Initial Rage Performance Investigation

All of the technical information is fine, but we still come back to the question of performance. Earlier we showed the Low/High/Custom screenshots, and while the Low mode is definitely blurrier, it should at least come with higher performance, right? Well, perhaps on some hardware configurations that would be true, but on my particular system the benchmark results are really easy: put 60 FPS across the chart and you’re done. Yes, even at 2560x1600 with 8xAA, Rage hits the 60FPS barrier and refuses to go any faster. Not so useful, but I’m running a GTX 580 and that’s currently the fastest single-GPU solution on the market, right? I decided to test a much lower end setup, so I grabbed the ASUS G74SX I recently reviewed to give that a look and ran it through a similar set of tests, and I used a second system similar to my gaming rig but with an HD 6950 2GB.

Performance on the G74SX does fluctuate a bit (particularly if I enable VSYNC), but there’s still some obvious image quality scaling going on. (You see textures popping in at times, but mostly it only happens when you first enter a level.) At the Low settings and 1080p, performance checks in at 58FPS (just shy of the 60FPS that VSYNC would want), and bumping up the in-game settings to Large/High didn’t change that much—it dropped to 57FPS, which is margin of error for FRAPS. Using the custom configuration likewise didn’t affect performance. In short, the hardware in the G74SX is running at very close to the target 60FPS regardless of what settings I select—even enabling 8xAA doesn’t change the performance much, although at 4xAA the notebook does lock in at a solid 60FPS. The only way to get performance to tank is to enable 16xAA, which drops frame rates to 24FPS. All of this is at 1080p, however, as I don’t have a way to test higher resolutions with a notebook.

So two down and no interesting information unearthed in regards to performance. What about AMD? I’ve got an HD 6950 2GB with an overclocked i7-920 (3.3GHz) and 12GB RAM, very similar to my main gaming system. I connected that to a 30” display and tested at 1080p and 2560x1600. AMD’s hardware is apparently limited to 8xAA, and performance is lower than on the GTX 580 at these punishing settings. Low/High settings however still fail to make a difference, with average frame rate with 8xAA being around 42 FPS; dropping to 4xAA brings the HD 6950 back to the 60FPS cap, and likewise 1080p at 8xAA hits 60FPS.

The initial release of Rage had a configuration option “com_syncToTime” that you could set to -1 to remove the frame rate cap, but doing so would apparently speed up everything (e.g. so at 120FPS everything would move twice as fast). I never tested this before the Steam update came out, and post-patch I can’t get com_syncToTime to work. So far, I’ve tried “cvaradd com_synctotime -1;” in my rageConfig.cfg file, which did nothing. I’ve also tried using the same command from the in-game console, and I’ve tried it as a command-line argument. If anyone has input, though, send it along and I’ll be happy to try again. Until we can get rid of the 60FPS cap and dynamic image quality, however, benchmarking Rage is essentially meaningless.

Update #2: One reader suggested that our custom settings were mostly useless (ignored by the game), which is very likely, so we removed the link. He also suggested we force 16k textures as that would improve both quality and potentially make the game into a more useful benchmark. Unfortunately, neither actually worked out. 16k texturing did not noticeably improve image quality or reduce performance in most areas; the only way it improves quality is if you're in a scene where the total number of textures in use exceeds the 8k limit, which only happens in large outdoor vistas. As a downside, setting the game to 16k texture cache did make it more unstable, particularly at certain resolution/AA combinations. 2560x1600 8xAA with 16k textures on a GTX 580 crashes, for example, and 2560x1600 4xAA with 16k textures can take 5-20 seconds to load level transitions (when the game doesn't crash). 2GB cards might (emphasis: might) fare better, but that doesn't change the fact that most areas show no difference between the 8k and 16k texture cache.

