Third time’s the charm

As mentioned earlier in the review, the N8 is Nokia’s first device to be based on the new Symbian^3 platform. Before we dive into Symbian^3 and how it works and what new features it brings along, let’s have a quick look at Symbian’s evolution in the recent years.  

 


Evolution of Symbian; S60 1st Edition, S60 3rd Edition, Symbian^3 (L-R)

Although Symbian can trace its roots back to the 90’s and the days of Psion (known as EPOC OS back then), Symbian as we know it today only took shape earlier this decade with Nokia and Ericsson’s involvement. The basic design principle for Symbian OS was that of maintaining absolute simplicity, and making conscious and efficient use of the (then) spare resources available on mobile devices. As a result, the ‘OS’ itself did not come with a user interface of any sort. It simply included the (EKA2) nanokernel packaged with a few basic primitives, libraries and device drivers to extend it to the realm of a microkernel.

After an initial reference design, further development of the frontend itself was left to the device manufacturers, leading to the likes of the Nokia Series 60 UI, UIQ etc. Over the course of this decade, mainstream Symbian moved from version 6.0 to the version 9.4 used in Nokia’s last S60 update. Over the course of years, Nokia added features and updates to its S60 UI resulting in various editions and feature packs. The last major update made by Nokia was to add support for high-resolution touch screens resulting in S60 5th Edition. However, sometime in 2008, Symbian went open source and along with the OS, now came packaged the S60 UI, creating what is known as the Symbian Platform. It was also during this time that Nokia started pushing the use of Qt as the framework of choice for Symbian development.

The Symbian platform includes code not just from Nokia, which was the primary contributor to the code base, but also from other companies (Sony Ericsson being one of them) as they decided to withdraw from using and developing Symbian. The platform as such now also includes parts of other releases such as UIQ, MOAP etc. The first product based on Symbian Platform was Symbian^1, which was a mildly reworked S60 5th Edition. Symbian^2 was an insignificant release with only a handful of Japanese vendors releasing handsets based on it. What we see today, Symbian^3, is Nokia’s boldest move forward, bringing significant and much needed updates to the platform. It is also going to be the last major Symbian release for a while, with Symbian^4 having been cancelled and its code base and feature set having been rolled into Symbian^3.

On first look, it may seem like not a lot has changed between Symbian^3 and previous iterations, apart from an improved UI. But Symbian^3 is Nokia’s first OS built from the ground up for the high resolution touch-screen interface paradigm and it is a marked improvement over its rather poorly implemented (and received) S60 5th Edition touch interface. The OS is now finger-friendly and multi-touch capable (except the on-screen keyboard), not requiring a stylus, and makes use of single-tap interaction throughout, thereby eliminating the need to dig through layers of menus. Welcome to the party Nokia, better late than never!

   
(L-R) The slick screensaver that makes use of OLED’s ‘free’ black color, Multitasking in S^3, the Dialer app, a typical S^3 menu

Another significant update to Symbian^3 is the introduction of the GPU accelerated UI. While Symbian has never really been slow to respond to input, this was more a result of the fact that it was almost completely devoid of any animation or effects and as mentioned earlier, Symbian’s inherent thrift when it came to using available resources. Although functional, it looked outright prehistoric compared to most modern mobile operating systems, and having to deal with multiple menu hierarchies to change even fairly obvious settings and options didn’t win it any favors either.

With Symbian^3, Nokia has tried to make a clean transition to the present day and age and for the most part, Symbian^3 and the N8’s BCM2727 media processor is able to pull it off reasonably well. The N8’s response is quick, whether it be navigating the menus or switching between applications. The transitions are smooth with no lag; the phone doesn’t get bogged down even with multiple applications running in the background. It also responds to taps and gestures consistently without needing to double tap or repeat gestures. Overall, using the N8 is a fairly smooth experience with nothing to complain about.

   
Home screens in Symbian^3(first three), S^3 Widget Manager (Right)

Very similar to Android, Symbian^3 now also allows for multiple home screens (three to be exact), with the switching between them facilitated by a simple side-swipe gesture. The current home screen you are on is indicated by one of three dots at the bottom. It is very easy to customize each of the home screens with application shortcuts, notifications, and widgets such as weather, email, social networks, calendar, etc. This is facilitated by a long-press anywhere on the home screen, which initiates the widget manager.

