I asked a friend of mine, Alexander Miles, to write a bit about the properties of glass that really contribute to its overall strength after reading that the iPad 2's glass is 0.62 mm thick compared to 0.85 mm thick in the iPad 1. Hopefully this dispels some myths about glass strength and clarifies. Alex is a senior double majoring in Materials Science and Engineering and Optical Science and Engineering at the University of Arizona.

On the Strength of Glass

We usually think of things failing under compressive stress, being pushed inward from both sides until it they are crushed. Glass and ceramics, it turns out, are incredibly strong in compressive stress. Strictly by the numbers, a fire truck could be supported by a ceramic coffee cup underneath each tire, but only if the load was perfectly downward. Why then are glasses so fragile? This is because no situation causes only compressive stresses, and tensile stress (imagine pulling something from both ends) is what causes glasses to fail. One can think of tiny cracks inside the glass being pushed closed under compressive stress, but torn open under tensile stress.


A schematic illustration of crack behavior in brittle materials.

If you test the tensile strength of thousands of pieces of glass with identical processing and geometry, you will get thousands of different answers. This is markedly different from metals, where you will get nearly the same result every time. The reason being that glass and ceramic materials have a much lower fracture toughness, as much as 100 times smaller than that of a metal. Fracture toughness indicates how easily a crack can propagate, or to phrase it differently, how big a flaw will cause fracture for a given load. As the required load for normal flaw sizes in metals is enormous, metals typically do not fracture in the way glasses do. Metals usually fail in what is called plastic deformation, necking down then tearing away, long before fracture can occur. This plastic deformation is very predictable and follows the stress-strain curve for the given metal, whereas glasses are less predictable.

The question now is, how does the size of a piece of glass affect its behavior under tensile stress? It depends on the distribution of flaws within the material. If you strike a piece of glass with a hammer, a compressive stress is created right below the hammer, but a ring of tensile stress is also created around the spot you hit. You are essentially sampling the distribution of flaws, because if any of the flaws in the affected glass are big enough to widen with the stress you provided, they will rapidly propagate and the material will fracture. The stress field extends down into he material, so flaws in the volume can cause failure as well, though surface flaws are more consistently to blame as the stresses encountered there are almost always larger.


SEM image of a broken glass surface, (CC BY-NC-ND 2.0) attribution St Stev's flickr.

In glasses the distribution of failure stresses is described using Weibull statistics, giving a peak where most samples fail, and tails both on the high and low end where samples had abnormally high and low failure stresses respectively. The long and short of this is that consistently processed samples will have a more narrow distribution as the geometries are scaled down. This means that a thinner piece of glass will have fewer flaws in the bulk and far less likelihood of having a large enough flaw to cause catastrophic failure compared to a thicker piece of glass. The fact that the screens have a large aspect ratio, that is they are far thinner than they are wide or long, means that the effective stiffness will be different in the two directions. Taking this to an extreme, a very thin glass fiber is fairly flexible in bending, but very stiff axially, as its cross-section is so small that very few flaws are contained inside it. If one needs to break a glass fiber, a surface flaw is usually created by scratching it first. 

Approximate values for the strength of common soda lime glass in various conditions
Condition Tensile Strength (MPa)
Theoretical Maximum (Flawless) 9810
3 Micron Fibers 3330
Thin rods, fire-polished and acid etched 3420
Thin rods, no special treatment 690
Bulk, ion exchange tempered 350
Bulk, thermally tempered 300
Bulk, fire-polished and acid etched 220
Bulk, no special treatment 50

In order to use glass screens on our devices, we would like it to be far tougher, where "tougher'' ideally means both more resistant to fracture as well as more resistant to scratching. There are two basic schemes used to strengthen glass: elimination of the surface flaws, and creation of compressive stress in the bulk of the glass. Eliminating the surface flaws by polishing, fire-polishing (heating them until surface tension flattens out the flaws), and acid-etching does indeed increase the strength, and drastically so. An increase in strength of up to one hundred times can result from such treatment, but is temporary as microscopic scratches from handling will quickly reduce the strength back to what it was before.

The second scheme for improving strength, introducing a compressive layer, works because existing compressive stress in the glass has to be overcome by the induced tensile stress before any cracks can propagate. To say it plainly, if you don't hit it hard enough with a hammer, it will not even see the type of stress that makes it fail. The down side to this method is that every force causes an equal and opposite force, meaning that a lot of compression at the surface causes tension at the center. As long as a crack does not reach the volume with the additional tensile stress imposed on it, the glass will hold together, but once it does it releases the energy kinetically and fails catastrophically (it explodes like a pumpkin with an M80 stuffed in it).

The way this layer is created varies based on the application. For car windshields, they are thermally tempered by chilling the outer surface while the center is still hot, as the surface remains solid while the center is still busy shrinking, which leaves the surface in compression.  Similarly, coating the glass object in a second type of glass with a lower thermal expansion will cause the same effect, as the outer surface shrinks the center is shrinking faster. The multiple-glass approach has the additional benefit that cracks have difficultly moving from one type of glass to the next, leading Corning to produce some glasses with as many as 7 layers. 

The final method, and most relevant to our discussion, is ion-exchange. Ion-exchange refers to removing small ions, like sodium, from the glass, and replacing them with larger ions like potassium, all at a temperature that prevents the structure of the glass from adjusting itself to these new bigger ions. The way this swap is actually done is by immersing the glass in a molten salt solution containing the ion we want to substitute in, and allowing it to diffuse in over time, while the smaller, more mobile, ion diffuses out. Depending upon the type of glass, the ions being exchanged, and the desired depth, this process can take as long as several days.