A second suggestion was that we force 16xAA to improve quality and put more of a load on the GPU, thus making the game run below 60FPS and allowing us to do more of a benchmark comparison. This misses the point that a game benchmark needs to be at meaningful settings; otherwise we can just go back to using 3DMarks. The other problem is that once we move beyond 8xAA, antialiasing starts to degrade image quality by making everything blurry. AMD cards limit you to 8xAA, but you can force NVIDIA up to 32xAA through the config file. Here's another gallery of comparison shots, showing both forced texture size and antialiasing comparisons, all on the GTX 580. (The image corruption at 16xAA appears to be a problem with FRAPS, as in-game we didn't notice the rendering errors.)

AMD vs. NVIDIA Image Quality Comparison

There’s one final item we can quickly discuss, and that’s image quality comparisons between different hardware. I grabbed screenshots from five locations on the same three test systems, with all of them locking in at 60FPS at 1080p 4xAA. I skipped the custom configuration file and just went with the in-game settings, testing each system at Small/Low and Large/High for Texture Cache and Anisotropic Filtering. Here’s a second gallery, this time with 1080p files. As before, I’ve saved all of the images as high quality JPEGs, as uploading (and downloading) 3MB images takes quite a while, but if there’s a desire for the original PNGs I’ll see about uploading them as well.

Looking at the still images, there’s very little if any difference between most of the screenshots. In motion, however, right now I notice some quality differences on the AMD hardware, with a few areas that have flickering textures and some other minor distortions. There’s nothing bad enough to make the game unplayable, but browsing the forums it does sound as though more users are having issues with Rage on AMD hardware right now. Long-term, I expect all of this will get worked out, but at least for the next month or two you may encounter some driver bugs or other issues with Rage. Caveat emptor.

Wrap Up

I’m not going to pretend to be a professional game reviewer, just like I’m not a movie critic. I’ve enjoyed both movies and games that have been panned by the critics; other games and movies that rated highly have been seriously dull for me. What I can say is that I enjoyed Rage enough to finish the single-player campaign, and while the story isn’t great, the graphics are still quite impressive. When I look at the steady 60FPS, I can certainly understand id’s rationale: take the hardware configuration confusion out of the equation and just let people play your game at a silky smooth frame rate. The megatexturing is also quite nice, as the lack of repeated textures is definitely noticeable. What really impresses me, however, is id's ability to have a game look this good and still pull 60FPS at maximum quality settings. As good as that might be for gamers, however, in the current state it makes Rage essentially useless as a benchmark.

We tried to do a few comparisons between NVIDIA and AMD graphics solutions, but the game engine (and drivers) feel a bit too raw for that right now. In another month or two, AMD, NVIDIA, and id Software will likely have all the bugs worked out and everyone can get around to playing the game as intended. Perhaps we’ll also get a useable benchmark mode where we can at least see how the graphics solutions compare. Until then, Rage remains an impressive technology demonstration and a game that some people will certainly enjoy; it’s just not a good benchmark for us right now.

Technical Discussion
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  • Rukur - Saturday, October 15, 2011 - link

    I will not ever again buy a game for my PC that also runs on console junk.

    The Games are crap.
    UI is crap.
    Game questions only have 4 possible answers in a diamond pattern.

    Utter junk.
  • Steve McQueen - Saturday, October 15, 2011 - link

    a better path is just to wait 2 years and see if a modding community has formed around a game. If it has, chances are good that it is a decent game and you will be able to amp up the experience with content from from people who just love gaming [and boobies, ;) ].
  • The0ne - Monday, October 17, 2011 - link

    Yep, it's a good rule of the thumb! My latest encounter was my beloved Dungeon Siege 3 game. The port was so horrendous it got me so upset I spent hours writing up a FAQ to help others perform basic functions like properly move around.

    My nephews refuse to play an FPS games on their consoles and prefer them on the PC. Other games such as fighting and sports they play on the consoles. MMO is another no no on the consoles.
  • CrystalBay - Saturday, October 15, 2011 - link

    Baked Lighting , Static skybox ,WTH is this shit ? Who is Carmak ? iD?