The widgets themselves afford a decent amount of customization. You can also easily switch the widgets online and offline by selecting a single option, unlike the last time I used Symbian where this had to be done on a per application basis. And this logical simplification of actions runs deeper than just the home screen. For example, managing data connections is much simpler on the N8 than it was on the E5. Although it still makes use of “Destinations” to manage your data networks, which isn’t the most straightforward or efficient method to handle data-network related settings, at least all the options are now housed on one page. Symbian^3 also makes some updates to the network stack and it is now 4G ready, should Nokia decide to launch such a device. 

There are some quirks in Symbian^3’s current incarnation. For one, the dialer app does not work in landscape mode. Secondly, there is no QWERTY keyboard in portrait mode. Also, using the keyboard in landscape mode takes up the entire screen. So if you are entering your name in a form on a site, clicking on the text field will open up the keyboard with a white text area up top; you cannot see the site itself. As I quickly learned on the Nokia Ovi Store registration page itself, it becomes very irritating when trying to enter CAPTCHAs. You either have to memorize the entire CAPTCHA, or switch back and forth between the website and landscape keyboard view. And finally, the battery indicator on the N8 is a fair bit off from the actual remaining battery life as reported by the N8 itself!

  
(L-R) S^3 lacks a QWERTY keyboard in portrait mode; battery indicator shows 3/4th of the battery is left, even though it’s not true; the landscape keyboard takes up the whole screen

I’d mentioned earlier that Symbian^3 is going to be Nokia’s last major OS release for a while and this is true. But this does not mean that Nokia plans on pulling on with this release in its current form for another decade. With the closing of Symbian^4 development, what Nokia is actually trying is to do is roll out regular, incremental features and updates to the Symbian^3 code base, instead of branching it off to a new OS release. This is needed for two reasons: to keep Nokia devices such as the N8 competitive, as well as to maintain forward momentum and consumer interest in the Symbian platform. Nokia has promised to make one such significant update to Symbian^3 in early 2011 and some of the updates are much needed.

N8 Display Quality, simple HTPC with HDMI out Apps - Ovi Store
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  • alovell83 - Wednesday, January 12, 2011 - link

    "And with one such update promised for the N8 sometime in Q1 2011, it may be the device to recommend, after the update."

    Unfortunately, after the update this phone will be what, 6+ months on the market? With no more flagship phones running on Symbian I'd never recommend this OS to a friend, even if they are familiar with Symbian.

    Meego should be able to help Nokia remain competitive, this phone, unfortunately for Nokia and it's fans, wont be of great use to a consumer outside of the cameraphone aficionados.
  • alovell83 - Wednesday, January 12, 2011 - link

    Also, in case anyone wants to say how easy it is to cross-develop apps for Meego & Symbian, from what I read, that much is true. However, I wouldn't want my OS to be reliant on Meego's adoption rates and apps when Meego has no hardware release dates and is showing up to this party quite late.
  • deputc26 - Wednesday, January 12, 2011 - link

    Hmmm a little grandiloquent
  • Antibios - Tuesday, January 25, 2011 - link

    A tad sesquipedalian
  • anactoraaron - Wednesday, January 12, 2011 - link

    other reasons to not recommend: wifi pathetic, talk time sub par by today's standards horribly slow web browser (which is why you need more 3g battery life- the damn pages take forever to load!), screen res below what I would call the current industry standard (thanks to android devices), and lastly when you make an unlocked phone that you are trying to sell for ~$600US (typical for Nokia flagships) you DO NOT put in a 99 cent ARM 11 chip!! Can you say overpriced? And where the heck is the 1500 mAh battery found in almost every other nokia phone? I guess when you lose that much marketshare you can't afford to put quality components in your flagship. My guess is that Nokia already had this camera/sensor/flash prior to their imminent demise. Same with the 1200 mAh batteries now found on their phones. Sad really.

