflexibility of one’s suppliers are over. In fact, those days are long gone. Today the MacBook Pro with Retina Display exists at a very high starting price, but make no mistake, it won’t remain there indefinitely. Apple introduced this model as the next-generation MacBook Pro because it truly is a preview of what’s to come. Maybe next year’s model won’t be any cheaper, but the one after that definitely will be. Apple has a healthy obsession with high quality displays and it will put its might behind panel suppliers until it can put forth a lineup of top to bottom Retina Displays. There’s no doubt in my mind that within the next 12 - 24 months Apple will introduce an external 4K Retina Display. Whether you love, hate or are indifferent about Apple and its products, its impact on the industry is tangible. PC OEMs now care about display quality and keyboard feel. They care about trackpads and design. There’s only one motivator in this industry stronger than Moore’s Law: experience, and the PC OEMs finally care about that too.

Apple’s success hasn’t been because it is a vertically integrated company. On the contrary, everything Apple has done Acer, Dell, HP, Intel, NVIDIA and Microsoft could have done together. Apple is successful because its competitors have all been selfishly focused on themselves rather than all coming together to build better computers. Based on my conversations with Intel and some of the OEMs at Computex earlier this month, the wake up call has been heard. Intel seems quite motivated to help its OEM partners do better. It is a bit troubling for the ecosystem that Microsoft is throwing its hat into the ring as a competitor - especially as it was Microsoft's inaction on the software side that really hurt the PC OEMs over the past several years.

For years we’ve been pushing OEMs to focus on better displays, and for years we were given cost and customers-don’t-care as excuses for why we don’t get them. That’s all starting to change.

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  • Penti - Saturday, June 23, 2012 - link

    W8 doesn't change anything, having one setting for Metro and one for Desktop that works just like before doesn't cut it.
  • Spoony - Saturday, June 23, 2012 - link

    I don't think you've been understanding what I've been saying.

    Quartz is a fully resolution independent drawing layer. It can map to any pixel density necessary. It is incredibly fast and flexible, especially when tied in to technologies like Core Animation, Core Image, and Core Text.

    It's also worth noting that Core UI exists in OS X, and has done since 10.5. This is a vector/texture baking engine that draws all interface elements in OS X in a fully resolution agnostic way. This is a very nice, and slick piece of software.

    You do make a point, Apple keeps doing this 2x scaling thing. Why?

    As it turns out, U/I scaling is a very complex thing. Not only is it a bit difficult to wrap your head around, it's a bit difficult to code against. Everybody isn't about to go build vector assets for their applications. Apple has to meet developers (and its own internal application teams, probably) halfway. Thus the @2x assets. It is a somewhat limiting, although fairly consistent and simple method for enabling bitmap creation in a resolution independent interface.

    So you're wrong, OS X does have (and has had) support for full resolution independence. You can scale to your heart's content, from a 600dpi printer to a 72dpi display, at any interface factor.

    The question is simply more complex than "does the slider work". Windows does not scale well at all, applications tear, refuse to scale, magnify far too much, render incredibly blurry images and text. The rendering layer is not versatile, nor set up for this kind of usage. Win8 improves matters, but not with as much depth as we'd have hoped.
  • ananduser - Sunday, June 24, 2012 - link

    I know that Apple's Quartz engine is scaling capable the agnostic and traditional way. Just was never good at it for extreme scenarios; a common gripe with macusers demanding better implementation. Windows' similar mechanism was always more efficient especially since Vista(XP's sucked).
    3rd party apps that don't scale properly have only their devs to blame. I don't know your particular app use on Windows but I can say that you gripes with it are exaggerated or maybe translated from your OSX experience. Battle of the sliders is ultimately a question of correct dev use. 3dmark for instance makes use of their own trademark GUI that does not make use of Win resources. I've always hated that. So does itunes on WIndows or Safari. These will never work right.