    Just wait for the suckers to buy Skyrim and get this ,"The New Creation Engine" cough Gamebyro. FU ZeniMax..
  • JarredWalton - Saturday, October 15, 2011 - link

    It's tough to say, as they look different. As a game, Crysis 2 certainly has a better story, but I haven't quite finished it yet. I'm not sure why, but Rage got me wanting to see the conclusion, and I ended up disappointed but I still finished. Crysis 2, I was playing and then paused and got distracted by something else, but I'm about 80% finished and need to go back. I'm more interested in wrapping up Deus Ex: Human Revolution, though, so Crysis 2 is on the backburner until then. Oh, and DXHR looks like crap compared to Rage and Crysis 2, but I like it more as a game. Not sure if that says more about me or the games, though.
  • Omega215D - Saturday, October 15, 2011 - link

    Deus Ex: HR was supposed to be graphically superior but quite a few things got cut from the finalized game due to limited resources and wanting to make the game accessible to more configs. Or so the story goes.

    Despite the graphics I found the game very fun and addicting, much to the point where I'm on a 3rd play through to see how much stuff I can find. Then I will be going back to the original Deus Ex to follow the sequence of the story and then onto Deus Ex: IW (a game known to be crippled by console requirements). It's like an interactive novel I can't put down.

    Crysis 2 was pretty interesting but I got tired of it soon after. Been playing BC2 and Black Ops multiplayer for my FPS kicks. I was about to give Rage a try until I heard about the bugs.
  • Proxy711 - Saturday, October 15, 2011 - link

    I've only ever returned 2 games in my entire gaming life, I'm 25 years old. Even dead island didn't get returned, and that's really saying something.

    The two? Unlimited Saga and RAGE.

    Rage was a pain in the ass to get running right even with the upgraded drivers and config tweaks. Combine that with id pretty much saying we don't care about PC gamers and I quickly got a steam refund.

    Rage has so many PC options missing its crazy. No SLI or crossfire support, baked lighting, the absence of any user config (until a patch that added a few more), 60FPS max.

    Such a disappointment. id and carmak are dead to me.
  • RenderB - Saturday, October 15, 2011 - link

    On a personal level I partly disagree with the borderlands comparison. That game has more humor, limited freedom, and even some exploring. (Like those weapon caches that are semi outside the map.) It also has decent coop. The Rage npcs say more up front, where as the ones in borderlands will coment during story missions via echo.
    Rage feels very linear, and seems to constantly build up to something that never happens. (That last level is a major anti climax.)
    I did have to do some tinkering before it would run, disabling ati ai got it working.
  • JarredWalton - Saturday, October 15, 2011 - link

    I'm not saying the games are the same, but they feel very similar. As I noted in the conclusion, Rage makes me want to go replay Borderlands to see how it actually compares. I have a feeling I'll prefer Borderlands, if only for the semi-open world. Actually, I was just reading about Borderlands 2 in PC Gamer, which could be a better comparison if it can come out within a few months.
  • Aikouka - Monday, October 17, 2011 - link

    Borderlands 2 won't be out until 2012... unfortunately. :(

    Every time I look at my Steam games list, I always kind of wonder how I spent so much time playing Borderlands (~220 hours). The game is oddly addicting for those that love dungeon crawlers or collecting loot, but I think anyone that's played it will admit that there really isn't much of a story. The game does have some pretty good dark humor though, and you may find that enjoyable.

    If you also prefer getting technical about things, there's a lot of "behind the scenes" technical stuff that you can learn that will give you a better understanding of Borderlands. For example, how exactly the elemental guns work or what defines a shield's stats. I ended up looking a lot of this up, and now I can look at a model of a shield on the ground and tell if it's good or not.

    If that's not enough to impress the ladies, I don't know what is! ;)

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