    A turd is a turd, even if it is well built.
  • Voldenuit - Wednesday, January 12, 2011 - link

    Firstly, it is not selling for $600. It can be found for $399 at a lot of places and newegg is selling it for $429. For an unlocked pentaband phone, that's not a bad deal, especially since it comes with a camera as good as found on $400 compacts (S95, LX5 are ~$400).

    Secondly, Mithun's 3G talk time results seem egregious to me. The GSM talk times are a lot longer (I've had hour long conversations on the phone that did not dent the battery gauge, sadly don't have the resources/money to test talk times like AT), and there's not much to gain from going 3G for talk anyway.

    The CPU is slow, yes, but it's not a handicap for the device in practical use. It's as snappy as a 3GS, and the GPU is great for gaming - played Angry Birds, NFS Shift and Galaxy on Fire with no slowdowns. It's also played 720p videos without a hitch - remarkably, the phone stayed cool to the touch even after a 1 hr+ video session with a 720p mkv for me.

    Slow webkit browser is slow, fortunately Opera Mobile is decent for general web use (as opposed to synthetic benchmarks). Definitely one area Nokia could improve on though.

    It may not be the Ferrari of phones, but it is a far cry from a turd.
  • mythun.chandra - Wednesday, January 12, 2011 - link

    I actually tested the 3G talk time twice and it was about the same. As I mentioned in the review, I could get away with using the N8 over a GSM-only network with moderate usage for almost 3 days. So yes, the GSM talk time is better.
  • Voldenuit - Wednesday, January 12, 2011 - link

    Thanks for clarifying, mithun.

    As an aside, you can force the phone to use GSM/Edge for calls by putting it in power saving mode (click on battery icon in top right hand corner, or push power button once and select from options).
  • anactoraaron - Wednesday, January 12, 2011 - link

    <sigh> there's always a nokia fanboy that bought the phone and has to post to defend their purchase... Yeah newegg has it at $429 now but do you see the "was $549"? That would make it MSRP of $549 which last time I checked would make it "~$600" (just south of $600). My point is and still remains that if Nokia wants a NEW "flagship" phone it seriously falls short by today's standards (set by apple and android phones). And the 3GS is outdated. It came out in ~August of 2009. Is Nokia then trying to compete with 1.5 year old phone hardware?? No wonder they are losing that massive amount of their marketshare. If I want to play handheld games I will buy a DS or PSP due to large quantity of titles available for them. Let's face it, these days cell phones are for 2 main things.
    1: making phone calls. And I don't care about GSM talk time. I don't want to have to go through all of the menus to find the obscure option to switch to GSM every time I want to have a long phone call and then back again to get online.
    2: Quick web surfing, including posting tweets and facebook updates and the occasional youtube upload. And the numbers for Opera Mobile aren't that good either.
    I see you have no comment on screen res or wifi performance. Yeah it stays cool at the lousy res since anything higher will stress the "great GPU". It's the same as pc's- when you increase the res it's more demanding on the gpu. Sure it's got a great camera. Which is why nokia went out of their way to say it over and over so everyone would overlook everything else.
    Don't get me wrong, I'm not a Nokia "hater" as I have had numerous Nokia phones (most recently an E63). But I can remember the days that Nokia hardware across the board was innovative, not just feature packed. Using an outdated cpu, bad wifi, short battery life talk time (seemingly a nokia first), failing to get to 800x400... I basically already said these things. I expect better from Nokia (and so should you).
    The N900 is going for the same $429 right now. Why buy this phone? For the camera?
  • Exodite - Wednesday, January 12, 2011 - link

    Pricing varies a lot between markets I presume.

    For the sake of comparison the Nokia N8 costs ~4000 SEK here while the Desire HD is ~5100 SEK (recently dropped from 5600 SEK) and the iPhone 4 16GB is ~7000 SEK (~8300 SEK for 32GB).

    I can't speak for the rest of the world but it offers high-end smartphone features at a price point significantly lower than the competition.

    Surely that's not a bad thing?

    At that price you really have to compare the N8 to mid-range smartphone, like the HTC Legend or Aria.

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