    The 2x scaling is a rigid compromise. It achieves consistency but not resolution independence. As I said before, resolution independence does not exist as it is idealistic in theory, and abstracts constraints such as scaling factors. If Apple pushes ahead with their low/normal/high scaling presets across their entire line-up, and in the process completely eliminates the notion of changing resolution(as in picking a number from a table) they will achieve a consistent experience like on ios; and it will still not be resolution independence "from a technical pov".
    I'm arguing semantics and not the MBP-R which is a spanking machine.
  • Spoony - Sunday, June 24, 2012 - link

    Lots of the software I use on Windows fails hard when you crank that slider up. Photoshop, Illustrator, SAP, iTunes (woe is me), Chrome, Office, etc... a vast majority of the software I want to use does not work correctly. Plus Win7 isn't exactly elegant about scaling artwork, even universal widgets get a little weird looking.

    And here I agree with you. 2x is rigid, it is not ideal, we would want to pick a resolution and then pick a U/I scaling value to get exactly the pixel density and U/I size that is ideal for our use. I would like that a great deal.

    Unfortunately that's not the reality of designing interfaces today. We are moving into new territory here from an execution standpoint, and you can't just go vectorize all your assets and FP-define all of your layout coordinates and transforms overnight.

    To make this work, Apple need to meet developers and users halfway. They need to make it simple for the user to select the most comfortable size for elements, while also providing a "we believe this is best" mode. They need to give developers a relatively straightforward way to develop assets for these higher resolution displays, and not force too much layout tweaking.

    This is a transitional period. I believe Apple has struck a decent balance. A balance that works and will actually allow this to fly. It isn't the best of all worlds right now, but that day is coming. Certainly what Apple ships today is better than what Microsoft ships today. That difference will also be eroded by time.
  • ananduser - Sunday, June 24, 2012 - link

    I noticed Anand's review update. Windows set on 200% increase, makes the desktop similar to OSX' retina setting. And furthermore Anand also stated that under this state Windows faces the same 3rd party related issues as OSX.

    "To make this work, Apple need to meet developers and users halfway. " One modification...Apple needs to meet "their" developers and "their" users.

    "Certainly what Apple ships today is better than what Microsoft ships today."
    I'm not sure you want to go far as to compare 2 different OS architectures based on high res panel support alone. This is first and foremost a subjective discussion before an objective one.
  • ananduser - Sunday, June 24, 2012 - link

    Win8 has the best high res support of the market. It's completely panel agnostic(11 inch all the way to Ballmer's wall TV). It's easy to diminish W8, but it is more of a step forward than Apple's traditional "small steps" policy.
  • Spoony - Sunday, June 24, 2012 - link

    Only in Metro mode.

    In "old-style desktop" mode it exhibits the same problems as Win7. So it will require developer effort in the same way Mac OS X will.

    Windows 8 is well known to produce very polar reactions. The direction and momentum of Metro development is highly questionable right now. There are a lot of unanswered questions and not a lot of trust in Microsoft's path.

    On the flip-side, Apple is shipping a high-res hardware product today with a clear and well known path to high-res execution today. They have a defined timeline to their next OS and a price tag attached. Everything is a known quantity here, and developer support is strong.

    Windows 8 will be released in the fall sometime with a presently unknown price and an unknown vector to high-res asset curation.

    This is not a post bashing Microsoft or adoring Apple (none of them were). I am plainly stating the way that two different companies have tackled a very complex issue at this moment in time. I deeply hope that Microsoft, Apple, Linux, and 3rd party developers all put forward competitive support for high resolution displays because they are the future, and I'd like to enjoy them.
  • ananduser - Sunday, June 24, 2012 - link

    "Everything is a known quantity here." Apple's biggest advantage.

    "I deeply hope that Microsoft, Apple, Linux, and 3rd party developers all put forward competitive support for high resolution displays" The potential issue is that they all put competitive efforts but different efforts. Each one goes their own way.
  • wendoman - Saturday, June 23, 2012 - link

    That's why Intel QuickSync doesnt work on Mac's? LOL
  • Spoony - Saturday, June 23, 2012 - link

    "High-performance H.264 encoding3
    When you select a standard HD export setting, QuickTime Player takes advantage of hardware video encoding for optimal performance."

    "Supported on the following Mac models: iMac (Mid 2011 or newer), Mac mini (Mid 2011 or newer), MacBook Air (Mid 2011 or newer), and MacBook Pro (Early 2011 or newer)."

    http://www.apple.com/osx/whats-new/features.html

    Apple does things when they're good and ready (for better or worse), and by the looks of things with Mountain Lion they're exposing QuickSync underneath AVFoundation or QTKit.

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