Battlefield: Bad Company 2

The latest game in the Battlefield series - Bad Company 2 - is another one of our new DX11 games and has been a smash hit at retail. It’s also surprisingly hard on our GPUs, enough so that we can say we found something that’s more demanding than Crysis. As BC2 doesn’t have a built-in benchmark or recording mode, here we take a FRAPS run of the jeep chase in the first act, which as an on-rails portion of the game provides very consistent results and a spectacle of explosions, trees, and more.

NVIDIA’s 257.15 drivers did a lot to improve Bad Company 2 performance, a very necessary thing given the GTX 400 series’ original poor showing at the game. As a result the gap is shorter than it once was, but the GTX 465 still takes it on the chin here. With an increase in resolution comes an increase in the gap between the GTX 465 and the 5850, starting at 9% and culminating at 23%. If NVIDIA can work a bit more out of their drivers the GTX 465 may close the gap at 1680, but it’s still going to be pretty far behind at any higher resolutions. NVIDIA does have an advantage here when it comes to image quality (specifically, anti-aliasing), which will jump in to with our comprehensive review of the 257.15 drivers later this week.

As for the GTX 470 versus the GTX 465, the GTX 465 stays within 78% and 84% of its bigger sibling.

Meanwhile the Waterfall benchmark repeats something we saw on our initial GTX 480 review: NVIDIA does better than AMD when it comes to minimum framerates. We’ve been able to rule out a Video RAM advantage here thanks in part to the use of 1GB of VRAM on the GTX 465, so we have to look elsewhere to explain this. At this point we believe we may be shader bound, which would be to the GTX 465’s advantage.

Left 4 Dead STALKER: Call of Pripyat
Comments Locked

71 Comments

View All Comments

Log in

Don't have an account? Sign up now