The iPad 2 and previous iPad both utilize Corning Gorilla Glass. This type of glass is an alkali-aluminosilicate, being primarily silica and aluminum with an alkali metal, along with other unspecified components mixed in to tweak its properties. The biggest benefit of alluminosilicate glasses, aside from being relatively tough to start with, is the fact that the rate of ion exchange is fairly high even at temperatures low enough that the structure cannot react, meaning it can be processed quickly and create deep protective layers in the glass. The iPad 2 has a modest reduction in the thickness of the glass (about 23% thinner, for those interested) compared to the first iPad, and the question of increased fracture risk has been posed. Given the identical surface quality between the two generations, the reduction of thickness should create no palpable change in toughness for the typical user. That is to say, a drop that would shatter the screen on the original iPad would likely do the same for the new model. That being said, several other design changes appear to account for the change, and might yield better performance in this department.

Where its predecessor used small metal clips to retain the glass screen, the current iteration uses a ring of adhesive around the entire perimeter that not only distributes the load around the glass and prevents scoring at the glass-metal interface, but better couples the stresses into the more compliant aluminum frame. Both of these measures should improve the performance; either way, drop-testing new electronics is generally not recommended. 

Display Analysis Camera Connection Kit
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  • Azethoth - Monday, March 21, 2011 - link

    No! 22 seconds is not fast enough. That is 20 seconds wasted each time you do that in a day.
  • benonemusic - Monday, March 21, 2011 - link

    Excellent writing and content as usual. As a longtime reader (this is my first post) with an editorial eye, I had a suggestion for future articles such as this with multiple authors but in which the main review is written in the first person singular. It was slightly disorienting to see three authors (Brian, Anand, Vivek) but then much of the article written with "I" (presumably Anand), you might want to avoid listing all three authors as "ands" in that case. One idea would be make the first author the one who is speaking in the first person voice (presumably Anand in the case) and the other two to be listed as "with." If the review is written as "we" then having all three of the authors as "ands" makes sense. There are multiple solutions. You can simply keep the "ands" and then indicate who the "I" is in the first instance. You could obviously say "one of us" in the first instance and indicate "Anand" in parentheses. And so on. Sorry for going on this long, but I'm big on bylines. Keep up the great work with the articles!
  • embeddedGPU - Monday, March 21, 2011 - link

    Can you clarify the floating point precision for your GPU GFLOPS figures ? You mention 20-/32-bit for nVidia, but I think the SGX is only 16-bit precision. If so, it's not a totally fair comparison...
  • wellortech - Monday, March 21, 2011 - link

    "If you fell in love with the original iPad, the iPad 2 is a significant upgrade."

    Really? Since when is thinner and a crappy camera a significant upgrade?
  • mcnabney - Monday, March 21, 2011 - link

    You guys missed noticing something when documenting the huge step forward with the iPad2 GPU power.

    We now have iOS fragmentation.

    The entire iPad1 generation was obsoleted in the graphics department. Now developers have to choose between writing for the iPad1 or iPad2. There is far too large of a gulf between the two platforms. To benefit from the GPU advancement, the massive installed base of the iPad1 will have to be written-off.
  • kmmatney - Monday, March 21, 2011 - link

    I don't think this is true. First, we are only talking about 2 models, and second, they can just enable more graphics features for iPad 2. I can see where some truly advanced games might only be written for the iPad 2 in the future, but there is really no way to avoid that.
  • Azethoth - Monday, March 21, 2011 - link

    There always was and always will be iOS fragmentation since the 2nd iDevice shipped.

    As for what it means in a practical sense: check out Infinity Blade on multiple devices (iPhone and iPad). See, not a big deal, content providers are used to scaling artwork and design.

    Furthermore, iOS will suffer less from this than Android (fewer device specs). It is one of the aspects of the competition at this form factor that makes me think that Apple will do better than it does at the PC level. (Not that Apple PC profits are not insanely good for their industry: over 50% of entire industry by some accounting).
  • araczynski - Monday, March 21, 2011 - link

    if you're after a notebook/pc replacement, you're kidding yourself with any tablet.

    if you're after a gaming device, you're golden :) especially if you think gaming on phone sized screens (this includes psp/ds/etc) is plain stupid.

    mine is filled to the brim with games, no room for audio/video/etc, just pure games.

    i love it, my daughter loves it, even my technophobe wife loves it.

    its for entertainment, nothing more.
  • Azethoth - Monday, March 21, 2011 - link

    It is for more than entertainment:

    You can amuse your cat with it as well!
  • coolio68 - Monday, March 21, 2011 - link

    Great review Anand,regarding this comment though:

    'The real competition for the SGX 543MP2 will be NVIDIA's Kal-El. That part is expected to ship on time and will feature a boost in core count: from 8 to 12. The ratio of pixel to vertex shader cores is not known at this point but I'm guessing it won't be balanced anymore. NVIDIA is promising 3x the GPU performance out of Kal-El so I suspect that we'll see an increase in throughput per core.'

    Worth bearing in mind a couple of things:

    SGX 543MP can already incorporate 2 to 16 cores

    The even higher performance SGX 554MP cores have also been announced in December

    Power VR Series 6 (Rogue), the next-generation, can scale from 210 GFLOPS to 8 TFLOPS , and is already licensed by the usual suspects.
    The A9600 chip announced by ST-E at MWC ,containing Rogue, is sampling in H2 2011.

    Nvidia are gonna have their work cut out methinks, but the competition is great for the industry and consumers.

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